Available online at :  http://journal.unj.ac.id/unj/index.php/gjik 

Gladi : Jurnal Ilmu Keolahragaan 12 (04) 2021, 269-280 

Permalink/DOI:  https://doi.org/10.21009/GJIK.124.06 
 

GAME-BASED BACKHAND TENNIS TECHNIQUE LEARNING MODEL 

TO IMPROVE LEARNING OUTCOMES 

 
 

Dio Alif Airlangga Daulay1, Iman Sulaiman1, Fatah Nurdin1 

 
1 Pendidikan Olahraga, Pascasarjana Universitas Negeri Jakarta,  

Komplek Universitas Negeri Jakarta Gedung M. Hatta Jl. Rawamangun Muka, Jakarta Timur, Indonesia 13220  

 

Corresponding author. E-mail: Dioalif48@email.com 

 

 

Abstract 

The purpose of this study is to find out a learning model using a game-based tennis backhand skill model. The method 

used is Research & Development with mixed methods research approach that combines qualitative and quantitative 

methods. It is intended to be able to reach or process all data or information so that a comprehensive explanation will 

be obtained. The number of samples as many as 20 respondents.  The steps taken in the trial include: (1) establishing 

a group of research subjects (2) Carrying out Pretest (3) trying the model that has been developed (4) carrying out  

post-test  (5) looking for the average score of pretest  and  posttest and compared between the two (6) looking for the 

differences between the two averages through statistical methods (t-test) to find out whether or not there is a significant 

influence of the use of the model.  The conclusion of this study is that game-based tennis backhand learning model 

can be developed and applied in the process of learning backhand techniques of tennis effectively and efficiently. 

 

Keywords:  Learning Model; Backhand Tennis; Games; Learning Outcomes 

 

INTRODUCTION 

The  game of tennis is one of the 

activities that requires the skills of everyone in 

which there are several elements of physical 

components needed in the success of the game 

of court tennis. "Components of physical 

condition include: strength (strength),speed 

(speed), endurance (endurance), muscle 

explosive power (muscular explosive power), 

agility (agility), balance (balance),flexibility 

(flexibility),and coordination (coordination)" 

(Wibowo, 2017). 

 

 

Based on the above statement, the supporting 

factors of the success of the game of tennis one 

of which is the physical  

component which is very influential in 

determining the success of the running of the 

game of tennis. "Players who have strong arm 

muscle power will be able to hit the ball quickly 

and strongly. These physical abilities need to be 

trained in order to improve the ability of tennis 

techniques "(Siahaan, 2017). 

Almost all students who attend tennis 

lectures have difficulties, so the game of tennis 

is classified into difficult and complex types of 

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Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 270 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

skills. "Given the open nature of tennis play, 

these characteristics have preferentially 

described the cross court and or down the line 

strokes, often with similar impact locations, 

which in turn highlight scope for future 

investigative efforts" (Reid  et al. , 2013) .  

That's because tennis is influenced by others or 

environmental factors that are difficult to 

control. This means that tennis players while 

playing will never receive or hit the ball in the 

exact same place, but always move around 

where the ball falls. In addition, during the 

game of tennis the type of ball spin, bounce of 

the ball, direction and height, speed, and 

distance of the fall of the ball are difficult to 

estimate in advance by the receiver. 

Tennis games are included in the type 

of open skill. That is, the environmental 

conditions of playing tennis are difficult to 

predict and controlled by tennis players. The 

factors that cause environmental conditions are 

difficult to predict and control during the game, 

among others are (1) opponents playing, (2) 

wind, and (3) sunlight  (Sukadiyanto, 2005). 

The basic techniques in playing  tennis consist 

of several techniques that must be mastered by 

a tennis  player, namely:  service, groundstroke, 

volley, smash  and  lob. Groundstroke    

punches include drive, slice, dropshot and half 

volley punch.  

Backhand is a blow that is done after the 

ball bounces on the field where the ball is hit 

using the back of the hand starting with the 

open stand and back of the body forward until 

it becomes a follow-through  with a contact 

point in front with the completion of the racket 

behind the right head if the back of the right 

hand grasping the racket will face the ball (Roy 

et al.,  2017). Based on the above quote we can 

conclude that  backhand punches are harder to 

implement than forehand punches, therefore 

the backhand becomes  the second dominant 

punch in the game of tennis. There are currently 

two popular types of backhand punches:  one-

handed backhand and two-handed backhand.  

Each punch has its advantages and 

disadvantages. However, nowadays two-

handed backhand punches are more widely 

used by pro players because of their 

effectiveness. From the problems that have 

been explained, it is considered necessary to 

improve, creativity and innovation in the 

learning process, sports and health, especially 

in the backhand material of tennis courts. 

Learning using the development of 

learning models can provide explanations to 

students well, and what factors can support the 

implementation of backhand mastery of tennis 

courts for beginners. 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 271 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

State of The Art in Research that will be 

conducted by researchers is to test the model of 

learning backhand tennis-based tennis game 

against the success of tennis learning at the 

university. This research uses the method of 

development (Research & Development) to 

produce a product that can help in the success 

of learning both in the form of books and CDs. 

In the research that will be done there is 

a difference with previous research that only do 

backhand learning with drill, and as for others 

are not focused on the backhand but focus on 

groundstrokes. While in this study using 

different methods by focusing only on the 

backhand and using the game approach to 

improve the learning outcomes of tennis by 

taking a game approach in backhand learning is 

expected to make it easier for students in tennis 

learning to follow the learning and get the fun 

element   but still in the learning indicators. 

King, Kentel, &Mitchell (2012) test the 

effectiveness of the ball impact and the strength 

of the hand grip against the  backhand. The 

results show that the more impact the ball 

approaches the sweet spot which is in the 

middle of the racket then the blow will be much 

more effective compared when the impact of 

the ball is far away with the sweet spot. 

Meanwhile (Alexandros  et al.,  2013)  more 

focused in the effectiveness of  the backhand  

hands one and two for adult beginner category. 

In his research, it can be found that more 

effectively two-handed backhand compared to 

one-handed backhand, it is because the 

backhand of the two hands is more inclined 

towards the power and control of the ball. In its 

execution one hand backhand is easier to do 

than a two-handed backhand, but if we talk 

effectiveness then a two-handed backhand is 

far superior. Genevois  et al.,  (2014)  found 

interesting things related to what factors affect  

the backhand  in the real game. Some of the 

factors are that the dominant backhand is used 

only to hold on while the backhand can also be 

a lethal weapon such as a forehand  (Iwatsuki  

et al,  2016). The differences in the use of one 

and two hand backhands in professional games 

include: one hand backhand focuses more opal 

control while the backhand of two hands is 

more towards power, where if in the realm of 

professional  backhand two hands almost rival 

the one-handed  backhand control, therefore the 

backhand of the two hands dominates more in 

the professional realm. (Wibowo, 2017) find 

differences in changing learning and repetition 

of  backhand abilities based on hand eye 

coordination. While (Kinnerk  et al. ,  2018)  

researching game-based learning against a 

competitive team. Of all the studies above the 

researchers concluded that the study focused 

only on the results of backhand punches not to 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 272 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

the process and the absence of approach 

methods of gaming in tennis learning, 

especially backhand. This time the research 

focuses more on backhand skills because the 

backhand is the second dominant blow and very 

difficult to learn. 

The execution of the punch is swung 

from across the body towards the front or use 

the back of the racket to hit the ball and the 

palm of the hand turned away from the ball. 

Backhand has the location of the 

pedestal and kinematics of the corners of the 

wrist and racket, the off-longitudinal axis 

pedestal has a great effect on the kinematics of 

the racket and the angle of the wrist flexion 

while the lateral axis pedestal has a clearer 

impact. Meanwhile (Elliott et al.,  1989)  says  

"The top spin backhand drive is often the most 

potent weapon in advanced player arsenal" Top 

spin  backhand is a weapon in the game of top-

level players. 

Beginner and intermediate athletes 

often have difficulty hitting backhand punches 

and junior players often have difficulty because 

they are not strong enough to perform blows. 

Some professional tennis players prefer one-

handed backhands while others like a two-

handed backhand.  Thus, it has been proven 

over the years that both backhand punches can 

be very effective, depending on the individual. 

The evolution of backhand (BH) is one 

of the biggest changes in tennis over the last 

three decades. Where a one-handed backhand 

(1BH) was almost exclusively a backhand 

option before the 1980s. But as the era of  two-

handed backhands changed more dominantly 

used in pro players' matches  (Brown, 2013). 

The average player is satisfied when mastering 

the  backhand  to the point of not being a 

problem in the game, whereas  the backhand 

can be very effective in getting the same points 

as  the forehand if it continues to be sharpened 

and trained. Here are the stages of 

implementing a two-handed backhand and a 

one-handed backhand: 

Two handed backhands 

Ready stance 

a) Racket held in front of the body parallel to 

the waist 

b) Left hand placed on the neck of the racket 

c) Both knees are bent slightly 

d) Both legs are stretched shoulder-width 

apart with the weight pedestal on both legs 

e) The player must be in a relaxed position and 

focus on the ball to be dating 

Backswing 

a) Both shoulders rotate and both hips rotate. 

b) The handle changes when both shoulders 

are turning 

c) Weight moved to the left leg 

d) The two hands are united 

e) The racket is below the height of the 

upcoming ball 

f) The end of the racket points towards the 

approaching ball 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 273 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

g) Both knees are bent to help lift movement 

contact/impact point 

a) The player steps towards the approaching 

ball before swinging the racket 

b) Right arm straight at the point of contact 

c) The point of contact is on the right hip 

d) The surface of the racket is at the edge of 

the contact point 

e) Swing the racket from low to high 

Follow-through 

a) After the point of contact swing punch 

continues to be done following the ball with 

a long swing up to the shoulder 

b) Swinging from the ground up 

c) Both hands end up above shoulder height 

d) The left foot is behind and the right foot is 

in front 

 

 

 

 

 

 

 

 

 

 

Figure 1.   Two-handed Backhand  Stage  

One handed backhand 

Ready stance 

a) The racket is held in front with the position 

at waist height 

b) Both knees are slightly bent 

c) Both legs are stretched a cross the shoulders 

d) Weight rests on both legs 

e) Players should be in a relaxed position and 

focused on the ball to come 

Backswing 

a) Player twists both shoulders and hips 

towards net 

b) Both legs are set sideways 

c) Weight rests on the left leg 

d) Racket pulled back with right hand position 

holding racket neck 

e) The position of the racket should be below 

the upcoming ball 

f) The end of the racket leads to an 

approaching ball 

g) Both knees are bent to aid lifting movement 

Contact/Impact point 

a) The player steps towards the ball with his 

right foot before the swing begins 

b) The contact point is at waist height and in 

front of the right leg 

c) Racket surface on the edge of contact 

d) Swing trajectory from low to high 

Follow through 

a) Round shoulders and body continues to 
swing the racket 

b) Right hand ends above shoulder height past 
right eye 

c) Left hand straightens backwards for 
balance 

d) The view leads to where the ball goes 
e) The left leg is backwards and the right foot 

is in front 

 

 

 

 

 

 

 

 

Figure 2. Stage  one-handed backhand   punch 

Game Concept 

The game is a self-selected busyness 

without any element of coercion, without being 

urged by a sense of responsibility. The game 

has no specific purpose (Arisman & Noviarini, 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 274 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

2021). The goal of the game lies in the game it 

self and can be achieved at play time. Learners 

love to play because inside they have an inner 

urge and a self-developing urge. Many 

scientists are interested in researching the game 

because they are aware of the importance of the 

role of the game in development. 

(Musthofa  et al.,  2016) states that 

"Play is a physical activity that is done 

voluntarily and earnestly to gain pleasure from 

doing the activity". While (Prasetyo,  2016)  

argues, "Game learning strategy is different 

from  skill learning strategy, but it can be 

certain that both must involve modification or 

development to conform to the principles of 

DAP (developmentally Appropriate Practice)  

and body scaling  (physical size including 

physical ability)". 

Akhiruyanto (2008) said “The approach of play 

will provide a development of diversity and 

quality of motion. This can be proven when 

presented various forms of interesting games, 

along with an emphasis on equality in the fight 

for skills (balance skill competences)". So the 

concept of the game is not only focused on 

providing variety and fun to learners, but also 

must achieve existing learning objectives. 

(Hidayat, 2018) said that "One of the 

popular learning methods in the andragogy and 

effective approach to achieving learning 

objectives is learning by using  games  , or the 

process of learning through games. It can be 

said that games is one of the main methods in 

the learning process for adults. Pedagogical 

advantage of games in adult learning is that 

games present a structured situation as an actual 

life situation". 

"The games approach is based on practice being 

as closely aligned with competition and 

requires a skillful analysis of the game by the 

coach. The games approach allows coaches to 

motivate athletes because practices are much 

more enjoyable more successfully 

The approach of the game is based on 

practices that are aligned with the competition 

and require skillful game analysis by the coach. 

The game approach allows coaches to motivate 

athletes because exercise is more fun and 

becomes more athlete-centered than coach-

centered (Okilanda et al., 2021) more 

successfully. 

Kinnerk et al (2018) There are 3 phases 

in the development of GBA (Game Based 

Approach) from ancient times until now. Phase 

1 "teaching games to understand", "game 

tastes", "Practice play" and "tactical game 

models". Phase 2 is like; "Athlete centered", 

"game performance assessment instrument" 

and "pedagogical training". Phase 3 involves 

assessing selected publications on their ability 

to meet inclusion criteria: "electronically 

accessible English publications with the 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 275 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

availability of experimental/observational full 

text, peer review research studies explicitly 

state that the goal is to investigate specific 

forms of coaching pedagogy identified as GBA 

(e.g. Game Sense), a study that takes place in a 

competitive team sports environment, not a 

physical education class. 

METHOD 

The design of this research is designed 

using Research & Development that will 

produce a model of learning skills  backhand 

tennis  court  with the following implementation  

steps.  

 

 

 

 

 

Figure 3. Adaptation Development Measures 

The goal is to test a learning model 

using a game-based tennis court backhand 

skills learning model.  This learning model was 

developed in order to master backhand 

techniques related to several aspects, among 

others: 

1. To obtain in-depth information about the 

process of implementing tennis backhand 

learning in students of Physical Education 

Health and Recreation Faculty of Sports 

Sciences Medan State University. 

2. Develop a backhand learning model on the 

tennis game.  

3. Obtain in-depth information about 

competencies, characteristics, and early 

abilities in the implementation of learning, 

especially in the backhand learning 

materials of tennis with learning 

development patterns for students on tennis 

materials. 

4. The goal of this development research is to 

produce a product in the form of a game-

based tennis backhand skills learning 

model, so as to help the learning process in 

students, namely, to be more effective, 

efficient, and interesting. 

This research was conducted at the 

Faculty of Sports Sciences, Medan State 

University. The duration of the research was 

conducted for 3 months with details of needs 

analysis, Model development planning, 

Learning model design development, Expert 

validation and model revision, small group 

trials and revisions, large group trials and 

revisions, Feasibility and revision tests, 

Dissemination and implementation of final 

products.  

RESULTS AND DISCUSSION 

Description of the findings in the field 

and in the analysis so that a formula of the 

results of the data has been collected. The 

Resear

ch and 

Plan

ning 

Develo

p 

Premi

nary 

Operat

ional 

Oper

ation

Main 

field 

Main 

produ

Final 

product 

Dissemi

nation 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 276 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

following will be explained about the results of 

the analysis of needs and field findings by 

researchers: 

Table 1. Results of Needs Analysis and 

Findings  in Field 
No. Question item Field Findings 

1. What are the 

obstacles for 

students in tennis 

learning? 

Most students who 

take these tennis 

courses are 

beginners and on 

average have 

difficulty in 

backhand 

techniques. 

2. Is that taking this 

average tennis 

course of beginners? 

The average who 

takes a tennis 

course is a 

beginner. 

3. During the course of 

engineering which 

is very difficult to 

master by students? 

Students have a 

hard time doing 

backhand 

techniques. 

4. Is there a learning 

model specifically 

backhand? 

Lack of a learning 

model specific to 

backhand 

5. Does it take a 

backhand learning 

model of tennis? 

It is needed, in 

order to increase 

the enthusiasm of 

students in 

following the 

learning. 

Effectiveness Test Results 

To know the effectiveness of the 

product made carried out the implementation 

process by collecting effective test data using t-

test with SPSS software. The effectiveness test 

was conducted with 20 students. 

Table 2. Effectiveness Test Results Game-

based tennis backhand learning model 

No. name Tennis  

Pre test Post test 

1 Subject 1 40 75 

2 Subject 2 35 80 

3 Subject 3 40 80 

4 Subject 4 20 75 

5 Subject 5 30 75 

6 Subject 6 30 75 

7 Subject 7 45 85 

8 Subject 8 40 80 

9 Subject 9 40 80 

10 Subject 10  40 85 

11 Subject 11 40 80 

12 Subject 12 50 90 

13 Subject 13 35 80 

14 Subject 14 40 80 

15 Subject 15 30 75 

16 Subject 16 40 80 

17 Subject 17 50 85 

18  Subject 18 45 80 

19  Subject 19 50 90 

20 Subject 20 40 85 

Average Value 39 80.75 

The average result of pre-test backhand 

learning on a tennis is 39. After being given the 

treatment of a backhand learning model of 

game-based tennis. 

then post-test will be known that student 

learning outcomes increased with an average 

result of 80.75. 

Based on the description above, there are 

differences in the results of backhand learning 

of tennis between pre-test and  post-test  that the 

model developed is effective and can improve 

learning outcomes at state universities after 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 277 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

being calculated using the IBM SPSS 

Statisticapplication. 

Table 3. Paired Samples Statistics 

 Mean N 

Std. 

Deviation 

Std. 

Error 

Mean 

Pair 

1 

Pre 

test 
39.0000 20 7.53937 1.68585 

Post 

test 
80.7500 20 4.66651 1.04346 

The results of a descriptive statistical 

summary before being treated with a pre-test 

data learning model showed that 20 subjects 

obtained Mean 39.00, Std. Deviation 7.53  and  

Std. Error Mean  1.68. After being given the 

treatment of the product model developed post-

test data showed from 20 subjects obtained a 

mean of 80.75 Std. Deviation 4.66 and  Std 

Error  1.043. That means the average value of 

backhand tennis chases has improved. 

Table 4. Paired Samples Correlations 

 N Correlation Sig. 

Pair 

1 

Pre-Test & 

Post-Test 
20 .808 .000 

Correlation or relationship results 

between both pre-test  and  post-test variable 

data showed 20 subjects obtained  correlations. 

In the signification test differences with 

SPSS applications statistic obtained results of 

Th  -40.011 and Sig.( 2tailed) 0.00 > 0.05 which 

means there is a significant difference in the  

backhand learning model of game-based tennis. 

So it can improve the learning outcomes of 

backhand tennis. 

DISCUSSION 

Product Enhancements 

The game-based tennis backhand 

learning model is feasible to use and effective 

in improving student learning outcomes. The 

resulting product is a game-based tennis 

backhand learning model still has some 

shortcomings that researchers will describe for 

the achievement of product improvement that 

will be produced. 

a) The learning model must be simpler and 

easier to understood so that it is easy to 

understand in its implementation 

b) In the implementation of duration and time 

must be considered in order to learn more 

effectively and efficiently 

c) Game variations should be made more 

interesting so that students are more 

motivated in learning 

Product Discussion 

Game-based tennis backhand learning 

models are created to be a reference or 

reference of tennis learning with different 

learning variations to assist in learning. This 

Table 5.  Paired Samples Test 

 

Paired Differences 

t Df 

Si

g. 
(2-

tai

le

d) 

Mea

n 

Std. 

Deviati

on 

Std. 

Error 

Mean 

95% Confidence 

Interval of the 

Difference 

Lower Upper 

Pair 

1 

Pre 

test - 

post 

test 

-
41.7

5000 

4.6665

1 

1.043

46 

-
43.9339

9 

-
39.5660

1 

-
40.01

1 

19 
.0

00 



Gladi Jurnal Ilmu Keolahragaan, 12 (04), September - 278 

Dio Alif Airlangga Daulay, Iman Sulaiman, Fatah Nurdin 

 

learning model is prepared based on the 

analysis of the needs in the field. Products that 

have been evaluated with some weaknesses that 

exist and revised products in order to be a good 

final product, then can be conveyed some 

advantages of this product as follows: 

a) Products that facilitate learning variations 

b) The product provides fun and competitive 

learning of learners in its implementation 

c) This learning model is useful in improving 

learning outcomes, especially backhand 

tennis 

d) This product is the first product that 

specializes in game-based backhand 

movements 

Product Limitations 

This study is made as best as possible in 

order to get the perfect results according to the 

limits of the ability possessed by researchers, 

but in every ability a person must have 

limitations. Admittedly in this study there are 

many shortcomings, therefore researchers will 

put forward these limitations as follows: 

a) This research can be done in a wider scope 

than it should be 

b) This study does not cover all the techniques 

of tennis but rather focuses only on the 

backhand movement of tennis  

c) Media and variations in learning models are 

many more that can be used 

CONCLUSION 

Game-based tennis backhand learning 

model can be developed and applied in the 

process of learning backhand techniques of 

tennis then research data from the game-based 

tennis backhand learning model that is done to 

obtain effective and efficient results in the 

learning process of tennis. 

 

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