BriDGiNG tHe GAP: selF-DirecteD stAFF tecHNOlOGY trAiNiNG  |  QuiNNeY, sMitH, AND GAlBrAitH   205

Kayla L. Quinney, Sara D. Smith, 
and Quinn Galbraith

Bridging the Gap: Self-Directed 
Staff Technology Training

of	 HBLL	 patrons.	 As	 anticipated,	 results	 indicated	 that	
students	 frequently	 use	 text	 messages,	 social	 networks,	
blogs,	etc.,	while	fewer	staff	members	use	these	technolo-
gies.	For	example,	42	percent	of	the	students	reported	that	
they	 write	 a	 blog,	 while	 only	 26	 percent	 of	 staff	 and	 fac-
ulty	 do	 so.	 Also,	 74	 percent	 of	 the	 students	 and	 only	 30	
percent	 of	 staff	 and	 faculty	 indicated	 that	 they	 belonged	
to	a	social	network.	After	concluding	that	staff	and	faculty	
were	not	as	connected	as	their	student	patrons	are	to	tech-
nology,	library	administration	developed	the	Technology	
Challenge	to	help	close	this	gap.

The	Technology	Challenge	was	a	self-directed	training	
program	 requiring	 participants	 to	 explore	 new	 technol-
ogy	 on	 their	 own	 by	 spending	 at	 least	 fifteen	 minutes	
each	 day	 learning	 new	 technology	 skills.	 This	 program	
was	 successful	 in	 promoting	 lifelong	 learning	 by	 teach-
ing	 technology	 applicable	 to	 the	 work	 and	 home	 lives	
of	 HBLL	 employees.	 We	 will	 first	 discuss	 literature	 that	
shows	how	technology	training	can	help	academic	librar-
ians	 connect	 with	 student	 patrons,	 and	 then	 we	 will	
describe	the	Technology	Challenge	and	demonstrate	how	
it	aligns	with	the	principles	of	self-directed	learning.	The	
training	 will	 be	 evaluated	 by	 an	 analysis	 of	 the	 results	
of	two	surveys	given	to	participants	before	and	after	the	
Technology	Challenge	was	implemented.	

■■ Library 2.0 and “Librarian 2.0”
HBLL	 wasn’t	 the	 first	 to	 notice	 the	 gap	 between	 librar-
ians	 and	 students,	 McDonald	 and	 Thomas	 noted	 that	
“Gaps	have	materialized,”	and	library	technology	does	not	
always	“provide	certain	services,	resources,	or	possibilities	
expected	by	emerging	user	populations	like	the	millennial	
generation.”1	College	students,	who	grew	up	with	technol-
ogy,	 are	 “digital	 natives,”	 while	 librarians,	 many	 having	
learned	technology	later	in	life,	are	“digital	immigrants.”2	
The	“digital	natives”	belong	to	the	Millennial	Generation,	
described	 by	 Shish	 and	Allen	 as	 a	 generation	 of	 “learners	
raised	on	and	confirmed	experts	in	the	latest,	fastest,	cool-
est,	greatest,	newest	electronic	technologies.”3	According	to	
Sweeny,	when	students	use	libraries,	they	expect	the	same	
“flexibility,	 geographic	 independence,	 speed	 of	 response,	
time	shifting,	interactivity,	multitasking,	and	time	savings”	
provided	 by	 the	 technology	 they	 use	 daily.4	 Students	 are	

Undergraduates, as members of the Millennial Generation, 
are proficient in Web 2.0 technology and expect to apply 
these technologies to their coursework—including schol-
arly research. To remain relevant, academic libraries need 
to provide the technology that student patrons expect, 
and academic librarians need to learn and use these tech-
nologies themselves. Because leaders at the Harold B. Lee 
Library of Brigham Young University (HBLL) perceived a 
gap in technology use between students and their staff and 
faculty, they developed and implemented the Technology 
Challenge, a self-directed technology training program 
that rewarded employees for exploring technology daily. 
The purpose of this paper is to examine the Technology 
Challenge through an analysis of results of surveys given 
to participants before and after the Technology Challenge 
was implemented. The program will also be evaluated in 
terms of the adult learning theories of andragogy and self-
directed learning. HBLL found that a self-directed approach 
fosters technology skills that librarians need to best serve 
students. In addition, it promotes lifelong learning hab-
its to keep abreast of emerging technologies. This paper 
offers some insights and methods that could be applied 
in other libraries, the most valuable of which is the use of 
self-directed and andragogical training methods to help 
academic libraries better integrate modern technologies.

L
eaders	 at	 the	 Harold	 B.	 Lee	 Library	 of	 Brigham	
Young	 University	 (HBLL)	 began	 to	 suspect	 a	 need	
for	technology	training	when	employees	were	asked	

during	 a	 meeting	 if	 they	 owned	 an	 iPod	 or	 MP3	 player.	
Out	 of	 the	 twenty	 attendees,	 only	 two	 raised	 their	
hands—one	of	whom	worked	for	IT.	Perceiving	a	technol-
ogy	 gap	 between	 HBLL	 employees	 and	 student	 patrons,	
library	 leaders	 began	 investigating	 how	 they	 could	 help	
faculty	 and	 staff	 become	 more	 proficient	 with	 the	 tech-
nologies	 that	 student	 patrons	 use	 daily.	 To	 best	 serve	
student	patrons,	academic	librarians	need	to	be	proficient	
with	 the	 technologies	 that	 student	 patrons	 expect.	 HBLL	
found	that	a	self-directed	learning	approach	to	staff	tech-
nology	training	not	only	fosters	technology	skills,	but	also	
promotes	lifelong	learning	habits.

To	further	examine	the	technology	gap	between	librar-
ians	 and	 students,	 the	 HBLL	 staff,	 faculty,	 and	 student	
employees	 were	 given	 a	 survey	 designed	 to	 explore	
generational	 differences	 in	 media	 and	 technology	 use.	
Student	 employees	 were	 surveyed	 as	 representatives	 of	
the	 larger	 student	 body,	 which	 composes	 the	 majority	

Kayla l. Quinney (quinster27@gmail.com) is research Spe-
cialist, sara D. smith (saradsmith@gmail.com) is research 
Specialist, and Quinn Galbraith (quinn_galbraith@byu.edu) is 
library human resource Training and Development Manager, 
Brigham young university library, Provo, utah.



206   iNFOrMAtiON tecHNOlOGY AND liBrAries  |  DeceMBer 2010

2.0,”	 a	 program	 that	 “focuses	 on	 self-exploration	 and	
encourages	 staff	 to	 learn	 about	 new	 technologies	 on	
their	 own.”24	 Learning	 2.0	 encouraged	 library	 staff	 to	
explore	Web	2.0	tools	by	completing	twenty-three	exercises	
involving	 new	 technologies.	 PLCMC’s	 program	 has	 been	
replicated	 by	 more	 than	 250	 libraries	 and	 organizations	
worldwide,25	and	several	libraries	have	written	about	their	
experiences,	including	academic26	and	public	libraries.27	

These	 programs—and	 the	 Technology	 Challenge	
implemented	 by	 HBLL—integrate	 the	 theories	 of	 adult	
learning.	In	the	1960s	and	1970s,	Malcolm	Knowles	intro-
duced	the	theory	of	andragogy	to	describe	the	way	adults	
learn.28	Knowles	described	adults	as	learners	who	(1)	are	
self-directed,	 (2)	 use	 their	 experiences	 as	 a	 resource	 for	
learning,	 (3)	 learn	 more	 readily	 when	 they	 experience	 a	
need	 to	 know,	 (4)	 seek	 immediate	 application	 of	 knowl-
edge,	 and	 (5)	 are	 best	 motivated	 by	 internal	 rather	 than	
external	factors.29	The	theory	and	practice	of	self-directed	
learning	 grew	 out	 of	 the	 first	 learning	 characteristic	 and	
assumes	 that	 adults	 prefer	 self-direction	 in	 determining	
and	achieving	learning	goals,	and	therefore	learners	exer-
cise	 independence	 in	 determining	 how	 and	 what	 they	
learn.30	 These	 theories	 have	 had	 a	 considerable	 effect	 on	
adult	 education	 practice31	 and	 employee	 development	
programs.32	 When	 adults	 participate	 in	 trainings	 that	
align	 with	 the	 assumptions	 of	 andragogy,	 they	 are	 more	
likely	to	retain	and	apply	what	they	have	learned.33	

■■ The Technology Challenge
HBLL’s	 Technology	 Challenge	 is	 similar	 to	 Learning	 2.0	
in	 that	 it	 encourages	 self-directed	 exploration	 of	 Web	
2.0	 technologies,	 but	 it	 differs	 in	 that	 participants	 were	
even	more	self-directed	in	exploration	and	that	they	were	
asked	 to	 participate	 daily.	 These	 features	 encouraged	
more	self-directed	learning	in	areas	of	participant	interest	
as	well	as	habit	formation.	It	is	not	our	purpose	to	critique	
Learning	2.0,	but	to	provide	some	evidence	and	analysis	
to	 demonstrate	 the	 success	 of	 hands-on,	 self-directed	
training	approaches	and	to	suggest	other	ways	for	librar-
ies	to	apply	self-directed	learning	to	technology	training.	

The	 Technology	 Challenge	 was	 implemented	 from	
June	 2007	 to	 January	 2008.	 HBLL	 staff	 included	 175	
full-time	 employees,	 96	 of	 whom	 participated	 in	 the	
challenge.	 (The	 student	 employees	 were	 not	 involved.)	
Participants	 were	 asked	 to	 spend	 fifteen	 minutes	 each	
day	 learning	 a	 new	 technology	 skill.	 HBLL	 leaders	 used	
rewards	to	make	the	program	enjoyable	and	to	motivate	
participation:	For	each	minute	spent	learning	technology,	
participants	 earned	 one	 point,	 and	 when	 one	 thousand	
points	 were	 earned,	 the	 participant	 would	 receive	 a	 gift	
certificate	 to	 the	 campus	 bookstore.	 Staff	 and	 faculty	
participated	and	tracked	their	progress	through	an	online	

masters	 of	 “informal	 learning”;	 that	 is,	 they	 are	 accus-
tomed	to	easily	and	quickly	gathering	information	relevant	
to	 their	 lives	 from	 the	 internet	 and	 from	 friends.	 Shish	
and	 Allen	 claimed	 that	 Millennials	 prefer	 “interactive,	
hyper-linked	 multimedia	 over	 the	 traditional	 static,	 text-
oriented	printed	items.	They	want	a	sense	of	control;	they	
need	experiential	and	collaborative	approaches	rather	than	
formal,	 librarian-guided,	 library-centric	 services.”5	 These	
students	 arrive	 on	 campus	 expecting	 “to	 handle	 the	 chal-
lenges	 of	 scholarly	 research”	 using	 similar	 methods	 and	
technologies.6	

Interactive	technologies	such	as	blogs,	wikis,	streaming	
media	applications,	and	social	networks,	are	referred	to	as	
“Web	2.0.”	Abram	argued	that	Web	2.0	technology	“could	
be	 useful	 in	 an	 enterprise,	 institutional	 research,	 or	 com-
munity	 environment,	 and	 could	 be	 driven	 or	 introduced	
by	 the	 library.”7	 “Library	 2.0”	 is	 a	 concept	 referring	 to	 a	
library’s	integration	of	these	technologies;	it	is	essentially	
the	 use	 of	 “Web	 2.0	 opportunities	 in	 a	 library	 environ-
ment.”8	 Manesss	 described	 Library	 2.0	 is	 user-centered,	
social,	 innovative,	 and	 provider	 of	 a	 multimedia	 experi-
ences.9	 It	 is	 a	 community	 that	 “blurs	 the	 line	 between	
librarian	 and	 patron,	 creator	 and	 consumer,	 authority	
and	 novice.”10	 Libraries	 have	 been	 using	 Web	 2.0	 tech-
nology	 such	 as	 blogs,11	 wikis,12	 and	 social	 networks13	 to	
better	serve	and	connect	with	patrons.	Blogs	allow	librar-
ies	 to	 “provide	 news,	 information	 and	 links	 to	 internet	
resources,”14	 and	 wikis	 create	 online	 study	 groups15	 and	
“build	a	shared	knowledge	repository.”16	Social	networks	
can	be	particularly	useful	in	connecting	with	undergradu-
ate	students:	Millennials	use	technology	to	collaborate	and	
make	collective	decisions,17	and	libraries	can	capitalize	on	
this	tendency	by	using	social	networks,	which	for	students	
would	 mean,	 as	 Bates	 argues,	 “an	 informational	 equiva-
lent	of	the	reliance	on	one’s	Facebook	friends.”18	

Students	expect	Library	2.0—and	as	libraries	integrate	
new	technologies,	the	staff	and	faculty	of	academic	librar-
ies	need	to	become	“Librarian	2.0.”	According	to	Abram,	
Librarian	2.0	understands	users	and	their	needs	“in	terms	
of	their	goals	and	aspirations,	workflows,	social	and	con-
tent	 needs,	 and	 more.	 Librarian	 2.0	 is	 where	 the	 user	 is,	
when	the	user	is	there.”19	The	modern	library	user	“needs	
the	 experience	 of	 the	 Web		.	.	.		to	 learn	 and	 succeed,”20	
and	 the	 modern	 librarian	 can	 help	 patrons	 transfer	
technology	 skills	 to	 information	 seeking.	 Librarian	 2.0	 is	
prepared	to	help	patrons	familiar	with	Web	2.0	to	“lever-
age	these	[technologies]	to	make	a	difference	in	reaching	
their	 goals.”21	 Therefore	 staff	 and	 faculty	 “must	 become	
adept	at	key	learning	technologies	themselves.”22	Stephen	
Abram	asked,	“Are	the	expectations	of	our	users	increas-
ing	 faster	 than	 our	 ability	 to	 adapt?”23	 and	 this	 same	
concern	motivated	HBLL	and	other	institutions	to	initiate	
staff	technology	training	programs.

The	 Public	 Library	 of	 Charlotte	 and	 Mecklenburg	
County	of	North	Carolina	(PLCMC)	developed	“Learning	



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their	 ability	 to	 learn	 and	 use	 technology.	 To	 be	 eligible	
to	 receive	 the	 gift	 card,	 participants	 were	 required	 to	
take	this	exit	survey.	Sixty-four	participants,	all	of	whom	
had	 met	 or	 exceeded	 the	 thousand-point	 goal,	 chose	 to	
complete	 this	 survey,	 so	 the	 results	 of	 this	 survey	 repre-
sent	 the	 experiences	 of	 66	 percent	 of	 the	 participants.	 Of	
course,	 if	 those	 who	 had	 not	 completed	 the	 Technology	
Challenge	had	taken	the	survey	the	results	may	have	been	
different,	 but	 the	 results	 do	 show	 how	 those	 who	 chose	
to	 actively	 participate	 reacted	 to	 this	 training	 program.	
The	 survey	 included	 both	 quantifiable	 and	 open-ended	
questions	 (see	 appendix	 B	 for	 survey	 results	 and	 a	 list	
of	 the	 open-ended	 questions).	 The	 survey	 results,	 along	
with	 an	 analysis	 of	 the	 structure	 of	 the	 Challenge	 itself,	
demonstrates	that	the	program	aligns	with	Knowles’s	five	
principles	 of	 andragogy	 to	 successfully	 help	 employees	
develop	both	technology	skills	and	learning	habits.

self-direction

The	 Technology	 Challenge	 was	 self-directed	 because	 it	
gave	 participants	 the	 flexibility	 to	 select	 which	 tasks	 and	
challenges	 they	 would	 complete.	 Garrison	 wrote	 that	 in	
a	 self-directed	 program,	 “learners	 should	 be	 provided	
with	choices	of	how	they	wish	to	proactively	carry	out	the	
learning	 process.	 Material	 resources	 should	 be	 available,	
approaches	suggested,	flexible	pacing	accommodated,	and	
questioning	and	feedback	provided	when	needed.”34	HBLL	
provided	 a	 variety	 of	 challenges	 and	 training	 sessions	
related	 to	 various	 technologies.	 Technology	 Challenge	
participants	were	given	the	independence	to	choose	which	
learning	methods	to	use,	including	which	training	sessions	
to	attend	and	which	challenges	to	complete.	

According	to	the	exit	survey,	the	most	popular	training	
methods	 were	 small,	 instructor-led	 groups,	 followed	 by	
self-learning	 through	 reading	 books	 and	 articles.	 Group	
training	 sessions	 were	 organized	 by	 HBLL	 leadership	
and	addressed	topics	such	as	Microsoft	Office,	RSS	feeds,	
computer	 organization	 skills,	 and	 multimedia	 software.	
Other	 learning	 methods	 included	 web	 tutorials,	 DVDs,	
large	 group	 discussions,	 and	 one-on-one	 tutoring.	 The	
group	training	classes	preferred	by	HBLL	employees	may	
be	 considered	 more	 teacher-directed	 than	 self-directed,	
but	 the	 Technology	 Challenge	 was	 self-directed	 as	 a	
whole	 in	 that	 learners	 were	 given	 the	 opportunity	 to	
choose	what	they	learned	and	how	they	learned	it.

The	 structure	 of	 the	 Technology	 Challenge	 allowed	
participants	 to	 set	 their	 own	 pace.	 Staff	 and	 faculty	 were	
given	several	months	to	complete	the	challenge	and	were	
responsible	 to	 pace	 themselves.	 On	 the	 exit	 survey,	 one	
participant	 commented:	 “If	 I	 didn’t	 get	 anything	 done	
one	 week,	 there	 wasn’t	 any	 pressure.”	 Another	 enjoyed	
flexibility	 in	 deciding	 when	 and	 where	 to	 complete	 the	
tasks:	 “I	 liked	 being	 able	 to	 do	 the	 challenge	 anywhere.	
When	I	had	a	few	minutes	between	appointments,	classes,	

board	game	called	“Techopoly.”	
Participation	 was	 voluntary,	 and	 staff	 and	 faculty	

were	 free	 to	 choose	 which	 tasks	 and	 challenges	 they	
would	 complete.	 Tasks	 fell	 into	 one	 of	 four	 categories:	
software,	 hardware,	 library	 technology,	 and	 the	 internet.	
Participants	 were	 required	 to	 complete	 one	 hundred	
points	 in	 each	 category,	 but	 beyond	 that,	 were	 able	
to	 decide	 how	 to	 spend	 their	 time.	 Examples	 of	 tasks	
included	 attending	 workshops,	 exploring	 online	 tutori-
als,	 and	 reading	 books	 or	 articles	 about	 a	 relevant	 topic.	
For	each	hundred	points	earned,	participants	could	com-
plete	 a	 mini-challenge,	 which	 included	 reading	 blogs	 or	
e-books,	listening	to	podcasts,	or	creating	a	photo	CD	(see	
appendix	 A	 for	 a	 more	 complete	 list).	 Participants	 who	
completed	fifteen	out	of	twenty	possible	challenges	were	
entered	into	a	drawing	for	another	gift	certificate.	

Before	 beginning	 the	 Challenge,	 all	 participants	 were	
surveyed	 about	 their	 current	 use	 of	 technology.	 On	 this	
survey,	they	indicated	that	they	were	most	uncomfortable	
with	blogs,	wikis,	image	editors,	and	music	players.	These	
results	provided	a	focus	for	Technology	Challenge	trainings	
and	 mini-challenges.	 While	 not	 all	 of	 these	 technologies	
may	 apply	 directly	 to	 their	 jobs,	 60	 percent	 indicated	 that	
they	 were	 interested	 in	 learning	 them.	 Forty-four	 percent	
reported	 that	 time	 was	 the	 greatest	 impediment	 to	 learn-
ing	 new	 technology;	 therefore	 the	 daily	 fifteen-minute	
requirement	 was	 introduced	 with	 the	 hope	 that	 it	 was	
small	 enough	 to	 be	 a	 good	 incentive	 to	 participate	 but	
substantial	 enough	 to	 promote	 habit	 formation	 and	 allow	
employees	 enough	 time	 to	 familiarize	 themselves	 with	
the	 technology.	 Although	 some	 productivity	 may	 have	
been	 lost	 due	 to	 the	 time	 requirement	 (especially	 in	 cases	
where	participants	may	have	spent	more	than	the	required	
time),	 library	 leaders	 felt	 that	 technology	 training	 was	 an	
investment	 in	 HBLL	 employees	 and	 that,	 at	 least	 for	 a	
few	months,	it	was	worth	any	potential	loss	in	productiv-
ity.	 Because	 participants	 could	 chose	 how	 and	 when	 they	
learned	 technology,	 they	 could	 incorporate	 the	 Challenge	
into	 their	 work	 schedules	 according	 to	 their	 own	 needs,	
interests,	and	time	constraints.

Of	 ninety-six	 participants,	 sixty-six	 reached	 or	
exceeded	the	thousand-point	goal,	and	eight	participants	
earned	 more	 than	 two	 thousand	 points.	 Ten	 participants	
earned	 between	 five	 hundred	 and	 one	 thousand	 points,	
and	 another	 six	 earned	 between	 one	 hundred	 and	 five	
hundred.	 Although	 not	 all	 participants	 completed	 the	
Challenge,	most	were	involved	to	some	extent	in	learning	
technology	during	this	time.	

■■ The Technology Challenge  and Adult Learning 
After	 finishing	 the	 Challenge,	 participants	 took	 an	 exit	
survey	 to	 evaluate	 the	 experience	 and	 report	 changes	 in	



208   iNFOrMAtiON tecHNOlOGY AND liBrAries  |  DeceMBer 2010

were	 willing,	 even	 excited,	 to	 learn	 technology	 skills:	 37	
percent	 “agreed”	 and	 60	 percent	 “strongly	 agreed”	 that	
they	 were	 interested	 in	 learning	 new	 technology.	 Their	
desire	to	learn	was	cultivated	by	the	survey	itself,	which	
helped	them	recognize	and	focus	on	this	interest,	and	the	
Challenge	provided	a	way	for	employees	to	channel	their	
desire	to	learn	technology.	

immediate Application

Learners	 need	 to	 see	 an	 opportunity	 for	 immediate	
application	 of	 their	 knowledge:	 Ota	 et	 al.	 explained	 that	
“they	want	to	learn	what	will	help	them	perform	tasks	or	
deal	 with	 problems	 they	 confront	 in	 everyday	 situations	
and	 those	 presented	 in	 the	 context	 of	 application	 to	 real	
life.”39	Because	of	the	need	for	immediate	application,	the	
Technology	 Challenge	 encouraged	 staff	 and	 faculty	 to	
learn	 technology	 skills	 directly	 related	 to	 their	 jobs—as	
well	 as	 technology	 that	 is	 applicable	 to	 their	 personal	
or	 home	 lives.	 HBLL	 leaders	 hoped	 that	 as	 staff	 became	
more	comfortable	with	technology	in	general,	they	would	
be	 motivated	 to	 incorporate	 more	 complex	 technologies	
into	their	work.	

Here	is	one	example	of	how	the	Technology	Challenge	
catered	to	adult	 learners’	 need	to	apply	what	 they	 learn:	
Before	 designing	 the	 Challenge,	 HBLL	 held	 a	 training	
session	to	teach	employees	the	basics	of	Photoshop.	Even	
though	 attendees	 were	 on	 the	 clock,	 the	 turnout	 was	
discouraging.	 Library	 leaders	 knew	 they	 needed	 to	 try	
something	 new.	 In	 the	 revamped	 Photoshop	 workshop	
that	 was	 offered	 as	 part	 of	 the	 Technology	 Challenge,	
attendees	brought	family	photos	or	film	and	learned	how	
to	edit	and	experiment	with	their	photos	and	burn	DVD	
copies.	 This	 time,	 the	 class	 was	 full:	 the	 same	 computer	
program	 that	 before	 drew	 only	 a	 few	 people	 was	 now	
exciting	 and	 useful.	 Focusing	 on	 employees’	 personal	
interests	 in	 learning	 new	 software,	 instead	 of	 just	 on	
teaching	 the	 software,	 better	 motivated	 staff	 and	 faculty	
to	attend	the	training.	

Motivation

As	 stated	 by	 Ota	 et	 al.,	 adults	 are	 motivated	 by	 external	
factors	 but	 are	 usually	 more	 motivated	 by	 internal	 fac-
tors:	“Adults	are	responsive	to	some	external	motivators	
(e.g.,	 better	 job,	 higher	 salaries),	 but	 the	 most	 potent	
motivators	 are	 internal	 (e.g.,	 desire	 for	 increased	 job	
satisfaction,	 self-esteem).”40	 On	 the	 entrance	 survey,	 par-
ticipants	were	given	the	opportunity	to	comment	on	their	
reasons	 for	 participating	 in	 the	 Challenge.	 The	 gift	 card,	
an	 example	 of	 an	 external	 motivation,	 was	 frequently	
cited	 as	 an	 important	 motivation.	 But	 many	 also	 com-
mented	 on	 more	 internal	 motivations:	 “It’s	 important	
to	 my	 job	 to	 stay	 proficient	 in	 new	 technologies	 and	 I’d	
like	 to	 stay	 current”;	 “I	 feel	 that	 I	 need	 to	 be	 up-to-date	

or	 meetings	 I	 could	 complete	 some	 of	 the	 challenges.”	
Employees	could	also	determine	how	much	or	how	little	of	
the	Challenge	they	wanted	to	complete:	many	reached	well	
over	the	thousand-point	goal,	while	others	fell	a	little	short.	
Participants	began	at	different	skill	levels,	and	thus	could	
use	the	time	and	resources	allotted	to	explore	basic	or	more	
advanced	topics	according	to	their	needs	and	interests.

Garrison	 had	 noted	 the	 importance	 of	 providing	
resources	 and	 feedback	 in	 self-directed	 learning.35	 The	
Techopoly	 website	 provided	 resources	 (such	 as	 specific	
blogs	or	websites	to	visit)	and	instructions	on	how	to	use	
and	access	technology	within	the	library.	HBLL	also	hired	
a	student	to	assist	staff	and	faculty	one-on-one	by	explain-
ing	 answers	 to	 their	 questions	 about	 technology	 and	
teaching	 other	 skills	 he	 thought	 may	 be	 relevant	 to	 their	
initial	 problem.	 The	 entrance	 and	 exit	 surveys	 provided	
opportunities	 for	 self-reflection	 and	 self-evaluation	 by	
questioning	the	participants’	use	of	technology	before	the	
Challenge	 and	 asking	 them	 to	 evaluate	 their	 proficiency	
in	technology	after	the	Challenge.

use of experience

The	 use	 of	 experience	 as	 a	 source	 of	 learning	 is	 impor-
tant	 to	 adult	 learners:	 “The	 richest	 resource	 for	 learning	
resides	 in	 adults	 themselves;	 therefore,	 tapping	 into	 their	
experiences	 through	 experiential	 techniques	 (discussions,	
simulations,	 problem-solving	 activities,	 or	 case	 methods)	
is	 beneficial.”36	 The	 small-group	 discussions	 and	 one-on-
one	 problem	 solving	 made	 available	 to	 HBLL	 employees	
certainly	 fall	 into	 these	 categories.	 Small-group	 classes	
are	one	of	the	best	ways	to	encourage	adults	to	share	and	
validate	their	experiences,	and	doing	so	increases	retention	
and	 application	 of	 new	 information.37	 The	 trainings	 and	
challenges	 encouraged	 participants	 to	 make	 use	 of	 their	
work	 and	 personal	 experiences	 by	 connecting	 the	 topic	
to	 work	 or	 home	 application.	 For	 example,	 one	 session	
discussed	how	blogs	relate	to	libraries,	and	another	helped	
participants	 learn	Adobe	 Photoshop	 skills	 by	 editing	 per-
sonal	photographs.	

Need to Know

Adult	learners	are	more	successful	when	they	desire	and	
recognize	a	need	for	new	knowledge	or	skills.	The	role	of	
a	trainer	is	to	help	learners	recognize	this	“need	to	know”	
by	 “mak[ing]	 a	 case	 for	 the	 value	 of	 learning.”38	 HBLL	
used	the	generational	survey	and	presurvey	to	develop	a	
need	 and	 desire	 to	 learn.	 The	 results	 of	 the	 generational	
survey,	 which	 demonstrated	 a	 gap	 in	 technology	 use	
between	 librarians	 and	 students,	 were	 presented	 and	
discussed	 at	 a	 meeting	 held	 before	 the	 initiation	 of	 the	
Technology	 Challenge	 to	 help	 staff	 and	 faculty	 under-
stand	 why	 it	 was	 important	 to	 learn	 2.0	 technology.	
Results	 of	 the	 presurvey	 showed	 that	 staff	 and	 faculty	



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statistical	 reports	 or	 working	 with	 colleagues	 from	
other	libraries.”

■■ “I	learned	how	to	set	up	a	server	that	I	now	maintain	
on	a	semi-regular	basis.	I	learned	a	lot	about	SFX	and	
have	 learned	 some	 Perl	 programming	 language	 as	
well	that	I	use	in	my	job	daily	as	I	maintain	SFX.”

■■ “The	 new	 OCLC	 client	 was	 probably	 the	 most	 sig-
nificant.	 I	 spent	 a	 couple	 of	 days	 in	 an	 online	 class	
learning	 to	 customize	 the	 client,	 and	 I	 use	 what	 I	
learned	there	every	single	day.”

■■ “I	use	Google	docs	frequently	for	one	of	the	projects	I	
am	now	working	on.”

Participants	 also	 indicated	 weaknesses	 in	 the	
Technology	 Challenge.	 Almost	 20	 percent	 of	 those	 who	
completed	 the	 Challenge	 reported	 that	 it	 was	 too	 easy.	
This	 is	 a	 valid	 point—the	 Challenge	 was	 designed	 to	
be	 easy	 so	 as	 not	 to	 intimidate	 staff	 or	 faculty	 who	 are	
less	 familiar	 with	 technology.	 It	 is	 important	 to	 note	
that	 these	 comments	 came	 from	 those	 who	 completed	
the	 Challenge—other	 participants	 may	 have	 found	 the	
tasks	and	mini-challenges	more	difficult.	The	goal	was	to	
provide	 an	 introduction	 to	 Web	 2.0,	 not	 to	 train	 experts.	
However,	a	greater	range	of	tasks	and	challenges	could	be	
provided	in	the	future	to	allow	staff	and	faculty	more	self-
direction	in	selecting	goals	relevant	to	their	experience.	

To	 encourage	 staff	 and	 faculty	 to	 attend	 sponsored	
training	 sessions	 as	 part	 of	 the	 Challenge,	 HBLL	 leaders	
decided	 to	 double	 points	 for	 time	 spent	 at	 these	 classes.	
This	 certainly	 encouraged	 participation,	 but	 it	 lead	 to	
“point	 inflation”—perhaps	 being	 one	 reason	 why	 so	
many	 reported	 that	 the	 Challenge	 was	 too	 easy	 to	 com-
plete.	 The	 doubling	 of	 points	 may	 also	 have	 encouraged	
staff	 to	 spend	 more	 time	 in	 workshops	 and	 less	 time	
practicing	or	applying	the	skills	learned.	A	possible	solu-
tion	would	be	offering	1.5	points,	or	offering	a	set	number	
of	points	for	attendance	instead	of	counting	per	minute.

It	also	may	have	been	informative	for	purpose	of	analy-
sis	to	have	surveyed	both	those	who	did	not	complete	the	
Challenge	 as	 well	 as	 those	 who	 chose	 not	 to	 participate.	
Because	the	presurvey	indicated	that	time	was	the	biggest	
deterrent	 to	 learning	 and	 incorporating	 new	 technology,	
we	assume	that	many	of	those	who	did	not	participate	or	
who	did	not	complete	the	challenge	felt	that	they	did	not	
have	 enough	 time	 to	 do	 so.	 There	 is	 definitely	 potential	
for	 further	 investigation	 into	 why	 library	 staff	 would	 not	
want	to	participate	in	a	technology	training	program,	what	
would	 motivate	 them	 to	 participate,	 and	 how	 we	 could	
redesign	the	Technology	Challenge	to	make	it	more	appeal-
ing	to	all	of	our	staff	and	faculty.

Several	 library	 employees	 have	 requested	 that	 HBLL	
sponsor	another	Technology	Challenge	program.	Because	
of	the	success	of	the	first	and	because	of	continuing	inter-
est	in	technology	training,	we	plan	to	do	so	in	the	future.	
We	 will	 make	 changes	 and	 adjustments	 according	 to	 the	

on	 technology	 in	 order	 to	 effectively	 help	 patrons”;	 “to	
identify	 and	 become	 comfortable	 with	 new	 technologies	
that	will	make	my	work	more	efficient,	more	presentable,	
and	more	accurate.”

■■ Lifelong Learning
Staff	and	faculty	responded	favorably	to	the	training.	None	
of	 the	 participants	 who	 took	 the	 exit	 survey	 disliked	 the	
challenge;	34	percent	even	reported	that	they	strongly	liked	
it.	Ninety-five	percent	reported	that	they	enjoyed	the	pro-
cess	of	learning	new	technology,	and	100	percent	reported	
that	they	were	willing	to	participate	in	another	technology	
challenge—thus	 suggesting	 success	 in	 the	 goal	 of	 encour-
aging	lifelong	technology	learning.

The	 exit	 survey	 results	 indicate	 that	 after	 completing	
the	 challenge,	 staff	 and	 faculty	 are	 more	 motivated	 to	
continue	 learning—which	 is	 exactly	 what	 HBLL	 leaders	
hoped	 to	 accomplish.	 Eighty-nine	 percent	 of	 the	 partici-
pants	 reported	 that	 their	 desire	 to	 learn	 new	 technology	
had	increased,	and	69	percent	reported	that	they	are	now	
able	 to	 learn	 new	 technology	 faster	 after	 completing	 the	
Technology	Challenge.	Ninety-seven	percent	claimed	that	
they	were	more	likely	to	incorporate	new	technology	into	
home	 or	 work	 use,	 and	 98	 percent	 said	 they	 recognized	
the	 importance	 of	 staying	 on	 top	 of	 emerging	 technolo-
gies.	 Participants	 commented	 that	 the	 training	 increased	
their	 desire	 to	 learn.	 One	 observed,	 “I	 often	 need	 a	 chal-
lenge	to	get	motivated	to	do	something	new,”	and	another	
participant	 reported	 feeling	 “a	 little	 more	 comfortable	
trying	new	things	out.”

The	 exit	 survey	 asked	 participants	 to	 indicate	 how	
they	now	use	technology.	One	employee	keeps	a	blog	for	
her	 daughter’s	 dance	 company,	 and	 another	 said,	 “I’m	
on	 my	 way	 to	 a	 full-blown	 GoogleReader	 addiction.”	
Another	 participant	 applied	 these	 new	 skills	 at	 home:	
“I’m	 not	 so	 afraid	 of	 exploring	 the	 computer	 and	 other	
software	 programs.	 I	 even	 recently	 bought	 a	 computer	
for	 my	 own	 personal	 use	 at	 home.”	 The	 Technology	
Challenge	 was	 also	 successful	 in	 helping	 employees	
better	 serve	 patrons:	 “I	 can	 now	 better	 direct	 patrons	 to	
services	 that	 I	 would	 otherwise	 not	 have	 known	 about,	
such	 as	 streaming	 audio	 and	 video	 and	 e-book	 read-
ers.”	Another	participant	felt	better	connected	to	student	
patrons:	“I	understand	the	students	better	and	the	things	
they	use	on	a	daily	basis.”

Staff	and	faculty	also	found	their	new	skills	applicable	
to	work	beyond	patron	interaction,	and	many	listed	spe-
cific	examples	of	how	they	now	use	technology	at	work:	

■■ “I	 have	 attended	 a	 few	 Microsoft	 Office	 classes	 that	
have	 helped	 me	 tremendously	 in	 doing	 my	 work	
more	 efficiently,	 whether	 it	 is	 for	 preparing	 monthly	



210   iNFOrMAtiON tecHNOlOGY AND liBrAries  |  DeceMBer 2010

2. Richard	 T.	 Sweeny,	 “Reinventing	 Library	 Buildings	 and	
Services	for	the	Millennial	Generation,”	Library Administration & 
Management 19,	no.	4	(2005):	170.	

3. Win	Shish	and	Martha	Allen,	“Working	with	Generation-
D:	Adopting	 and	Adapting	 to	 Cultural	 Learning	 and	 Change,”	
Library Management 28,	no.	1/2	(2006):	89.

4. Sweeney,	“Reinventing	Library	Buildings,”	170.
5. Shish	and	Allen,	“Working	with	Generation-D,”	96.
6. Ibid.,	98.
7. Stephen	 Abram,	 “Social	 Libraries:	 The	 Librarian	 2.0	

Pheonomenon,”	 Library Resources & Technical Services	 52,	 no.	 2	
(2008):	21.

8. Ibid.
9. Jack	 M.	 Maness	 “Library	 2.0	 Theory:	 Web	 2.0	 and	 Its	

Implications	 for	 Libraries,”	 Webology 3,	 no.	 2	 (2006),	 http://
www.webology.ir/2006/v3n2/a25.html?q=link:webology.ir/	
(accessed	Jan.	8,	2010).

10. Ibid.,	under	“Blogs	and	Wikis,”	para.	4.	
11. Laurel	 Ann	 Clyde,	 “Library	 Weblogs,”	 Library Manage-

ment	22,	no.	4/5	(2004):	183–89;	Maness,	“Library	2.0.	Theory.”
12. See	Matthew	 M.	Bejune,	“Wikis	in	Libraries,”	Information 

Technology & Libraries 26,	 no.	 3	 (2007):	 26–38	 ;	 Darlene	 Fichter,	
“The	 Many	 Forms	 of	 E-Collaboration:	 Blogs,	 Wikis,	 Portals,	
Groupware,	Discussion	Boards,	and	Instant	Messaging,”	Online: 
Exploring Technology & Resources for Information Professionals 29,	
no.	4	(2005):	48–50;	Maness,	“Library	2.0	Theory.”	

13. Mary	Ellen	Bates,	“Can	I	Facebook	That?”	Online: Explor-
ing Technology and Resources for Information Professionals 31,	no.	5 
(2007):	 64;	 Sarah	 Elizabeth	 Miller	 and	 Lauren	 A.	 Jensen,	 “Con-
necting	and	Communicating	with	Students	on	Facebook,”	Com-
puters in Libraries 27,	no.	8	(2007):	18–22.

14. Clyde,	“Library	Weblogs,”	183.
15. Maness,	“Library	2.0	Theory.”
16. Fichter,	“Many	Forms	of	E-Collaboration,”	50.
17. Sweeney,	 “Reinventing	 Library	 Buildings”;	 Bates,	 “Can	 I	

Facebook	That?”	
18. Bates,	“Can	I	Facebook	That?”	64.
19. Abram,	“Social	Libraries,”	21.
20. Ibid.,	20.
21. Ibid.,	21.
22. Shish	and	Allen,	“Working	with	Generation-D,”	90.
23. Abram,	“Social	Libraries,”	20.
24. Helene	 Blowers	 and	 Lori	 Reed,	 “The	 C’s	 of	 Our	 Sea	

Change:	 Plans	 for	 Training	 Staff,	 from	 Core	 Competencies	 to	
Learning	2.0,”	Computers in Libraries 27,	no.	2	(2007):	11.

25. Helene	Blowers,	Learning	2.0,	2007,	http://plcmclearning	
.blogspot.com	(accessed	Jan.	8,	2010).

26. For	 examples,	 see	 Ilana	 Kingsley	 and	 Karen	 Jensen,	
“Learning	 2.0:	 A	 Tool	 for	 Staff	 training	 at	 the	 University	 of	
Alaska	 Fairbanks	 Rasmuson,”	 The Electronic Journal of Academic 
& Special Librarianship 12,	 no.	 1	 (2009),	 http://southernlibrari-
anship.icaap.org/content/v10n01/kingsley_i01.html	 (accessed	
Jan.	 8,	 2010);	 Beverly	 Simmons,	 “Learning	 (2.0)	 to	 be	 a	 Social	
Library,”	Tennessee Libraries 58,	no.	2	(2008):	1–8.

27. For	 examples,	 see	 Christine	 Mackenzie,	 “Creating	 our	
Future:	 Workforce	 Planning	 for	 Library	 2.0	 and	 Beyond,”	 Aus-
tralasian Public Libraries & Information Services 20,	 no.	 3	 (2007):	
118–24;	 Liisa	 Sjoblom,	 “Embracing	 Technology:	 The	 Deschutes	
Public	 Library’s	 Learning	 2.0	 Program,”	 OLA Quarterly 14,	 no.	
2	 (2007):	 2–6;	 Hui-Lan	 Titango	 and	 Gail	 L.	 Mason,	 “Learning	
Library	2.0:	23	Things	@	SCPL,”	Library Management 30,	no.	1/2	

feedback	 we	 have	 received,	 and	 continue	 to	 evaluate	 it	
and	improve	it	based	on	survey	results.	The	purpose	of	a	
second	Technology	Challenge	would	be	to	reinforce	what	
staff	and	faculty	have	already	learned,	to	teach	new	skills,	
and	to	help	participants	remember	the	importance	of	life-
long	learning	when	it	comes	to	technology.	

■■ Conclusion
HBLL’s	 self-directed	 Technology	 Challenge	 was	 success-
ful	in	teaching	technology	skills	and	in	promoting	lifelong	
learning—as	 well	 as	 in	 fostering	 the	 development	 of	
Librarian	2.0.	Abram	listed	key	characteristics	and	duties	
of	 Librarian	 2.0,	 including	 learning	 the	 tools	 of	 Web	 2.0;	
connecting	people,	technology,	and	information;	embrac-
ing	 “nontextual	 information	 and	 the	 power	 of	 pictures,	
moving	 images,	 sight,	 and	 sound”;	 using	 the	 latest	 tools	
of	 communication;	 and	 understanding	 the	 “emerging	
roles	and	impacts	of	the	blogosphere,	Web	syndicasphere,	
and	 wikisphere.”41	 Survey	 results	 indicated	 that	 HBLL	
employees	 are	 on	 their	 way	 to	 developing	 these	 attri-
butes,	 and	 that	 they	 are	 better	 equipped	 with	 the	 skills	
and	tools	to	keep	learning.

Like	PLCMC’s	Learning	2.0,	the	Technology	Challenge	
could	be	replicated	in	libraries	of	various	sizes.	Obviously	
an	exact	replication	would	not	be	feasible	or	appropriate	
for	 every	 library—but	 the	 basic	 ideas,	 such	 as	 the	 prin-
ciples	 of	 andragogy	 and	 self-directed	 learning	 could	 be	
incorporated,	as	well	as	the	daily	time	requirement	or	the	
use	 of	 surveys	 to	 determine	 weaknesses	 or	 interests	 in	
technology	skills.	Whatever	the	case,	there	is	a	great	need	
for	 library	 staff	 and	 faculty	 to	 learn	 emerging	 technolo-
gies	 and	 to	 keep	 learning	 them	 as	 technology	 continues	
to	change	and	advance.	

But	the	most	important	benefit	of	a	self-directed	train-
ing	 program	 focusing	 on	 lifelong	 learning	 is	 effective	
employee	 development.	 The	 goal	 of	 any	 training	 pro-
gram	is	to	increase	work	productivity—and	as	employees	
become	 more	 productive	 and	 efficient,	 they	 are	 happier	
and	more	excited	about	their	jobs.	On	the	exit	survey,	one	
participant	 expressed	 initially	 feeling	 hesitant	 about	 the	
Technology	 Challenge	 and	 feared	 that	 it	 would	 increase	
an	already	hefty	workload.	However,	once	the	Challenge	
began,	 the	 participant	 enjoyed	 “taking	 the	 time	 to	 learn	
about	 new	 things.	 I	 feel	 I	 am	 a	 better	 person/librarian	
because	of	it.”	And	that,	ultimately,	is	the	goal—not	only	
to	create	better	librarians,	but	also	to	create	better	people.

Notes

1. Robert	 H.	 McDonald	 and	 Chuck	 Thomas,	 “Disconnects	
between	 Library	 Culture	 and	 Millennial	 Generation	 Values,”	
Educause Quarterly 29,	no.	4	(2006):	4.	



BriDGiNG tHe GAP: selF-DirecteD stAFF tecHNOlOGY trAiNiNG  |  QuiNNeY, sMitH, AND GAlBrAitH   211

ers,”	 Journal of Extension 33	 (2005),	 http://www.joe.org/
joe/2006december/tt5.php	 (accessed	 Jan.	 8,	 2010);	 Wayne	 G.	
West,	 “Group	 Learning	 in	 the	 Workplace,”	 New Directions for 
Adult and Continuing Education 71	(1996):	51–60.

33. Ota	et	al.,	“Needs	of	Learners.”
34. D.	 R.	 Garrison,	 “Self-directed	 Learning:	 Toward	 a	 Com-

prehensive	Model,”	Adult Education Quarterly	48	(1997):	22.
35. Ibid.
36. Ota	et	al.,	“Needs	of	Learners,”	under	“Needs	of	the	Adult	

Learner,”	para.	4.	
37. Ota	et	al.,	“Needs	of	Learners”;	West,	“Group	Learning.”
38. Ota	et	al.,	“Needs	of	Learners,”	under	“Needs	of	the	Adult	

Learner,”	para.	2.
39. Ibid.,	para.	6.	
40. Ibid.,	para	7.
41. Abram,	“Social	Library,”	21–22.

(2009):	44–56;	Illinois	Library	Association,	“Continuous	Improve-
ment:	 The	 Transformation	 of	 Staff	 Development,”	 The Illinois 
Library Association Reporter 26,	 no.	 2	 (2008):	 4–7;	 and	 Thomas	
Simpson,	“Keeping	up	with	Technology:	Orange	County	Library	
Embraces	2.0,”	Florida Libraries 20,	no.	2	(2007):	8–10.

28. Sharan	B.	Merriam,	“Andragogy	and	Self-Directed	Learn-
ing:	 Pillars	 of	Adult	 Learning	 Theory,”	 New Directions for Adult 
& Continuing Education 89	(2001):	3–13.

29. Malcolm	Shepherd	Knowles,	The Modern Practice of Adult 
Education: From Pedagogy to Andragogy (New	 York:	 Cambridge	
Books,	1980).

30. Jovita	 Ross-Gordon,	 “Adult	 Learners	 in	 the	 Classroom,”	
New Directions for Student Services 102	(2003):	43–52.

31. Merriam,	 “Pillars	 of	 Adult	 Learning”;	 Ross-Gordon,	
“Adult	Learners.”

32. Carrie	 Ota	 et	 al.,	 “Training	 and	 the	 Needs	 of	 Learn-

Appendix A. Technology Challenge “Mini Challenges”

Technology	Challenge	participants	had	the	opportunity	to	complete	fifteen	of	twenty	mini-challenges	to	become	eligible	
to	win	a	second	gift	certificate	to	the	campus	bookstore.	Below	are	some	examples	of	technology	mini-challenges:	

1.	 Read	a	library	or	a	technology	blog
2.	 Listen	to	a	library	podcast
3.	 Check	out	a	book	from	Circulation’s	new	self-checkout	machine
4.	 Complete	an	online	copyright	tutorial
5.	 Catalog	some	books	on	LibraryThing
6.	 Read	an	e-book	with	Sony	eBook	Reader	or	Amazon	Kindle
7.	 Scan	photos	or	copy	them	from	a	digital	camera	and	then	burn	them	onto	a	CD
8.	 Backup	data
9.	 Change	computer	settings

10.	 Schedule	meetings	with	Microsoft	Outlook
11.	 Create	a	page	or	comment	on	a	page	on	the	library’s	intranet	wiki
12.	 Use	one	of	the	library’s	music	databases	to	listen	to	music
13.	 Use	WordPress	or	Blogger	to	create	a	blog
14.	 Post	a	photo	on	a	blog
15.	 Use	Google	Reader	or	Bloglines	to	subscribe	to	a	blog	or	news	page	using	RSS
16.	 Reserve	and	check	out	a	digital	camera,	camcorder,	DVR,	or	slide	scanner	from	the	multimedia	lab	and	create	some-

thing	with	it
17.	 Convert	media	on	the	analog	media	racks
18.	 Edit	a	family	photograph	using	photo-editing	software
19.	 Attend	a	class	in	the	multimedia	lab
20.	 Make	a	phone	call	using	Skype



212   iNFOrMAtiON tecHNOlOGY AND liBrAries  |  DeceMBer 2010

How did you like the Technology Challenge 
overall?

Answer Response Percent

Strongly disliked 0 0

Disliked 0 0

Liked 42 66

Strongly liked 22 34

How did you like the reporting system used for 
the Technology Challenge (the Techopoly Game)?

Answer Response Percent

Strongly disliked 0 0

Disliked 4 6

Liked 41 64

Strongly liked 19 30

Would you participate in another Technology 
Challenge?

Answer Response Percent

Yes 64 100

No 0 0

What percentage of time did you spend using 
the following methods of learning? (participants 
were asked to allocate 100 points among the 
categories)

Category Average Response

Instructor-led large group 15.3

Instructor-led small group 27

One-on-one instruction 3.5

Web tutorial 12.8

Self-learning (books, 
articles)

27.4

DVDs .5

Small group discussion 2.7

Large group discussion 2.6

Other 6.7

I am more likely to incorporate new technology 
into my home or work life.

Answer Response Percent

Strongly disagree 0 0

Disagree 2 3

Agree 49 77

Strongly agree 13 20

I enjoy the process of making new technology a 
part of my work or home life.

Answer Response Percent

Strongly disagree 0 0

Disagree 2 3

Agree 37 58

Strongly agree 24 38

After completing the Technology Challenge, my 
desire to learn new technologies has increased.

Answer Response Percent

Strongly disagree 0 0

Disagree 7 11

Agree 44 69

Strongly agree 13 20

I feel I now learn new technologies more quickly.

Answer Response Percent

Strongly disagree 0 0

Disagree 20 31

Agree 39 61

Strongly agree 5 8

Appendix B. Exit Survey Results



BriDGiNG tHe GAP: selF-DirecteD stAFF tecHNOlOGY trAiNiNG  |  QuiNNeY, sMitH, AND GAlBrAitH   213

Open-Ended Questions 

■■ What	would	you	change	about	the	technology	chal-
lenge?

■■ What	did	you	like	about	the	Technology	Challenge?
■■ What	 technologies	 were	 you	 introduced	 to	 during	
the	 Technology	 Challenge	 that	 you	 now	 use	 on	 a	
regular	basis?

■■ In	 what	 was	 do	 you	 feel	 the	 Technology	 Challenge	
has	benefited	you	the	most?

How much more proficient do you feel in  . . .  

Category Not any Somewhat A lot

Hardware 31% 64% 5%

Software 8% 72% 20%

Internet resources 17% 68% 15%

Library 
technology 

23% 64% 13%

In order for you to succeed in your job, how 
important is keeping abreast of new technologies 
to you?

Answer Response Percent

Not important 1 2

Important 22 34

Very important 41 64