id	author	title	date	pages	extension	mime	words	sentence	flesch	summary	cache	txt
humanimalia-9912	Attebery, Stina	Coshaping Digital and Biological Animals: Companion Species Encounters and Biopower in the Video Games Pikmin and Pokémon	2015	29	.pdf	application/pdf	12133	437	41	The best of the articles that take this approach are Anne Allison’s study of the way the Pokémon’s “cuteness” is commoditized differently depending on the cultural context (382) and Max Haiven’s analysis of how the “playbour” of the child consumer, using Julian Kücklich’s term (qtd in Dyer- Whitherford and De Peuter 527) becomes a key feature of the way imagination gives meaning and direction to Pokémon games and merchandise. This narrative choice has been taken up and challenged by the People for the Ethical Treatment of Animals in their two parody Pokémon games: Pokémon Black and Blue (2012) and Pokémon Red, White, and Blue (2013).	cache/humanimalia-9912.pdf	txt/humanimalia-9912.txt
