Editorial Board Thoughts:  
Libraries as Makerspace? Tod Colegrove 

 
 

INFORMATION TECHNOLOGY AND LIBRARIES | MARCH 2013  2 

Recently there has been tremendous interest in “makerspace” and its potential in libraries: from 
middle school and public libraries to academic and special libraries, the topic seems very much 
top of mind. A number of libraries across the country have been actively expanding makerspace 
within the physical library and exploring its impact; as head of one such library, I can report that 
reactions to the associated changes have been quite polarized. Those from the supported 
membership of the library have been uniformly positive, with new and established users as well as 
principal donors immediately recognizing and embracing its potential to enhance learning and 
catalyze innovation; interestingly, the minority of individuals that recoil at the idea have been 
either long-term librarians or library staff members. 

I suspect the polarization may be more a function of confusion over what makerspace actually is. 
This piece offers a brief overview of the landscape of makerspace—a glimpse into how its practice 
can dramatically enhance traditional library offerings, revitalizing the library as a center of 
learning. 

Been Happening for Thousands of Years . . .  

Dale Dougherty, founder of MAKE magazine and Maker Faire, at the “Maker Monday” event of the 
2013 American Library Association Midwinter Meeting framed the question simply, “whether 
making belongs in libraries or whether libraries can contribute to making.” More than one 
audience member may have been surprised when he continued, “It’s already been happening for 
hundreds of years—maybe thousands.”1 
  
The O’Reilly/DARPA Makerspace Playbook describes the overall goals and concept of makerspace 
(emphasis added):  

 
“By helping schools and communities everywhere establish Makerspaces, we expect to 
build your Makerspace users' literacy in design, science, technology, engineering, art, and 
math. . . . We see making as a gateway to deeper engagement in science and engineering but 
also art and design. Makerspaces share some aspects of the shop class, home economics 
class, the art studio and science lab. In effect, a Makerspace is a physical mashup of these 
different places that allows projects to integrate these different kinds of skills.”2 

 
Building users’ literacies across multiple domains  and a gateway to deeper engagement? Surely 
these are core values of the library; one might even suspect that to some degree libraries have 
long been makerspace. 
 
A familiar example of maker activity in libraries might include digital media: still/video 
photography and audio mastering and remixing. YOUmedia network, funded by the Macarthur  

 
Patrick “Tod” Colegrove (pcolegrove@unr.edu), a LITA member, is Head of the DeLaMare 
Science & Engineering Library at the University of Nevada, Reno, Nevada.  

mailto:pcolegrove@unr.edu


 
 

 

EDITORIAL BOARD THOUGHTS: LIBRARIES AS MAKERSPACE? | COLEGROVE 3  

Institute through the Institute of Museum and Library Services, is a recent example of such effort 
aimed at creating transformative spaces; engaged in exploring, expressing, and creating with 
digital media, youth are encouraged to “hang out, mess around, and geek out.” A more pedestrian 
example is found in the support of users with first-time learning or refreshing of computer 
programming skills. As recently as the 1980s, the singular option the library had was to maintain a 
collection of print texts. Through the 1990s and into the early 2000s, that support improved 
dramatically as publishers distributed code examples and ancillary documents on accompanying 
CD or DVD media, saving the reader the effort of manually typing in code examples. The associated 
collections grew rapidly, even as the overhead associated with the maintenance and weeding of a 
collection that was more and more rapidly obsoleted grew more. Today, e-book versions 
combined with ready availability of computer workstations within the library, and the rapidly 
growing availability of web-based tutorials and support communities, render a potent 
combination that customers of the library can use to quickly acquire the ability to create or “make” 
custom applications. 
 
With the migration of the supporting print collections online, the library can contemplate further 
support in the physical spaces opened up. Open working areas and whiteboard walls can further 
amplify the collaborative nature of such making; the library might even consider adding popular 
hardware development platforms to its collection of lendable technology, enabling those 
interested to check out a development kit rather than purchase on their own. After all, in a very 
real sense that is what libraries do—and have done, for thousands of years: buy sometimes 
expensive technology tailored to the needs and interest of the local community and make it 
available on a shared basis. 
 
Makerspace: a continuum 
 
Along with outreach opportunities, the exploration of how such examples can be extended to 
encompass more of the interests supported by the library is the essence of the maker movement 
in libraries. Makerspace encompasses a continuum of activity that includes “co-working,” 
“hackerspace,” and “fab lab”; the common thread running through each is a focus on making rather 
than merely consuming. It is important to note that although the terms are often incorrectly used 
as if they were synonymous, in practice they are very different: for example, a fab lab is about 
fabrication. Realized, it is a workshop designed around personal manufacture of physical items—
typically equipped with computer controlled equipment such as laser cutters, multiple axis 
Computer Numerical Controlled (CNC) milling machines, and 3D printers. In contrast, a 
“hackerspace” is more focused on computers and technology, attracting computer programmers 
and web designers, although interests begin to overlap significantly with the fab lab for those 
interested in robotics. Co-working space is a natural evolution for participants of the hackerspace; 
a shared working environment offering much of the benefit of the social and collaborative aspects 
of the informal hackerspace, while maintaining a focus on work. As opposed to the hobbyist that 
might be attracted to a hackerspace, co-working space attracts independent contractors and 
professionals that may work from home. 
 



 
 

 

INFORMATION TECHNOLOGY AND LIBRARIES | MARCH 2013 4  

It is important to note that it is entirely possible for a single makerspace to house all three 
subtypes and be part hackerspace, fab lab, and co-working space. Can it be a library at the same 
time? To some extent, these activities are likely already ongoing within your library, albeit 
informally; by recognizing and embracing the passions driving those participating in the activity, 
the library can become central to the greater community of practice. Serving the community’s 
needs more directly, opportunities for outreach will multiply even as it enables the library to 
develop a laser-sharp focus on the needs of that community. Depending on constraints and the 
community of support, the library may also be well-served by forming collaborative ties with 
other local makerspace; having local partners can dramatically improve the options available to 
the library in day-to-day practice, and better inform the library as it takes well-chosen incremental 
steps. With hackerspace/co-working/fab lab resources aligned with the traditional resources of 
the library, engagement with one can lead naturally to the other in an explosion of innovation and 
creativity. 
 
Renaissance 
 
In addition to supporting the work of the solitary reader, “today's libraries are incubators, 
collaboratories, the modern equivalent of the seventeenth-century coffeehouse: part information 
market, part knowledge warehouse, with some workshop thrown in for good measure.”3 Consider 
some of the transformative synergies that are already being realized in libraries experimenting 
with makerspace across the country: 
 

• A child reading about robots able to go hands-on with robotics toolkits, even borrowing the 
kit for an extended period of time along with the book that piqued the interest; surely such 
access enables the child to develop a powerful sense of agency from early childhood, 
including a perception of self as being productive and much more than a consumer. 

• Students or researchers trying to understand or make sense of a chemical model or novel 
protein strand able not only to visualize and manipulate the subject on a two-dimensional 
screen, but to relatively quickly print a real-world model to be able and tangibly explore 
the subject from all angles. 

• Individuals synthesizing knowledge across disciplinary boundaries able to interact with 
members of communities of practice in a non-threatening environment; learning, 
developing, and testing ideas—developing rapid prototypes in software or physical media, 
with a librarian at the ready to assist with resources and dispense advice regarding 
intellectual property opportunities or concerns. 

 
The American Libraries Association estimates that as of this printing there are approximately 
121,169 libraries of all kinds in the United States today; if even a small percentage recognize and 
begin to realize the full impact that makerspace in the library can have, the future looks bright 
indeed. 
 
 
 



 
 

 

EDITORIAL BOARD THOUGHTS: LIBRARIES AS MAKERSPACE? | COLEGROVE 5  

REFERENCES 
 

1. Dale Dougherty, “The New Stacks: The Maker Movement Comes to Libraries” (presentation 
at the Midwinter Meeting of the American Library Association, Seattle, Washington, January 
28, 2013). http://alamw13.ala.org/node/10004.    

2. Michele Hlubinka et al., Makerspace Playbook, December 2012, accessed February 13, 2012, 
http://makerspace.com/playbook.  

3. Alex Soojung-Kim Pang, "If Libraries did not Exist, It Would be Necessary to Invent Them," 
Contemplative Computing, February 6, 2012, 
http://www.contemplativecomputing.org/2012/02/if-libraries-did-not-exist-it-would-be-
necessary-to-invent-them.html. 
 
 

 
 

  

http://alamw13.ala.org/node/10004
http://makerspace.com/playbook
http://www.contemplativecomputing.org/2012/02/if-libraries-did-not-exist-it-would-be-necessary-to-invent-them.html
http://www.contemplativecomputing.org/2012/02/if-libraries-did-not-exist-it-would-be-necessary-to-invent-them.html