id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
gi-2706	Bartoň, Radek	Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware	2010	18	.pdf	application/pdf	5942	294	57	Number of tile levels of details determines maximal local adaptivity within the patch. Geometrical clipmaps use this concept for managing of huge heightmaps and textures, however clipmap levels are stored on the GPU in two dimensional vertex textures and the complete heightmap pyramid is kept in the main memory in a highly compressed form.	cache/gi-2706.pdf	txt/gi-2706.txt
