Technology Integration in Storytime Programs: Provider Perspectives


ARTICLE 

Technology Integration in Storytime Programs 
Provider Perspectives 
Maria Cahill, Erin Ingram, and Soohyung Joo 

INFORMATION TECHNOLOGY AND LIBRARIES | JUNE 2023  
https://doi.org/10.6017/ital.v42i2.15701 

Maria Cahill (maria.cahill@uky.edu) is Professor, University of Kentucky. Erin Ingram 
(erin.ingram@chpl.org) is Youth Librarian, Cincinnati and Hamilton County Public Library. 
Soohyung Joo (soohyung.joo@uky.edu) is Associate Professor, University of Kentucky. © 2023. 

ABSTRACT 

Technology use is widespread in the lives of children and families, and parents and caregivers express 
concern about children’s safety and development in relation to technology use. Children’s librarians 
have a unique role to play in guiding the technology use of children and families, yet little is known 
about how public library programs facilitate children’s digital literacy. This study sought to uncover 
librarians’ purposes for using technology in programs with young children as well as the supporting 
factors and barriers they encountered in attempting to do so. Findings reveal 10 purposes for 
integrating technology into public library storytime programs and 15 factors across four dimensions 
that facilitate and/or inhibit its inclusion. If librarians are to embrace the media mentor role with 
confidence and the necessary knowledge and skills required of the task, much greater attention 
should be devoted to the responsibility and more support in the way of professional development and 
resources is necessary. 

INTRODUCTION 

Technology use is widespread in the lives of children and families. From a very early age, children 
in highly developed countries across the world regularly interact with technology and data from 
device trackers substantiate parental reports.1 Nearly all families have access to one or more 
mobile devices, and nearly three-fourths of children in the United States begin some form of 
digital engagement, primarily television viewing, before age three.2 Prior to formal schooling, 
children (ages two to four) in highly developed countries tend to use a device with a screen for 
about two and a half hours per day on average.3  

Differences in screen use by income level and race are significant, with children from lower-
income families and children of color spending more time on electronic devices than children from 
higher-income families and children who are White. Though most parents do allow their children 
to use technology, many voice some concerns about their children’s well-being, particularly 
regarding privacy as well as the content of the media.4 Yet, young children’s digital activity can be 
beneficial, particularly when the technology is designed to foster active, meaningful engagement 
and when it facilitates social interaction.5  

In light of children’s usage and parents’ concerns, librarians in public libraries have a unique role 
to play in this information realm. Not only can librarians provide access to technology and 
recommended resources but they can also provide guidance in how to use technology to 
contribute to children’s learning, especially in the areas of reading, information literacy, and 
academic concepts.6 Yet, little is known about whether librarians actually facilitate children’s 
digital literacy through integration of technology into programs, and this dearth of empirical 

mailto:maria.cahill@uky.edu
mailto:erin.ingram@chpl.org
mailto:soohyung.joo@uky.edu


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evidence is highlighted in the Association of Library Services to Children (ALSC) research agenda.7 
Storytime, as a program attended by both children and caregivers, can be used as a time for 
children’s librarians to integrate technology for the purposes of modeling and explaining how 
various electronic tools might be beneficial for young children.8 Due to this potential, it is 
important to understand how and why children’s librarians are—or are not—integrating 
technology into storytime programs.  

Previous Studies of Technology Use in Children’s Programs and Storytimes  
Internationally, there have been few investigations of technology integration within library 
programs for young children. Within the United States, two survey studies, both commissio ned by 
ALSC, sought to capture the use of technology in youth programming.9 The initial survey launched 
in 2014 and the follow-up survey in 2018. Respondents to these surveys reported that the types of 
devices used most often in libraries were proprietary institutional devices, digital tablets, tangible 
tech such as Squishy Circuits that allow children to build electrical circuits with play dough, and 
programmable tech such as Cubetto, a wooden robot toy.10 Additionally, more than half of 
respondents working in medium and large libraries and more than 45% of those working in small 
libraries indicated using digital devices during storytimes.11 Conversely, a comprehensive study of 
programming for young children in public libraries, which included observations, concluded that, 
“while many libraries offer families a place to use computers and other digital resources together, 
few libraries actively promote the use of technology during their programming.”12 Notably, 
neither the 2014 nor 2018 ALSC survey included questions about the types of technology used in 
storytimes, nor were respondents asked to explain their thoughts on why or how technology was 
or was not included in storytime.13  

A study conducted in Aotearoa New Zealand collected data about technology use in storytime in 
three phases: a survey of 25 children’s librarians, interviews with librarians in nine libraries, and a 
survey of 28 caregivers who attend a library storytime with a young child.14 Slightly more than a 
quarter of the librarians responding to the survey reported incorporating digital technology such 
as tablets or e-books into storytime programs. The most common rationale for technology use in 
storytime was to educate caregivers. Other reasons included for the novelty of it and to promote 
accessibility and the aims of library services. Interviewees explained that they used technology in 
storytime to show caregivers the availability of high-quality digital media such as e-books and 
educational apps, with one likening the use and recommendation of digital media to librarians’ 
traditional role as recommenders of storybooks (i.e., readers’ advisory services). Conversely, one 
interviewee expressed reservations about using technology for fear that children would be 
distracted from the content of the story. The majority of caregiver respondents who had attended 
a storytime with digital technology reported enjoying the experience. However, those who had 
never attended a storytime with technology were apprehensive about doing so.  

Technology Best Practices: Joint Media Engagement and Media Mentorship 
Recent scholarship encourages children’s librarians to use their expertise and experience to 
evaluate and recommend technology and new media resources as well as to model for adults how 
to interact with children as they use technology.15 For example, librarians can promote joint media 
engagement during storytimes both by modeling the practice and by directly explaining it to the 
adults in attendance.  

Using technology during storytime can be seen as modeling modern literacy practices, just as 
reading print books has modeled literacy practices in traditional storytimes since the 1940s .16 



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ALSC instructs youth services librarians to act as media mentors, a role that means they will assist 
caregivers in choosing and using technology by researching new technology and by modeling 
technology use, such as joint media engagement, for caregivers in programs such as storytimes.17 
Media mentorship is seen as an extension of how youth services librarians have traditionally been 
called upon to meet the needs of caregivers and children with their knowledge of child 
development and ability to facilitate caregivers’ information seeking.18 While ALSC encourages 
media mentorship, the extent to which children’s librarians have embraced this role is unclear in 
professional research. Findings from prior surveys and interviews with storytime providers 
suggest that librarians are regularly integrating technology into programs while observations of 
library programs suggest otherwise.19 Further, Goulding and colleagues found that while many 
librarians were comfortable recommending technology such as apps, it was unclear whether or 
not they were modeling its use during storytimes.20  

Study Objectives 
The overarching research question of this study is “How do storytime providers view the 
integration of technology into storytime programs?” The following three research questions guide 
this study. 

1. What are the purposes for using technology in storytimes? 
2. What are factors associated with adopting technology in storytimes? 
3. What are barriers to integrating technology in storytimes? 

METHOD 

Participants 
As part of a larger Institute of Museum and Library Services (IMLS)-funded, multistate study that 
was approved by the University of Kentucky institutional review board (IRB number 42829), 
researchers conducted semi-structured interviews with 34 library staff who facilitate storytime 
programs at public libraries serving urban, suburban, and rural communities across Kentucky, 
Ohio, and Indiana.21 Interviewees were not asked to identify their race or ethnicity. Thirty-two 
identified as female and two as male. All but one of the participants (97%) had earned a college 
degree, but only 13 (38.2%) held a master’s degree from a library and information science (LIS) 
program, while another two were enrolled in an LIS master’s degree program when the interviews 
occurred. The majority of participants (57.1%) had five years or more of experience in children’s 
library services. The participants will be referred to as “storytime providers.” 

Procedure 
The interviews were conducted by one member of the research team. Other members of the team 
created written transcripts from recordings of the interviews. For the study reported in this paper, 
researchers focused on participants’ answers to the interview question “What place, if any, does 
technology or digital media have in a quality storytime program?” An open coding method was 
used to organize participants’ statements within three categories: purposes underlying technology 
use, factors associated with technology adoption, and barriers to technology integration. Three 
researchers conducted open coding independently and came up with the initial set of coding 
results. Then, the researchers discussed the coding results multiple times to assess the relevance 
of the coded constructs, refine operational definitions, and select one representative quote for 
each code. Interviewees were assigned a number between 1 and 34 to eliminate identifying 
information.  



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RESULTS 

What Are the Purposes for Using Technology in Storytimes? 
To find answers to this research question, the researchers coded statements related to how or 
why interviewees used or wanted to use technology in storytime programs. We identified 10 
specific purposes, formed operational definitions for each, and chose one representative quote 
(table 1). Although most purposes had statements from more than one interviewee associated 
with them, we collaborated to choose one example due to space constraints. Researchers 
determined that the purposes for technology use could be divided into two categories: 
experiential and learning. Experiential purposes are those for which technology is used to create a 
positive, engaging experience for child and/or adult participants. Learning purposes are those for 
which technology use is intended to help child and/or adult participants learn. 

What Are Factors Associated with Adopting Technology in Storytimes? 
To answer the second research question, researchers looked for statements explaining the 
reasons or causes for storytime providers using or wanting to use technology in their storytime 
programs. These would be factors that facilitate technology adoption. Researchers coded 
statements independently and then discussed results multiple times to verify relevance and 
consolidate categories into 15 factors in four dimensions: storytime provider, participant, library 
system, and content. Though many factors had more than one corresponding statement from 
participants, we chose one representative quote for each. Results are presented in table 2.  

What Are Barriers to Integrating Technology in Storytimes? 
To answer this question, researchers independently reviewed responses, looking for statements 
related to why storytime providers did not or did not wish to use technology during storytime. 
After individual coding, we collaborated to verify relevance, refine definitions of the 15 identified 
barriers, and choose representative quotes. The results are presented in table 3. Researchers 
found that three of the dimensions created for factors that lead to techno logy adoption could also 
be applied to barriers to technology integration: storytime provider, participant, and library 
system.  



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Table 1. Purposes for using technology in storytimes 

Category Purpose Operational definition Representative quote 

Experiential 

Accommodating 
large groups 

Technology is used to 
enable a large group to 
view books/materials 

2: “I had this huge group of kids. And I took them to our Red Room and did 
a story on our big screen. You know, through TumbleBooks.” 

Children’s 
enjoyment 

Provider incorporates 
media or technology 
because children enjoy it 

14: “And then as far as, um, sometimes, um, we’ll have, like, at the end of a 
storytime, we may have a little short, um, like nonfiction or sign language 
or if we were doing something on the alphabet, maybe I would throw in a 
little DVD and give them popcorn for the end of storytime and things like 
that and I think that they really enjoy that. It is important to integrate that 
in.” 

Facilitating 
adult 
participation 

Provider uses 
technology to display the 
words to songs to 
facilitate adult 
participation 

12: “The closest thing I would say, I use a PowerPoint that has the words on 
it for the parents to be able to follow along, um, or for the kids if they can 
pick out some of the letters or start to read, even some of the older ones.” 

Facilitating 
movements 

Technology is used to 
facilitate movements or 
dancing  

19: “In addition to our singing, just to give, you know, to change it up a little 
bit. So, they can hear the music. We clap rhythms. So, we use that a lot.” 

Playing 
songs/music 

Technology is used to 
play songs or music  

13: “We have a sound system that I love, with surround sound. We always 
do our last song with, you know, that, and I’ve been fortunate that it’s 
worked all the time.” 



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Category Purpose Operational definition Representative quote 

Sound effects Technology is used to 
create a sound or voice  

17: “One of the better things that I’ve done, that I like to do, is, I like to use 
animal sounds. I’ll research or pull up a list of sounds on YouTube or 
whatever and have the kids listen to them. I think that’s always been a fun 
way to work in a little bit of technology without taking out all of the flow.” 

Visual aids Technology is used to 
support children’s visual 
experience 

24: “And, like, it gives the kids a visual. And I feel like sometimes, if we 
could give them a better visual, they might be more engaged.” 

Learning 

Support for 
adult-child 
interaction 

Technology is used to 
support adult-child 
interaction 

1: “If you’re actually sitting down with your child, looking at it together, it’s 
a lot more effective and the child is getting a lot more out of it versus just 
sitting them in front of it and expecting to teach something to the child.” 

Teaching 
caregivers 

Technology is integrated 
to model for caregivers 

11: “I think it’s important to share with parents really good e-resources, 
such as, like, apps. And books and stuff. So, that, I think it’s very 
important…. I have, like, when I have like a screen, a projector screen, 
maybe when the book I picked for the storytime was an e-book that they 
could get through the library, and kind of, you know, advertise that 
resource, and then we would, we would read the e-book, you know, from 
the projector. So I’ve done, like, e-books and stuff.” 

Teaching 
concepts 

Technology is used to 
present letters, words, 
numbers, shapes, sign 
language, colors, or 
coding skills, to children 

22: “…. all these different color songs, um, and they’re actually just on 
YouTube…. So that is one way that we’ve been incorporating technology, 
um, is with those color songs because it spells it out for them. They can see 
the word, it’s a familiar tune, and it helps them, you know, at least be able 
to sing, sing the song.” 

 



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Table 2. Factors associated with adopting technology in storytimes 

Dimension Factor Operational definition Representative quotes 

Storytime 
provider 

Awareness Provider is aware of the 
tool/technology 
available for storytime  

1: “I’m aware of all kinds of apps that are out there and of course the e-
books.” 

Familiarity Provider feels 
comfortable with the 
technology and with 
integrating the 
technology into 
programs 

1: “I feel like it’s going to be effective if it’s what you’re comfortable with 
and you’re excited about. Because that will come through when you 
actually provide the storytime.” 

Choice of 
provider 

Ultimately it is up to the 
provider to choose to 
integrate technology or 
not 

1: “I think it all depends on the provider.” 

Provider’s 
philosophy and 
approach  

How the provider views 
storytime and its 
purpose influences 
technology integration  

1: “Everyone has their own, unique storytime philosophy and the way that 
they approach planning storytimes…. So, really, a lot of it is just ... theory 
of how you want to approach it since there’s so many options out there.” 

Reaction/success 
with initial 
attempt 

If the provider tried 
technology integration, 
the success or failure of 
that initial attempt 
influences subsequent 
attempts 

2: “It went over really well.” 



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Dimension Factor Operational definition Representative quotes 

Research base Provider is aware of 
research to support 
integration of 
technology 

1: “... it’s kind of what the research is saying with parents and digital media 
at home. It all depends on how you are using it. If you’re actually sitting 
down with your child, looking at it together, it’s a lot more effective and 
the child is getting a lot more out of it versus just sitting them in front of it 
and expecting to teach something to the child.” 

Participant 

Number of 
participants 

The number of 
participants facilitates 
technology integration 

2: “I think this summer was the first time I ever did that [used technology], 
and it was because I had this huge group of kids.” 

Perception of 
caregivers’ 
reactions 

Provider’s perception of 
how the caregivers 
would react to 
technology use  

1: “I think they would probably be open to it…. I don’t know if maybe the 
perception some parents don’t want any technology, that would keep 
some people from appreciating it. But I think in general, it would be well-
received if we tried it.” 

Responsive to 
children’s 
interests 

Provider uses digital 
resources because the 
children show interest 
or engagement 

10: “Kids are automatically interested in that stuff. They don’t need to be 
enticed. You know, you just get out an iPhone or an iPad and they’re, like, 
gasp.” 

Library 
system 

Access to 
equipment and 
resources 

Provider has access to 
technology and tools 

1: “... we have technology, I think, in our system to implement it. You 
know, e-readers and iPads and things that we can use in storytimes. And 
large screen TVs.” 



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Dimension Factor Operational definition Representative quotes 

Colleague support Provider is part of a 
branch or system that 
shares information and 
resources for 
technology integration 

17: “So, you know, we have, and we’ve gotten pretty [good] at sharing with 
other storytime providers in our system if we have any websites or 
anything that we’ve been using or music that works really well for ‘Movers 
and Shakers’ or anything like that.” 

Expectation to 
integrate 
technology in 
programs  

Provider feels pressure 
to integrate technology 
and is defensive about 
the choice not to do so 

1: “I kind of apologize for it…. So, we have the technology available, and 
they encourage us to use it....” 

Training Provider has used or 
wants to use technology 
during storytime 
because of a training  

17: “We did a digital mentoring training about how to appropriately 
model, like, tech skills and screen time with families. So we’ve been 
encouraged to add in a little bit more technology into our storytimes if we 
can do those, you know, in an appropriate way.” 

Content 

Interactivity Provider can use 
technology to facilitate 
interactivity 

24: “... I would love to use some, like, smart TVs, smart boards, those kind 
of things. Just for some interactive songs and you know, activities... 

When I go into these kindergartens and first grade and second grade 
rooms, like, these kids are using the smart boards for interactive activities 
for ABCs and colors and shapes and numbers. And it may be through an 
activity or a song that’s being used with that smart board. And I say, ‘Oh, I 
love that! I wish I could do that!’”  

Theme Provider uses 
technology that clearly 
connects to the theme 
of the storytime  

17: “Actually in my KinderBridge storytime now, it’s shapes month. We 
have the OSMOTangrams that I bring out. So that’s one of the ones all four 
weeks I’m going to use the apps and bring out both of our iPads so that 
kids can practice those spatial shapes.” 



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Table 3. Barriers to integrating technology in storytime 

Dimension Barrier Operational definition Representative quote 

Storytime 
provider 

Fear of 
difficulties/ 
problems 

Provider doesn’t plan or 
hesitates to plan 
technology use because 
there may be problems 
with using it 

13: “But technology can be a problem. When you’re planning or 
something and it’s not working.” 

 

Previous/ 
own child’s 
experiences with 
tech 

Provider has negative 
experience using 
technology with 
children 

5: “I have a four-year old. And it’s interesting to see how he responds to 
technology and what he responds to. And what helps him to learn the 
most. And it’s just, like, night and day what he learns from. You know, 
hearing repeated songs and rhymes and just reading tons of books versus 
what he learns.… I mean, I think that probably the most he ever learned 
from an iPad was getting to watch Sesame Street. Just sort of the same, 
sort of like watching a storytime, I think. But yeah, I think just now from 
experience seeing like, ‘Oh! That really doesn’t. It’s not a helpful tool, I 
don’t think, for that age.’ Just from my experience.” 

Undecided about 
the value of tech 

Provider is unsure if 
tech integration is 
appropriate 

5: “I have been all over the board in terms of that subject … like I said, it’s 
really important for me to pack in as much of what I think they need in a 
storytime. And I don’t know, again, I’m not sure that I’m doing exactly 
what is correct and maybe I should be exposing them more. But I feel like, 
especially for three- to five-year olds, it’s one of those things.... 

Screen time/ 
overuse concerns 

Provider is concerned 
about children’s screen 
time 

2: “Because I think there’s plenty of opportunity to be had in other 
places.” 



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Dimension Barrier Operational definition Representative quote 

Storytime 
activities as 
purposeful 
alternative to 
technology  

Provider deliberately 
chooses not to use 
technology in storytime 
because they see 
storytime activities as 
equally or more 
beneficial  

16: “And one thing that I’ve gotten feedback on is that kids are exposed to 
the technology in pretty much every facet of their life, so if we can make 
this a space where they can learn and experience things in a way that 
doesn’t have technology and they can see that it’s still really fun and 
exciting and we can learn a lot, then that has its own place, too.” 

 

Unwilling to 
adopt a new 
technology 

Provider keeps using 
the prior tool and does 
not try a new 
alternative technology 

18: “I’m kind of old school because we’ve been using our CD player.” 

Participant 

Children devalue 
other 
components of 
storytime when 
tech is integrated 

Provider perceives that 
the children prefer tech 
over other components 
of storytime 

5: “I used to sometimes show a short video, and then I kind of found that 
that’s what they looked forward to most. I wanted to sort of change that 
perception of what the library was for some kids.” 

 

Difficult to use 
tech with young 
children 

Provider experiences 
difficulty using 
technology with young 
children 

5: “I have found, for preschoolers, that it is really hard to incorporate 
anything digital.” 

Lack of access to 
the internet 

Poor broadband in rural 
area; why expose 
children to something 
they can’t use at home 

5: “I feel like, especially here in this rural area, … [w]e have a really poor 
broadband network here, so not a lot of people have access to the 
internet. And so sometimes I feel like, also, showing them something that 
they can’t really utilize at home is not really helpful until they’re a little 
older also.  



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Dimension Barrier Operational definition Representative quote 

Perception or 
anticipated 
perception of 
some parents/ 
caregivers 

If the provider 
perceives that some 
parents/caregivers will 
object to tech 
integration, the 
storytime provider may 
be reluctant to do so 

1: “I don’t know if maybe the perception, some parents don’t want any 
technology, that would keep some people from appreciating it.” 

Tech is 
distracting for 
young children 

Provider believes 
technology is 
distracting 

5: “Personally, I think I kind of get distracted by the media, so, then I 
think they would, too.  

Library 
system 

Lack of access to 
devices 

Library does not have a 
certain device or 
technology even though 
the provider would like 
to have or think useful 
for storytime 

24: “Um, I’ll be honest with you, if we had the ability, I would love to use 
some like smart TVs, smart boards, those kind of things.… We just don’t 
really have that option here.” 

 

Lack of time To integrate tech into 
storytime, the provider 
has to have time to 
explore tools and know 
the best 
resources/media to 
integrate, and that takes 
time 

1: “And part of it’s time, too. Having the time to find quality resources, 
and to learn how to use them. Because we have the technology, I think, in 
our system to implement it. “ 



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Dimension Barrier Operational definition Representative quote 

Lack of training Provider thinks self 
doesn’t have the 
knowledge, interest, 
skill, or training to use 
technology during 
storytime 

15: “And I’d be open to ways to use it, but I guess I haven’t taken, you 
know, any trainings on … I mean, I really haven’t seen a lot of things 
offered at conferences.” 

Old facility Library does not 
support installing 
newer technology 

21: “... that’s a thing that we have struggled with previously because of 
our infrastructure and set-up. It was almost a hazard to set up a projector 
and have some sort of digital aspect to storytime.” 

 



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DISCUSSION 

Purposes 
Experiential 

Many of the storytime providers’ purposes for using technology revealed a goal to create a 
positive, engaging experience for all children and adults who attend storytime, a theme that prior 
research has highlighted.22 Specifically, technology facilitates the sharing of visual aids, sound 
effects, and songs. Providers also use technology to encourage adult participation, and like their 
early childhood educator colleagues, storytime providers in this study reported using technology 
to scaffold and coordinate children’s gross motor movements with songs and action rhymes.23  

Learning 
Storytime providers’ responses also show the aim to contribute to the learning of children and 
adults in storytime. This finding mirrors those of Goulding, Shuker, and Dickie, which found that 
providers like to use technology in ways that coincide with the aims of children’s services. 24  

Two of the purposes show an awareness of best practices in technology integration: support for 
adult-child interaction and teaching caregivers.25 Additionally, storytime can be an opportune 
time for providers to model technology best practices for caregivers as providers have been 
modeling literacy best practices throughout the history of storytime programming.26 Importantly, 
when storytime providers do model and intentionally seek to support caregivers’ learning, 
caregivers expand their knowledge, experience heightened confidence, and tend to utilize the 
strategies they encountered.27 Notably, storytime providers tend to feel discomfort with providing 
instructional or developmental information directly to caregivers via “asides”; thus, a more 
palatable approach for many storytime providers might include using “we” language along the 
lines of “When we use digital media, we want to be sure that we are developing healthy habits. 
Some families set a timer to help them monitor the duration of their children’s screentime.”28 One 
way that storytime providers might model digital media use is to search for and find information 
related to the storytime theme or book in one of the library’s databases. For example, if a book 
shared in storytime included a sloth, the storytime provider might demonstrate how to search for 
a video of a sloth in one of the library’s digital encyclopedias (e.g., Encyclopedia Britannica). 

Storytime providers should also keep in mind that digital play can be incorporated into the 
informal activities that typically occur before and after storytime programs as a means to support 
children’s social interaction with other children.29 For example, if puzzles are typically included as 
one of the informal activity options before or after the storytime program, the provider might 
offer both traditional and digital puzzles (e.g., 
https://kids.nationalgeographic.com/games/puzzles/) on library-owned tablets and provide a 
simple how-to if needed.  

Supports and Barriers 
Through the process of open coding, researchers identified four dimensions that storytime 
providers’ perceived supports and barriers could fall into based on the primary influential factor: 
provider, library system, participants, or content.  

Provider 
The providers’ perceptions about technology and experiences with technology in the library 
setting serve as facilitators or barriers to integration. If a provider is aware of useful technology, 
familiar and comfortable with its use, knowledgeable of research supporting technology use, has a 

https://kids.nationalgeographic.com/games/puzzles/


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professional philosophy that can accommodate technology use, and/or has had a positive 
experience trying out technology, then these may be factors that lead to the adoption of 
technology in storytime. On the other hand, if the provider has concerns about the difficulties of 
technology use or the amount of time children spend on screens, if the provider’s professional 
philosophy views storytime as a deliberate alternative to time with technology, or if the provider 
has had a negative experience with technology, then these may be factors that prevent the 
adoption of technology in storytime. These same factors affect early childhood practitioners and 
influence their decisions to incorporate technology into classroom practices.30  

The factors that lead to technology integration could be seen as related to media mentorship. A 
media mentor has awareness, familiarity, knowledge, and a professional philosophy that supports 
technology use, all of which were factors identified by interviewees. Professional training in 
mentorship was mentioned by one interviewee (17) who stated, “We did a digital mentoring 
training about how to appropriately model, like, tech skills and screen time with families.” Thus , 
some providers’ responses indicate some general awareness of the currently emphasized best 
practice of media mentorship. However, the ambivalence toward the role of media mentor that 
Goulding and colleagues found amongst librarians is also found here as interviewees’ responses 
do not give a clear picture of how they model technology use for caregivers during storytimes .31 In 
addition, responses that highlight barriers to technology integration show ways in which some 
providers are opposed to employing the role of media mentor specifically during storytime. As 
such, our findings align with prior observational studies that noted “few instances of librarians 
willing to speak directly to parents about how to interact with their children using technology.”32  

Participant 
Providers consider the perspectives of the adult and child participants in storytimes in relation to 
integrating technology. Providers are more likely to integrate technology if they view it as an aid 
to facilitating sessions for large groups, they believe caregivers will be open to the technology, and 
they appreciate that young children show a high interest in devices such as iPads. However, 
children’s high interest in devices was seen by other providers as a negative aspect of technology 
use and a barrier to integration because they thought children were too focused on the technology 
itself or would be distracted by the technology. Just as early childhood teachers have been 
encouraged to broaden their perspectives of literacy to encompass digital literacy, so too might 
storytime providers, as this shift in focus would enable them to view these incidences as 
engagement rather than distraction.33 Also, the same interviewee who thought caregivers might 
be open to technology in storytime expressed the concern that other caregivers might not like its 
use. Our findings related to caregiver reaction echo similar findings from Goulding and colleagues: 
the reaction that providers anticipate from adult participants might be either a support or a 
barrier for technology integration.34  

Library System 
Two aspects of the library system were present in both factors and barriers: access and training. 
When the library system in which the provider worked gave them access to technology and 
training in its use for programs, they were more likely to integrate technology. In contrast, when a 
provider did not have access to technology, the library building did not support its use, or training 
was not given, the provider was less likely to integrate technology. Libraries pride themselves on 
providing the highest level of service to members of the community and “removing barriers to 
access presented by socioeconomic circumstances.”35 Yet, if libraries are to facilitate the digital 
learning of young children, it is necessary for them to recognize the digital divide impacting 



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CAHILL, INGRAM, AND JOO 

children’s access to technology throughout the world, and parents’ reluctance to spend money on 
digital apps.36 

Content 

Content was a dimension only found in factors that support technology integration, not in barriers. 
Providers used or wanted to use technology because they could connect the technology to two 
essential elements in the content of storytime: interactivity and theme. This dimension relates to 
purposes for technology use in the learning category as providers want to use the interactivity of 
technology as well as technology directly related to the session’s theme to boost children’s 
learning. Indeed, child learning has long been librarians’ goal in providing storytime programs as 
has facilitating the development of parent skills.37 

CONCLUSION 

Technology is prevalent in the lives of children and many begin interacting with digital tools as 
early as the first year of life; and caregivers seek guidance regarding their children’s technology 
use.38 While ALSC has championed children’s librarians as media mentors, findings from this 
study, coupled with those from prior research, highlight storytime providers’ opposition to the 
media mentor role and the integration of technology within storytime programs.39 Some first 
steps storytime providers might take are to integrate the digital tools the library is already 
providing. For example, if the library offers e-books (e.g., via Libby), the storytime provider might 
consider integrating one or more picturebooks from that collection into storytime. Alternatively, if 
the library does not have the tools necessary to share the book electronically during the program 
(e.g., a screen large enough for the storytime group), the provider might read the print version but 
then follow that up with a comment along the lines of “Grownups, did you know that the library 
also offers this as an e-book that you could read on a phone, tablet, or other device? I would be 
happy to show you how to access it and other e-books after the program.” Providers looking for 
other ways to incorporate digital tools into library programs might read strategies recommended 
by librarians in a fully and freely accessible online book.40 

As scholars have previously noted, early childhood providers, including those who support young 
children and families in libraries, need much more professional development.41 Specifically, the 
field needs more opportunities for librarians and other early childhood educators to develop their 
knowledge and skills within the realm of digital technology for young children, but they also need 
training that advances the notion of media mentor and boosts their confidence and identities 
relative to that role.42 The Institute of Museum and Library Services recently funded a project 
designed to support librarians’ knowledge and skills within the realm of family media for children 
ages five to eleven years—and products from that project are certainly a good starting place for 
storytime providers; however, additional resources and research focused on library programs and 
services designed for children from birth through five years are needed.43 If librarians are to 
embrace the media mentor role with confidence and the necessary knowledge and skills required 
of the task, much greater attention should be devoted to the responsibility and more support in 
the way of professional development and resources is necessary.  

ACKNOWLEDGEMENT 

This work was supported by the Institute of Museum and Library Services [Federal Award 
Identification Number: LG-96-17-0199-17].  



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ENDNOTES 
 

1 Nalika Unantenne, Mobile Device Usage among Young Kids: A Southeast Asia Study (The 
Asianparent Insights, November 2014), https://s3-ap-southeast-1.amazonaws.com/tap-sg-
media/theAsianparent+Insights+Device+Usage+A+Southeast+Asia+Study+November+2014.p
df; Brooke Auxier, Monica Anderson, Andrew Perrin, and Erica Turner, Parenting Children in 
the Age of Screens (Pew Research Center, 2020), 
https://www.pewresearch.org/internet/2020/07/28/parenting-children-in-the-age-of-
screens/; Stephane Chaudron, Rosanna Di Gioia, and Monica Gemo, Young Children (0–8) and 
Digital Technology: A Qualitative Study across Europe (Publications Office of the European 
Union, 2018), https://doi.org/10.2760/294383; Organization for Economic Cooperation and 
Development, What Do We Know about Children and Technology? (2019), 
https://www.oecd.org/education/ceri/Booklet-21st-century-children.pdf; Victoria Rideout 
and Michael B. Robb, The Common Sense Census: Media Use by Kids Age Zero to Eight, 2020 
(Common Sense Media, 2020), 
https://www.commonsensemedia.org/sites/default/files/uploads/research/2020_zero_to_eig
ht_census_final_web.pdf; Jenny S. Radesky et al., “Young Children’s Use of Smartphones and 
Tablets,” Pediatrics 146, no. 1 (2020). 

2 Unantenne, Mobile Device Usage; Auxier, Anderson, Perrin, and Turner, Parenting Children; 
Chaudron, Di Gioia, and Gemo, Young Children (0-8) and Digital Technology. 

3 Rideout and Robb, The Common Sense Census; Sebastian Paul Suggate and Philipp Martzog, 
“Preschool Screen-media Usage Predicts Mental Imagery Two Years Later,” Early Child 
Development and Care (2021): 1–14. 

4 Auxier, Anderson, Perrin, and Turner, Parenting Children; Suggate and Martzog, “Preschool 
Screen-media Usage.” 

5 Marc W. Hernandez, Carrie E. Markovitz, Elc Estrera, and Gayle Kelly, The Uses of Technology to 
Support Early Childhood Practice: Instruction and Assessment. Sample Product and Program 
Tables (Administration for Children & Families, U.S. Department of Health & Human Services, 
2020), https://www.acf.hhs.gov/media/7970; Lisa B. Hurwitz and Kelly L. Schmitt, “Can 
Children Benefit from Early Internet Exposure? Short- and Long-term Links between Internet 
Use, Digital Skill, and Academic Performance,” Computers & Education 146 (2020): 103750; 
Kathy Hirsh-Pasek et al., “Putting Education in ‘Educational’ Apps: Lessons from the Science of 
Learning,” Psychological Science in the Public Interest 16, no. 1 (2015): 3–34. 

6 Amy Koester, ed., Young Children, New Media, and Libraries: A Guide for Incorporating New Media 
into Library Collections, Services, and Programs for Families and Children Ages 0–5 (Little eLit, 
2015), https://littleelit.files.wordpress.com/2015/06/final-young-children-new-media-and-
libraries-full-pdf.pdf.  

7 Association for Library Service to Children, National Research Agenda for Library Service to 
Children (Ages 0–14), 2019, 
https://www.ala.org/alsc/sites/ala.org.alsc/files/content/200327_ALSC_Research_Agen da_P
RINT_VERSION.pdf.  

 
 

https://s3-ap-southeast-1.amazonaws.com/tap-sg-media/theAsianparent+Insights+Device+Usage+A+Southeast+Asia+Study+November+2014.pdf
https://s3-ap-southeast-1.amazonaws.com/tap-sg-media/theAsianparent+Insights+Device+Usage+A+Southeast+Asia+Study+November+2014.pdf
https://s3-ap-southeast-1.amazonaws.com/tap-sg-media/theAsianparent+Insights+Device+Usage+A+Southeast+Asia+Study+November+2014.pdf
https://www.pewresearch.org/internet/2020/07/28/parenting-children-in-the-age-of-screens/
https://www.pewresearch.org/internet/2020/07/28/parenting-children-in-the-age-of-screens/
https://doi.org/10.2760/294383
https://www.oecd.org/education/ceri/Booklet-21st-century-children.pdf
https://www.commonsensemedia.org/sites/default/files/uploads/research/2020_zero_to_eight_census_final_web.pdf
https://www.commonsensemedia.org/sites/default/files/uploads/research/2020_zero_to_eight_census_final_web.pdf
https://littleelit.files.wordpress.com/2015/06/final-young-children-new-media-and-libraries-full-pdf.pdf
https://littleelit.files.wordpress.com/2015/06/final-young-children-new-media-and-libraries-full-pdf.pdf
https://www.ala.org/alsc/sites/ala.org.alsc/files/content/200327_ALSC_Research_Agenda_PRINT_VERSION.pdf
https://www.ala.org/alsc/sites/ala.org.alsc/files/content/200327_ALSC_Research_Agenda_PRINT_VERSION.pdf


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8 Christner, Hicks, and Koester, “Chapter Six: New Media in Storytimes: Strategies for Using 
Tablets in a Program Setting.” in A. Koester, ed., A Guide for Incorporating New Media into 
Library Collections, Services, and Programs for Families and Children Ages 0–5 (Little eLit, 
2015), 77-88. 

9 Kathleen Campana, J. Elizabeth Mills, Marianne Martens, and Claudia Haines, “Where Are We 
Now? The Evolving Use of New Media with Young Children in Libraries,” Children and Libraries 
17, no. 4 (2019): 23–32; J. Elizabeth Mills, Emily Romeign-Stout, Cen Campbell, and Amy 
Koester, “Results from the Young Children, New Media, and Libraries Survey: What Did We 
Learn?”, Children and Libraries 13, no. 2 (2015): 26–32. 

10 Campana, Mills, Martens, and Haines, “Where Are We Now?”. 

11 Campana, Mills, Martens, and Haines, “Where Are We Now?”. 

12 Susan B. Neuman, Naomi Moland, and Donna Celano, “Bringing Literacy Home: An Evaluation of 
the Every Child Ready to Read Program” (Chicago: Association for Library Service to Children 
and Public Library Association, 2017), 5, http://everychildreadytoread.org/wp-
content/uploads/2017/11/2017-ECRR-Report-Final.  

13 Campana, Mills, Martens, and Haines, “Where Are We Now?”; Mills, Romeign-Stout, Campbell, 
and Koester, “Results from the Young Children, New Media, and Libraries Survey.” 

14 Anne Goulding, Mary Jane Shuker, and John Dickie, “Media Mentoring through Digital 
Storytimes: The Experiences of Public Libraries in Aotearoa New Zealand,” In Proceedings of 
IFLA WLIC (2017), https://library.ifla.org/id/eprint/1742/1/138-goulding-en.pdf. 

15 Goulding, Shuker, and Dickie, “Media Mentoring through Digital Storytimes”; Cen Campbell and 
Amy Koester, “New Media in Youth Librarianship,” in A. Koester, ed., A Guide for Incorporating 
New Media into Library Collections, Services, and Programs for Families and Children Ages 0–5 
(Little eLit, 2015), 8–24. 

16 Jennifer Nelson and Keith Braafladt, Technology and Literacy: 21st Century Library Programming 
for Children and Teens (Chicago: American Library Association, 2012). 

17 C. Campbell, C. Haines, A. Koester, and D. Stoltz, Media Mentorship in Libraries Serving Youth 
(Chicago: Association for Library Service to Children, 2015), 
https://www.ala.org/alsc/sites/ala.org.alsc/files/content/Media%20Mentorship%20in%20Li
braries%20Serving%20Youth_FINAL_no%20graphics.pdf.  

18 Association for Library Service to Children, Competencies for Librarians Serving Children in 
Libraries.  

19 Campana, Mills, Martens, and Haines, “Where Are We Now?”; Mills, Romeign-Stout, Campbell, 
and Koster, “Results from the Young Children, New Media, and Libraries Survey”; Neuman, 
Moland, and Celano, “Bringing Literacy Home”; Goulding, Shuker, and Dickie, “Media 
Mentoring through Digital Storytimes.” 

 
 

http://everychildreadytoread.org/wp-content/uploads/2017/11/2017-ECRR-Report-Final
http://everychildreadytoread.org/wp-content/uploads/2017/11/2017-ECRR-Report-Final
https://www.ala.org/alsc/sites/ala.org.alsc/files/content/Media%20Mentorship%20in%20Libraries%20Serving%20Youth_FINAL_no%20graphics.pdf
https://www.ala.org/alsc/sites/ala.org.alsc/files/content/Media%20Mentorship%20in%20Libraries%20Serving%20Youth_FINAL_no%20graphics.pdf


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20 Goulding, Shuker, and Dickie, “Media Mentoring through Digital Storytimes” in Proceedings of 
IFLA WLIC (2017), https://library.ifla.org/id/eprint/1742/1/138-goulding-en.pdf. 

21 Institute of Museum and Library Services, Public Libraries Survey, 2016, 
https://www.imls.gov/research-evaluation/data-collection/public-libraries-survey.  

22 Maria Cahill, Soohyung Joo, Mary Howard, and Suzanne Walker, “We’ve Been Offering It for 
Years, but Why Do They Come? The Reasons Why Adults Bring Young Children to Public 
Library Storytimes,” Libri 70, no. 4 (2020), 335–44; Peter Andrew De Vries, “Parental 
Perceptions of Music in Storytelling Sessions in a Public Library,” Early Childhood Education 
Journal 35, no. 5 (2008): 473–78; Goulding and Crump, “Developing Inquiring Minds.” 

23 Courtney K. Blackwell, Ellen Wartella, Alexis R. Lauricella, and Michael B. Robb, Technology in 
the Lives of Educators and Early Childhood Programs: Trends in Access, Use, and Professional 
Development from 2012 to 2014 (Chicago: Northwestern School of Communication, 2015). 

24 Campbell and Koester, “New Media in Youth Librarianship.” 

25 Campbell, Haines, Koester, Stoltz, Media Mentorship in Libraries Serving Youth; Prachi E. Shah et 
al., “Daily Television Exposure, Parent Conversation during Shared Television Viewing and 
Socioeconomic Status: Associations with Curiosity at Kindergarten,” PloS one 16, no. 10 (2021), 
e0258572. 

26 Nelson and Braafladt, Technology and Literacy. 

27 Roger A. Stewart et al., “Enhanced Storytimes: Effects on Parent/Caregiver Knowledge, 
Motivation, and Behaviors,” Children and Libraries 12, no. 2 (2014): 9–14; Scott Graham and 
André Gagnon, “A Quasi-experimental Evaluation of an Early Literacy Program at the Regina 
Public Library/Évaluation Quasi-expérimentale d'un Programme D'alphabétisation des Jeunes 
Enfants à la Bibliothèque Publique de Regina,” Canadian Journal of Information and Library 
Science 37, no. 2 (2013): 103–21. 

28 Maria Cahill and Erin Ingram, “Instructional Asides in Public Library Storytimes: Mixed Methods 
Analyses with Implications for Librarian Leadership,” Journal of Library Administration 61, no. 
4 (2021): 421–38. 

29 Leigh Disney and Gretchen Geng, “Investigating Young Children’s Social Interactions during 
Digital Play, Early Childhood Education Journal (2021): 1–11. 

30 Hernandez, Markovitz, Estrera, and Kelly, “The Uses of Technology”; Karen Daniels et al., “Early 
Years Teachers and Digital Literacies: Navigating a Kaleidoscope of Discourses,” Education and 
Information Technologies 25, no. 4 (2020): 2415–26. 

31 Goulding, Shuker, and Dickie, “Media Mentoring through Digital Storytimes.” 

32 Neuman, Moland, and Celano, “Bringing Literacy Home,” 58. 

33 Daniels et al., “Early Years Teachers and Digital Literacies.” 
 
 

https://library.ifla.org/id/eprint/1742/1/138-goulding-en.pdf
https://www.imls.gov/research-evaluation/data-collection/public-libraries-survey


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34 Goulding, Shuker, and Dickie, “Media Mentoring through Digital Storytimes.” 

35 Association for Library Service to Children, Competencies for Librarians Serving Children in 
Libraries (2020) https://www.ala.org/alsc/edcareeers/alsccorecomps; American Library 
Association, Code of Ethics of the American Library Association (2021), 
https://www.ala.org/tools/ethics  

36 Jenna Herdzina and Alexis R. Lauricella, “Media Literacy in Early Childhood Report,” Child 
Development 101 (2020): 10; Sara Ayllon et al., Digital Diversity across Europe: Policy Brief 
September 2021 (DigiGen Project, 2021), https://www.digigen.eu/news/digital-diversity-
across-europe-recommendations-to-ensure-children-across-europe-equally-benefit-from-
digital-technology/.  

37 Goulding and Crump, “Developing Inquiring Minds”; Nancy L. Kewish, “South Euclid’s Pilot 
Project for Two-Year-Olds and Parents,” School Library Journal 25, no. 7 (1979): 93–97. 

38 Auxier, Anderson, Perrin, and Turner, Parenting Children; Rideout and Robb, The Common Sense 
Census. 

39 Neuman, Moland, and Celano, “Bringing Literacy Home”; Goulding, Shuker, and Dickie, “Media 
Mentoring through Digital Storytimes.” 

40 Koester, ed., Young Children, New Media, and Libraries. 

41 US Department of Education, Office of Educational Technology, Policy Brief on Early Learning 
and Use of Technology, 2016, https://tech.ed.gov/files/2016/10/Early-Learning-Tech-Policy-
Brief.pdf.  

42 Herdzina and Lauricella, “Media Literacy in Early Childhood Report.” 

43 Rebekah Willett, June Abbas, and Denise E. Agosto, Navigating Screens (blog), 
https://navigatingscreens.wordpress.com. 

https://www.digigen.eu/news/digital-diversity-across-europe-recommendations-to-ensure-children-across-europe-equally-benefit-from-digital-technology/
https://www.digigen.eu/news/digital-diversity-across-europe-recommendations-to-ensure-children-across-europe-equally-benefit-from-digital-technology/
https://www.digigen.eu/news/digital-diversity-across-europe-recommendations-to-ensure-children-across-europe-equally-benefit-from-digital-technology/
https://tech.ed.gov/files/2016/10/Early-Learning-Tech-Policy-Brief.pdf
https://tech.ed.gov/files/2016/10/Early-Learning-Tech-Policy-Brief.pdf
https://navigatingscreens.wordpress.com/

	Abstract
	Introduction
	Previous Studies of Technology Use in Children’s Programs and Storytimes
	Technology Best Practices: Joint Media Engagement and Media Mentorship
	Study Objectives

	Method
	Participants
	Procedure

	Results
	What Are the Purposes for Using Technology in Storytimes?
	What Are Factors Associated with Adopting Technology in Storytimes?
	What Are Barriers to Integrating Technology in Storytimes?

	Discussion
	Purposes
	Experiential
	Learning

	Supports and Barriers
	Provider
	Participant
	Library System
	Content


	Conclusion
	Acknowledgement
	ENDNOTES