International Journal of Interactive Mobile Technologies (iJIM) – eISSN: 1865-7923 – Vol 17 No 09 (2023) Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic Networks in Vocational High Schools https://doi.org/10.3991/ijim.v17i09.39337 Dony Novaliendry1(), Asrul Huda1, LatifahAnnisa2, Resti Rahmi Khairati Costa2, Yudhistira2, Fivia Eliza1 1 Electronic Department, Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia 2 Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia dony.novaliendry@ft.unp.ac.id Abstract—This research and development are motivated by the problem of limited learning resources on Computers and Basic Networks in SMK Negeri 2. This happens because no learning media attracts students' interest in learning. Therefore, the writer tries to design interesting learning media for students. This study aims to determine the validity, practicality and effectiveness of the design and manufacture of mobile learning media based on mobile web subjects for computer and basic networking subjects for class X TKJ SMK Negeri 2 Padang. This research uses the research & development method. The research subjects were 35 people. The research model used is the development research model (ADDIE model), with the development steps as follows. (1) Analyze, (2) design, (3) development, (4) Implementation, and (5) Evaluate. The results of the overall effectiveness test assessment of the effectiveness of Mobile Web-Based Mobile Learning on Computers and Basic Networks (KJD) Class X SMK Negeri 2 Pa- dang Odd Semesters of 93.57% so that the level of effectiveness can be inter- preted very effectively used. In conclusion, based on the assessment and expert input and the results of the field trial of Mobile Web-Based Mobile Learning Media as a learning medium, it has been tested for feasibility and excellence. It can be used in the learning process on KJD subjects for class X TKJ SMK N 2 Padang. Keywords—basic computers and networks, mobile learning, mobile web 1 Introduction Quality Education significantly influences the development and Progress of one na- tion. Education Essentially is one process Designed to help humans Develop Them- selves to face all changes and problems they face. World education is not free from process Learning, where teachers, students and milieu learn Interact to reach the pur- pose of Learning [1][2][3]. Education is a complex process, but the complexity of Rival's development is hu- man. Through education, Various Aspects of life are also Developed through learning 20 http://www.i-jim.org https://doi.org/10.3991/ijim.v17i09.39337 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… and learning. Various Issues deep process Learning must be Aligned and Solidified to condition Learning get Created appropriately with a purpose that may be Reached and Reached Optimal. To Complete Learning and component Learning at school, teachers necessary use media or tools that get Stimulate Learning in an effective and efficient [11][12][13][14]. Media be wrong one factor that supports Achievement purpose Learning. Thing .ini get Increase motivation to learn and subtract Passivity student deep Relation with Use media that true and Diverse deep process Learning [4][7]. Development devises this moving moment .be development technology that very Rapidly and .this included telephone Of (mobile phone, telephone handheld). Mobile phone beginning has the ability limited like make and receive a summons and send and receive message text, Known as Service Message Brief (SMS) [14][15][16][17][18]. Mobile phones now already like that sophisticated and called smartphones because they have Various features like access internet and system operation similar to a computer. Utilize smartphone functionality to need Multi Domain Developed with applications that get support Use. Included also Use smartphones to learn media [5][8][9][10]. By Background back Problems at above so designed media Learning Based smartphones Android with heading "Designing and Manufacture Media Mobile Learn- ing Based Web Mobile at Eye Lesson Computer and Class X Basis Class X TKJ SMK Country 2 Padang". Purpose development deep research .ini be to know Effectiveness Practicality and Effectiveness media Learning Mobile based on Mobile Web at eye les- son Computer and Network Basis class X TKJ SMK Country 2 Padang Field. iJIM ‒ Vol. 17, No. 09, 2023 21 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… Fig. 1. Conceptual Framework of Mobile Learning Based on Mobile Web 2 Method 2.1 Type of research Research .ini uses method research and development, which is usually called R&D (research and development), method research that is used to produce a specific product and test the effectiveness mentioned above product. To get a particular product, Done analysis of necessity and Tested Effectiveness product aforementioned to help deep process Learning. Because of that, necessary Done research the Products aforesaid by Sugiyono [6]. Less computer mean Students prefer to play cell- phones and chat because of monotonous learning Lack of interest & lack of feedback from students Design Learning of Based Web of Learning X Basis at computer and network Development and implementation Learning of Based Web of and class Learning network basis at computer. Evaluation Mobile Learning Based Web Mobile at Learning Computer and Network Basis Class X Computer Learning Media and Basic Network Mobile Learning based on mobile web Effectiveness 22 http://www.i-jim.org Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… Fig. 2. Steps to use the Research Method and Development (R & D) 2.2 Development model Type development media that Used deep type ADDIE pile up in a Programmatic series of Activities that are methodical in solving problem Learning that Associated with source learning that is appropriate with necessity and characteristic student. The aforementioned type has five steps, or phases that are easily understood and Applied to Develop product development, like Buju Teach module Learning, Learning, and Mul- timedia. Effect optimistic that inflicted by Evaluation at every phase be Minimize level error or disabled product at phase end type .ini. Stages type ADDIE (analysis, design devel- opment implementation evaluation). 2.3 Research subject Subject deep research .ini Taken As 35 student class X Technique Computer and Network Class X eye lecture Technique Computer and Network Basis Network at SMK Country 2 Padang Field. 2.4 Instrument Effectiveness. After test practice Done so Done test Efficacy to test Efficacy Tested at student deep some phase that is: 1. Provide direction to students on how to fill out the assessment questionnaire. 2. Students are directed to observe their teachers' use of Mobile Web-based Learning Media. 3. Students are directed to provide an assessment of the use of Mobile Web-based Learning Media. 4. Students are asked to fill out the questionnaire that has been provided. Potentials and Problems Data Collection Product design Design Validation Design Revision Product Trials Product RevisionsUsage Trials Product Revisions Mass Production iJIM ‒ Vol. 17, No. 09, 2023 23 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… 3 Data Analysis Analysis data for this research was done with the use of descriptive analysis. The analysis includes an analysis of the Effectiveness of media Learning-Based Mobile Web analysis, actionable media Learning Based Web Mobile, and analysis Effective- ness of media Learning Based Web Mobile. 3.1 Analysis of the effectiveness of media mobile learning based on mobile web To find out the value the effectiveness of mobile learning, the following steps are taken: 1. Determine the highest score 2. Highest score = several students x several question items x maximum score. 3. Determine the total score of each student by adding up all the scores obtained from each indicator. 4. Determine the score obtained by adding up the scores of each student Effectiveness questionnaire data were obtained by calculating the scores of students who answered each item. The data was analyzed using the percentage technique stated by Supardi [6] as follows: 𝑆𝑆 = 𝑅𝑅 𝑁𝑁 𝑥𝑥 100. (3) Information : S= Expected value R = Total scores of items or questions answered correctly N = the maximum score of the test To find the Frequency Distribution of Search Effectiveness from AgusIrianto as fol- lows: Calculating distance or range (R) R= highest data – lowest data Finding the total number of classes (K) K= 1+3.3 log number of students Calculate the length of the class interval (P) P = R/K S = R N ×100 S = 1871,41 20 ×100 = 93,57% with the criterion very effective Test Effectiveness 35 students with 20 questions Rated with Score Effectiveness 93,57 at eye lesson Technology Computer and Network Class X Year Lesson 2018/2019 Test Based data Effectiveness media Mobile learning Purwanto [7], com- puter basis and Compartment network. The results obtained are interpreted using the following criteria: 24 http://www.i-jim.org Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… Table 1. Effectiveness Assessment No Score Rated aspect 1 86%-100% Very effective 2 76%-85% Effective 3 60%-75% Effective enough 4 55%-59% Less effective 5 ≤ 54% Ineffective Source: NgalimPurwanto (2010 : 103) Figure 3 get Described with a long class Interval that is 5. One Frequency is 17,14, 22,86 deep Range 90-94, 14,29 deep Range 95-99, And 34,29 deep Range 100-104. Fig. 3. Histogram Questionnaire Effectiveness 4 Results and discussion 4.1 Design result Main Menu Page. Yard first to student and teacher bring they to yard main with many knob menu that available. Menus aforementioned Used by students and teachers to support the process of Learning. 11.43 0 17.14 22.86 14.29 34.29 0 5 10 15 20 25 30 35 40 75-79 80-84 85-89 90-94 95-99 100-104 F R E Q U E N C Y INTERVAL Effectiveness Test Questions iJIM ‒ Vol. 17, No. 09, 2023 25 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… Fig. 4. Main Menu page Profile Menu Page. Yard gives information about the history and Others about the school. Fig. 5. Profile Menu page 26 http://www.i-jim.org Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… Student Form Page. The yard has some menus that get Accessed by the student. Fig. 6. Student From Page Teacher Form Page. On this page, there are several menus that the teacher can access Fig. 7. Teacher Form Page iJIM ‒ Vol. 17, No. 09, 2023 27 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… 4.2 Discussion Design and Manufacture media Mobile learning eye lesson computer and network base class X TKJ SMK Negri 2 Field used to Determine Feasibility media. After Mobile learning was Validated so, tested students deep shape hands-on Tests. Table 2. Test Results of the Mobile Learning Trial Results Percentage Information Effectiveness 93,57% Very effective 5 Conclusion Design and Manufacture media Mobile learning Based Web Mobile follow the pro- cedure to research and development Sugiyono (2014:298). According to the descrip- tion, analysis data and development media Mobile learning Based Web Mobile are summarised next. Effectiveness media Mobile learning Based Web Mobile as large as 88,57% so that Effectiveness aforementioned get Interpreted very effectively. 6 References [1] Abdurahman, Muhdar. (2016). Sistem Informasi Jadwal Perkuliahan Berbasis Web Mobile Pada Politeknik Sains Dan Teknologi Wiratama Maluku Utara Muhdar Abdurahman Politeknik Sains Dan Teknologi Wiratama Maluku Utara (Jurnal). [2] Deni Dermawan. (2016). Mobile Learning Sebuah Aplikasi Teknologi Pembelajaran. Ja- karta: RajawaliPers [3] Made Teguh, dkk. (2014). Model Penelitian Pengembangan. Yogyakarta: GrahaIlmu [4] M, Ngalim. Purwanto. (2010). Prinsip-Prinsip dan Teknik Evaluasi Pengajaran. Bandung: Remaja Rosdakarya [5] Rusman. (2012). Belajar dan Pembelajaran Berbasis Komputer. Bandung: Alfabeta. [6] Sugiyono. (2014). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif dan R&D). Bandung: Alfabeta. [7] Rohmandan Amri, (2013). Pengembangan Model Pembelajaran. Jakarta:Prestasi Pustaka [8] Novaliendry, Dony, Adri, M., Sriwahyuni, T., Huda, A., Huda, Y., Irfan, D., Jaya, P., Ramadhani, D., & Anori, S. (2020). Development of a Smart Learning Media Model Based on Android. International Journal of Engineering Research and Technology., 13(12). [9] Novaliendry, D., Darmi, R., Hendriyani, Y., Nor, M., & Azman, A. (2020). English Game Education Application with Mobile Learning for Childhood. International Journal of Advanced Science and Technology, 29(06), 1862–1868. [10] Novaliendry, D., & Hakim, N. U. (2022). Development of A Tracer Study Information System In Senior High School with Devops Method Using Python Application and Django Framework. Jurnal Teknologi Informasi Dan Pendidikan, 15(1), 96–104. https://doi.org/ 10.24036/jtip.v15i1.586 28 http://www.i-jim.org https://doi.org/10.24036/jtip.v15i1.586 https://doi.org/10.24036/jtip.v15i1.586 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… [11] Novaliendry, D., & Putri, N. D. (2021). Design and Build a Photo Studio Marketplace in the City of Padang Using the Codeigniter Framework. Jurnal Teknologi Informasi Dan Pendidikan, 14(1), 19–27. https://doi.org/10.24036/tip.v14i1.401 [12] Novaliendry, D., Saltriadi, K. S., Mahyuddin, N., Sriwahyuni, T., & Ardi, N. (2022). Development of Interactive Media Based on Augmented Reality for Early Childhood Learning Around the Home. International Journal of Interactive Mobile Technologies, 16(24), 4–20. https://doi.org/10.3991/ijim.v16i24.34501 [13] Zourmpakis, A.-I., Papadakis, St., & Kalogiannakis, M. (2022). Education of Preschool and Elementary Teachers on the Use of Adaptive Gamification in Science Education, Interna- tional Journal of Technology Enhanced Learning (IJTEL), 14(1), 1-16. https://doi.org/10.1504/IJTEL.2022.120556 [14] Papadakis, S., Alexandraki, F., & Zaranis, N. (2021). Mobile device use among preschool- aged children in Greece. Education and Information Technologies, 1-34. https://doi.org/ 10.1007/s10639-021-10718-6 [15] Candra, O., Novaliendry, D., Jaya, P., Huda, Y., & Nashir, I. M. (2022). Learning Flexibility and Innovation in the Post-Covid-19 Pandemic Era. Journal of Higher Education Theory and Practice, 22(8). https://doi.org/10.33423/jhetp.v22i8.5314 [16] Phasinam, K., Mondal, T., Novaliendry, D., Yang, C.H.., Dutta, C., Shabaz, M. (2022). An- alyzing the Performance of Machine Learning Techniques in Disease Prediction. Journal of Food Quality. https://doi.org/10.1155/2022/7529472 [17] Papadakis, S. (2021) The impact of coding apps to support young children in computational thinking and fluency. A literature review. Frontiers in Education, 6(1), 1-12. https://doi.org/ 10.3389/feduc.2021.657895 [18] Kalogiannakis, M., & Papadakis, S. (2017). An evaluation of Greek educational Android apps for preschoolers. In Proceedings of the 12th Conference of the European Science Edu- cation Research Association (ESERA), Research, Practice and Collaboration in Science Ed- ucation, Dublin City University and the University of Limerick, Dublin, Ireland (pp. 21- 25). 7 Authors Dony Novaliendry, S.Kom, M.Kom., Currently in the completion stage of S3 at the National Kaohsiung University of Science and Technology (NKUST) in Taiwan in Bio-Informatics. The author is interested in developing themselves in bio-informatics, bio-medics, Artificial Intelligence, Decision Support systems, Multimedia, Big Data, and Data Mining (email: dony.novaliendry@ft.unp.ac.id). Dr Asrul Huda, S.Kom, M.Kom is currently working at Universitas Negeri Pa- dang. Indonesia, as Senior Lecturer.Experienced in Technical Vocational Education and Training, especially in Electrical Engineering, from 2010 until now. Currently, the author has a Doctorate from Universitas Negeri Padang. Indonesia. Research interest includes TVET, Multimedia Graphic Design, and Educational research. I have 17 Pub- lications in Journals. Completed 15 projects and has a vast experience in the field of Multimedia and graphic design (email: asrulhuda@gmail.com). Latifah Annisa is currently studying for a Master of Engineering Education (M.Pd.T) in the Faculty of Engineering, Universitas Negeri Padang, majoring in Infor- matics Engineering Education and Computers in the Technology and Vocational Edu- cation Study Program (email: latifaannisa35@gmail.com). iJIM ‒ Vol. 17, No. 09, 2023 29 https://doi.org/10.24036/tip.v14i1.401 https://doi.org/10.3991/ijim.v16i24.34501 https://doi.org/10.1504/IJTEL.2022.120556 https://doi.org/10.33423/jhetp.v22i8.5314 https://doi.org/10.1155/2022/7529472 https://doi.org/10.3389/feduc.2021.657895 https://doi.org/10.3389/feduc.2021.657895 Paper—The Effectiveness of Web-Based Mobile Learning for Mobile Subjects on Computers and Basic… Resti Rahmi Khairati Costa is currently studying for a Master of Engineering Ed- ucation (M.Pd.T) in the Faculty of Engineering, Universitas Negeri Padang, majoring in Informatics Engineering Education and Computers in the Technology and Voca- tional Education Study Program (email: resticosta@gmail.com). Yudhistira is studying for a Master of Engineering Education (M.Pd.T) in the Fac- ulty of Engineering, Universitas Negeri Padang, majoring in Informatics Engineering Education and Computers in the Technology and Vocational Education Study Program (email: Supersub03@gmail.com). Fivia Eliza is currently working at Universitas Negeri Padang. Indonesia, as Senior Lecturer.Experienced in Technical Vocational Education and Training, especially in Electrical Engineering, now. Research interest includes TVET, Multimedia Graphic Design, and Educational research (email: Fivia.Eliza@ft.unp.ac.id). Article submitted 2023-02-04. Resubmitted 2023-03-09. Final acceptance 2023-03-09. Final version pub- lished as submitted by the authors. 30 http://www.i-jim.org