id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
grhe-2897	Law, Lisa; Lau, Martin; Leung, Y. W.; Kwong, Theresa; Wong, Eva Y. W.	Gamification for Teamwork Skills: Can a Challenge-based Online Tournament Help Students Learn New Knowledge Collaboratively in Teams?	2020	22	.pdf	application/pdf	8413	332	46	There were 3 objectives for the 2020 eTournament, namely to (1) www.scholink.org/ojs/index.php/grhe Global Research in Higher Education Vol. 3, No. 2, 2020 68 Published by SCHOLINK INC. provide opportunities to students from different parts of the world, who do not know each other before joining the eTournament, to learn to work together as online teams to complete specific tasks; (2) allow the participating students to learn more about the SDGs; and (3) learn about the different cultures and background of their teammates. Virtual teams, by definition, are teams that are geographically and/or temporally dispersed and are brought together by Information and Communication Technologies (ICTs) to accomplish assigned tasks (Powell et al., 2004).	cache/grhe-2897.pdf	txt/grhe-2897.txt
