The 'Urban Spacebook' Experimental Process:

        Co-designing a Platform for Participation
      

      
        Corelia Baibarac1
      

      	Researcher, Department of Civil, Structural and
        Environmental Engineering, and Department of Geography.
        Trinity College Dublin, Ireland. Email: baibarac@tcd.ie
        


      
        INTRODUCTION
      

      
        Urban planning, and urban development more generally, are
        moving towards a more participatory direction due to both
        external and internal pressures. The World Commission on
        Environment and Development and the Rio de Janeiro Earth
        Summit culminating with Agenda 21 (United Nations, 1992)
        pointed to a need for greater dialogue involving many
        public stakeholders at different levels-from the local,
        regional and national levels through to the international
        level. Nevertheless, some argue that policies and
        planning interventions aimed at local sustainable urban
        development have failed to consider the thoughts and
        actions of urban residents. This represents a "major
        obstacle to the pursuit of an 'overall sustainability' in
        practice" (Jarvis, et al., 2001, 139). It is also
        important to consider that cities are transformed through
        the everyday practices of their inhabitants, who
        collectively add meaning to places through their rhythms
        and use of space (Kuoppa, 2013).
      

      
        Rapidly developing Information and Communication
        Technologies (ICTs) offer interesting opportunities for
        improving knowledge regarding the everyday life practices
        and experiences of local residents, thus potentially
        informing and enhancing local planning and urban
        sustainability processes. Moreover, the rapid expansion
        of social media and web 2.0 applications has opened up
        additional opportunities for people to be involved in
        planning their environments through the uses of seemingly
        everyday, mundane technologies and outside formal
        planning processes. For example, ICTs can support
        methodologies such as Soft Geographic Information Systems
        (SoftGIS), which facilitates the collection of residents'
        perceptions about the quality of their environments and
        the creation of an experiential, or 'soft', data layer
        for use in urban planning (Kahila & Kyttä, 2006,
        2009; Kyttä, et al., 2013). While these forms of
        participation are acknowledged in fields such as
        participatory e-planning, more research needs to be done
        in relation to how digital tools used for participation
        are being designed; particularly how existing
        technologies are appropriated and linked together as part
        of broader participatory information ecologies
        (Saad-Sulonen, 2013).
      

      
        This article advances research in the area of
        participatory e-planning by extending work on user
        participation to the design of digital technology, along
        with focusing on inhabitants' everyday life experiences
        of urban space (i.e. experiences embedded in everyday
        life practices). The author seeks to examine innovative
        approaches in the design of ICT platforms for public
        participation. Two specific questions are being addressed
        in this paper: First, how might the communication of
        experiences embedded in everyday life practices, such as
        movement through the city, enhance participation in urban
        planning? Second, what kinds of tools might facilitate
        better public participation in urban planning processes?
        Inspired by open-source digital sharing culture, the
        research presented here approaches the design of a
        potential digital platform as a collaborative process,
        undertaken from the perspective of urban inhabitants. The
        article focuses on the design process of the "Urban
        Spacebook" platform and discusses three
        spatial-technological experiments, which informed this
        concept. It is argued that an Urban Spacebook platform
        offers opportunities for sharing everyday life
        experiences of, and in, urban space. It also offers
        opportunities for enhancing the co-governance of such
        city spaces, by creating an arena where ordinary
        inhabitants and city decision-makers can come together to
        discuss and envision possibilities for the future
        development of these spaces.
      

      
        The article will start with an outline of the theoretical
        background of the research, followed by a brief
        discussion of the Dublin context where the experimental
        co-design approach was developed and implemented. The
        methodology-which includes three distinct
        spatial-technological experiments-will then be described.
        Building on these experiments, the article then proposes
        the prototype Urban Spacebook ICT platform for public
        participation. The paper concludes with a discussion of
        the wider implications and challenges of the proposed
        platform.
      

      
        THEORETICAL BACKGROUND
      

      
        One way of enhancing public participation in local
        planning processes, and indeed for stimulating greater
        participation in the democratic process, has involved the
        use of GIS in public participation initiatives, or Public
        Participation GIS (PPGIS) (Sieber, 2006). PPGIS's
        proponents acknowledge that a planning process cannot be
        based exclusively on technical knowledge, but that it
        must also consider citizens' needs and collect the
        experiences of those living in a local territory
        (Magaudda, et al., 2009). Developments in ICT have
        provided additional opportunities for gathering data
        concerning residents' perceptions of the quality of their
        local environments. In combination with PPGIS, these
        approaches give rise to new and interesting possibilities
        regarding the collection of 'soft' data, which can be
        usefully employed to complement 'hard' planning data
        (Kahila & Kyttä, 2006). One example is the
        SoftGIS methodology-developed at Aalto University-which
        has been tested in several Finnish cities as a way to
        collect experiential knowledge concerning urban
        environments (Kahila & Kyttä, 2006, 2009;
        Kyttä, et al., 2013).
      

      
        At the same time, the rapid expansion of social media and
        web 2.0 applications has introduced a paradigmatic shift
        in relation to civic participation and the ways in which
        geographic data are produced. It is now difficult to
        differentiate data 'producers' and 'users' in an
        environment where many participants function in both
        capacities. One example of this is the growing impact of
        collaborative online mapping tools in which the notion of
        'map user' no longer implies a singular consumer of
        cartographic communication (Goodchild, 2007). Platforms
        such as Google Maps and OpenStreetMaps encourage
        individuals to develop interesting applications using
        their own data, while the increased availability of
        Global Positioning Systems (GPS) and websites such as
        Flickr allow users to upload and locate photographs on
        the Earth's surface by latitude and longitude (ibid).
        Such developments open up opportunities for new forms of
        participation outside formal face-to-face meetings and
        consultations, in everyday life situations (Horelli,
        2013). Moreover, they lay at the core of the recent field
        of participatory e-planning, which acknowledges multiple
        participations (Saad-Sulonen, 2013).
      

      
        However, while the expansion of social media and web 2.0
        has increased the scope and toolkit available for citizen
        participation, it has also introduced new challenges. For
        example, while many e-participation projects are
        initiated to increase citizens' (particularly young
        citizens') participation in politics, few to date are
        apparently successful. Sæbø et al.
        (2009), for instance, believe that one reason for the
        failure of such digital public participation projects is
        a lack of involvement of citizens when designing and
        developing the e-services-in essence, people do not
        necessarily become more willing to participate simply
        because internet-based services are provided for them.
      

      
        More than representing a mere technological development,
        web 2.0 environments and the forms of interaction
        encouraged by social networking sites (e.g., Facebook,
        Twitter) have brought about social evolution (ibid).
        These media's characteristics include principles of free
        access to information, self-organisation, mass
        collaboration, non-exclusive services and user
        participation, which are also reflected by the
        'open-source' digital movement. Changes in how people
        interact and collaborate with each other in the online
        world have introduced new demands in relation to
        e-planning initiatives and urban planning more generally.
        As Saad-Sulonen (2013) argues, there is a pressing need
        to expand the concept of participatory e-planning to
        collaboration in the actual design of the digital
        technologies involved-a form of participation that has
        sometimes been neglected in the e-planning and urban
        planning discourses. Two considerations are also seen by
        Saad-Sulonen to be particularly important: participation
        as design-in-use (i.e. users are involved in the design
        also during ICT use and not only at the initial stages of
        the design process); and the state of the current
        technological landscape including online tools and
        possibilities for digital map mash-ups (ibid).
      

      
        Besides these technological advances and participatory
        developments in the urban planning field, it is also
        important to acknowledge that, at a local level,
        "governing takes place through the everyday and the
        material practices of urbanism" (Bulkeley &
        Castán Broto, 2012, p.5). Urban space is thus
        transformed not only through urban planning or policy
        interventions, but also through the everyday practices of
        city inhabitants. As well as rational considerations and
        perceptions of one's surroundings, understanding
        experiences embedded in everyday life practices can also
        contribute to studying how people use their local
        environments1, and in turn, to how the city is
        shaped through the practices of everyday life. Rather
        than representing a feature that can be achieved by city
        planners alone, a sense of place tends to be created by
        the users of those spaces, inter-subjectively through
        their rhythms and everyday practices (Kuoppa, 2013). At
        the same time, familiarity and attachment to place can
        motivate people to become more involved in improving
        their local neighbourhoods (or those areas that they use
        in their daily lives) and, thus, to participate in local
        planning processes (Manzo & Perkins, 2006). Moreover,
        everyday life practices such as urban walking offer
        opportunities for finding a much needed common ground
        between planners, inhabitants and other stakeholders when
        discussing spaces in the city and their future
        development. Besides formal meetings, consultations or
        surveys, first-hand interactions with those spaces
        targeted by planning interventions offers opportunities
        for learning about the local environment and better
        understanding its problems, potential and local
        resident's needs (Halprin & Burns, 1974; Kuoppa,
        2013). Yet, it can be argued that the planning literature
        has generally overlooked the importance of everyday life
        practices and experiences (Kuoppa, 2013), with few
        exceptions (e.g., Jarvis, et al., 2001). The next section
        extends this discussion about the interactions between
        local urban practices and potential participatory digital
        tools in the context of Dublin, Ireland.
      

      
        The Dublin urban context
      

      
        The Irish capital, Dublin, represents a useful case study
        partially because the current programme for local
        government in Ireland promotes the use of online
        platforms and social media to engage with the citizens
        (Department of the Environment, Community and Local
        Government, 2012) as a means for addressing concerns
        about limited public participation in planning (Taskforce
        on Active Citizenship, 2007). This programme, for
        example, identifies a platform (FixYourStreet.ie) that
        was prototyped initially in Dublin and which enables the
        public to report non-emergency issues such as graffiti,
        road defects, street lighting faults, water leaks or
        drainage issues, and litter or illegal dumping to the
        local council via an online map. Moreover, Dublin City
        Council (DCC) has experimented with novel approaches in
        the design of public services and urban development, such
        as through the 'Street Conversations' approach, which
        employs on-street questionnaires to explore what people
        like, dislike or could be improved about a particular
        area (Conroy & Mooney, 2011; Conroy, et al., 2012);
        as well as through 'Your Dublin Your Voice', an online
        citizen opinion panel seeking feedback and suggestions on
        a range of issues that impact on quality of life in the
        city (Cudden & Sheahan, 2011). Both approaches are
        aimed at informing urban development plans and policies.
        While these examples illustrate the progress made
        regarding public engagement, some important limitations
        of these approaches can also be observed. Rather than
        improving participation and using the benefits of
        interactive mapping and social media (e.g., active user
        participation and collaboration), the negative reporting
        promoted by FixYourStreet.ie reflects (and continues) the
        reactive forms of participation noted within the Irish
        planning system, such as 'negative objecting' (McGuirk,
        1995). The two DCC initiatives noted here represent a
        step forward through their aims to include citizens in
        identifying potential local improvements before they are
        developed into plans. However, in these approaches
        communications remains top-down and unidirectional. For
        example, the (Your Dublin Your Voice) panel members
        respond to topics established by experts; and the (Street
        Conversations) survey respondents do not have the
        opportunity to engage in how their input will be
        integrated into future DCC policies or plans.
      

      
        Building on the theoretical background outlined above,
        the Urban Spacebook digital platform concept and the
        co-design process through which it emerged has been
        designed to address the limitations in DCC civic
        engagement processes. The methodological approach and
        influences that shaped this process are discussed in the
        next section.
      

      
        METHODOLOGICAL APPROACH
      

      
        The methodological approach undertaken to address the two
        previously noted research questions was to start from the
        ground-up, with three 'experiments' that focused on
        everyday life experiences of urban space and include
        potential users in the design of a potential platform for
        participation. This approach builds on research into
        creating open and adaptable ICT solutions for
        collaborative urban planning (Saad-Sulonen & Botero,
        2010; Saad-Sulonen & Horelli, 2010). Moreover, such
        an approach was also seen to provide a useful and needed
        alternative to the existing tools for participation
        employed by city planners in Dublin.
      

      
        Acknowledging the importance of everyday life practices
        and experiences in the transformations of urban space
        (Kuoppa, 2013), the three experiments discussed below
        were designed to examine how resident's everyday life
        experiences of space might be elicited and represented.
        In turn this process served to inform the development of
        the Urban Spacebook platform. The research employed a
        dynamic approach, which focused on those experiences
        associated with resident's movement through urban space.
        As Kevin Lynch noted in, The Image of the City,
        "people observe the city while moving through it" (1960,
        47). Our approach suggests that traditional approaches to
        urban planning-typically using static analyses of urban
        phenomena-can benefit from a more dynamic perspective,
        such as the lens of urban daily mobility (Jirón,
        2008). At the same time, relatively recent developments
        in ICT practices, such as location-aware technologies,
        arguably have made everything and everyone potentially
        locatable (Gordon & Silva, 2011). This implies that
        the city's dynamics can now be fruitfully explored by
        using Global Positioning System (GPS) technology as a
        valuable tool to track people's interactions with the
        city through movement (Calabrese & Ratti, 2007).
      

      
        In addition to this choice of a dynamic methodological
        lens, representational techniques and strategies were
        also considered in our work. As the study included GPS
        technology for tracing movement through space, it was
        considered useful to search and gain inspiration from
        fields with traditions in GPS-linked mapping. One such
        field is the locative art domain, where GPS technologies
        have been used for over a decade as a way to explore
        movement and the environment, and their relationships.
        The emerging art forms are typically collaborative
        (between artist and the audience) and participatory
        (requiring participation in order to take place). Their
        representations and aesthetics can be employed as a way
        to affect discourse (e.g., Amsterdam RealTime,
        noted in Polak et al., 2002), or can become part of
        interventionist approaches in which the explicit
        intention is not to produce more data but instead to
        intervene in provocative and creative ways that may lead
        to change (e.g., Traverse Me, noted in Wood,
        2010).
      

      
        Moreover, since this study focused on experiences of
        space and aimed to include potential users in the design
        of the platform, inspiration was sought from the creative
        and collaborative planning approaches prototyped in the
        late 60s in the United Sates by Lawrence and Anna
        Halprin. For example, their 'Take Part' process aimed to
        facilitate citizen-formulated decisions in a more
        egalitarian design approach, by enhancing people's
        creativity and awareness of their environment (Merriman,
        2010). It also sought to develop a "common language"
        amongst those taking part, which was seen to be necessary
        in order to make collaborative decisions about the future
        of the community (Halprin & Burns, 1974). Halprin's
        senses-focused process was employed in the Dublin
        research as a way to enhance and bring to the surface
        what may already be experienced, but in an unconscious
        way, in movement through (and interactions with) urban
        space. Inspiration was also obtained from situationist
        practices, such as dérive (Sadler, 1998),
        as a way to interrupt the 'usual' by slowing down, and
        provoking new experiences of and in city space. This
        approach also reflects the links between situationists
        and locative media art practices (McGarrigle, 2010), on
        which the Dublin research project draws in terms of
        representational techniques. The next section discusses
        three ICT-linked experiments undertaken in Dublin which
        characterized the co-design process and in turn helped to
        shape the development of the Urban Spacebook platform.
      

      
        THREE CO-DESIGN EXPERIMENTS IN DUBLIN
      

      
        The co-design process for the Urban Spacebook platform
        included three urban spatial-technological experiments
        variously using ICTs and which build on the
        methodological approaches outlined above. These three
        experiments varied in their participatory and
        collaborative aspects, as well as in the extent of their
        spatial focus. The approach was aimed at making the
        transition from a researcher-mediated process to one that
        encouraged interactions among the participants through
        the use of web 2.0 tools, with the aim of enhancing their
        role in the design process. The methodology used for each
        of the three experiments undertaken in Dublin will be
        described in the three sub-sections that follow.
      

      
        Experiment 1 - Hybrid Diary-Camera-GPS Study
      

      
        This experiment-undertaken from September to November
        2011-consisted of a hybrid diary study, which combined
        GPS-tracking, photography and text inputs, and was
        developed as an individual exercise (i.e. conducted and
        discussed individually with the participants). The
        experiment was aimed at obtaining a written and visual
        image of the participants' daily interactions with the
        city through movement, as initial exploratory step in the
        research process. Diaries were kept by eight Dublin-based
        volunteers2 over one full week of their
        choice, including the weekend and days off.
      

      
        The participants were self-selected, since the aim of the
        study was not to offer statistically representative data
        but rather to explore how everyday experiences of space
        might be elicited and represented, The diarists were
        given a toolkit containing a blank notebook, a
        GPS-tracking device3 and a GPS-enabled digital
        camera4 (Figure 1). They were asked to trace
        all of their movements over the chosen week, to record
        their experiences in the notebook and to take photographs
        of any elements of the city that they felt was meaningful
        in their daily experiences.
      

      
        The analysis included examining the diary contents and
        interviews with the participants about their experience
        of diary-making. The analysis of the photographs focused
        on their subject(s) (e.g., landmarks, parks, positive or
        negative features) and whether these subjects were
        mentioned in the diary written text and how. As basis for
        the interviews, the participants were presented with maps
        showing their own contributions and also collective input
        (i.e. GPS tracks and photographs mapped using ArcGIS
        Explorer Desktop, and visual representations produced
        using Adobe Photoshop). Because the interviews were
        conducted individually, this was a way of encouraging
        reflection not only on their own journeys, but also on
        other diarists' input as expressed in the map synopses.
      

      
        Figure 1: Diary toolkit including notepad, camera and
        GPS-tracking device (Image Source: author's photographs)
      

      
        Experiment 2 - Collaborative Workshop
      

      
        The second experiment-undertaken in June / July
        2012-consisted of a collaborative three-week workshop
        taking place in Dublin5, and was aimed at
        making the transition between the insights of the diary
        study and the extended use of online and mobile
        technologies. It explored ways of gathering and
        visualising experiential aspects of the city and movement
        through it, and on representing them in a collective way
        mediated in a digital environment (i.e. a map-based
        digital prototype).
      

      
        Building on Halprin's process (Halprin & Burns, 1974)
        and situationist practices (Sadler, 1998) the methodology
        for this workshop experiment included a series of 'urban
        awareness walks', which took place in a designated area
        of Dublin. The test-bed area was centred on the location
        of the workshop and was sufficiently large to allow for
        different routes to emerge, but also relatively small so
        that the research area could be covered on foot
        (approximately 1.7 x 0.75 km). Moreover, the research
        area included parts of the re-developed docklands where
        DCC had conducted 'Street Conversations' (Conroy, et al.,
        2012). The walks were conducted both individually and in
        groups and ranged from open, exploratory dérives
        (individual, Figure 2) to guided, pre-determined routes
        (group, Figure 3). Their aim was to encourage direct
        interaction with space, to enhance an awareness of how
        the area was being used and to open up opportunities for
        a better understanding of the local area's qualities,
        deficiencies and potential.
      

      
        Inspired by the diary study, the participants tracked
        their routes, this time using a free GPS-tracking app,
        EveryTrail6, which they installed on their
        smartphones. They were also encouraged to take
        photographs of features of interest encountered along the
        way, and to make notes of their experiences. Moreover,
        the participants were given stickers to place in those
        locations that they identified to be of interest (e.g.,
        the fence of a derelict site that could become a garden).
        They were asked to photograph the sticker as placed by
        using the app, which generated a unique geo-tag; and they
        had the option of adding a comment (one the app) to
        briefly explain their locational choice. Together with
        the GPS tracks, these photographs and comments were added
        to an initial digital platform prototype developed later
        in the workshop.
      

      
        Figure 2: Individual explorations in Dublin. Figure 3:
        Group walks (Image Sources: workshop participants)
      

      
        Experiment 3 - Online Study
      

      
        The third and final experiment was conducted as an online
        study-undertaken for a one week period in November /
        December 2012-which examined the potential of locative
        media and collaborative online mapping tools to translate
        and adapt the previous two studies to a web 2.0
        domain-thus making the transition to a fully digital
        platform (i.e. Urban Spacebook). In order to do this, two
        existing platforms were employed: first, a trip-recording
        mobile application (EveryTrail, used also in the previous
        experiment), which the participants installed on their
        smartphones; and second, an online mapping platform
        (Crowdmap)7 through which participants could
        visualise their individual and collective inputs. Similar
        to the previous experiments, ten volunteers who offered
        to participate used these digital tools to track their
        routes through the city (this time over a common week);
        to take photographs; to make notes about features that
        were relevant to their daily urban experiences; and to
        share their contributions on the group website. The use
        of web 2.0 tools was aimed at enhancing the participants'
        role in the ICT design process, and also at making the
        transition towards wider public participation.
      

      
        RESULTS OF THE THREE DUBLIN DIGITAL EXPERIMENTS
      

      
        This section presents the results of the three
        spatial-technological experiments identified above, by
        highlighting those findings that helped to inform the
        Urban Spacebook digital platform concept. The three
        experiments sought to address the first research question
        of this study, namely, how the (digital) communication of
        experiences embedded in everyday life practices, such as
        movement through the city, could potentially enhance
        participation in urban planning. The three subsections
        below further detail the key findings from the three
        digital experiments in Dublin.
      

      
        Results of Experiment 1 - Hybrid Diary-Camera-GPS Study
      

      
        The diary and camera study highlighted a number of
        interesting issues regarding inhabitants' habitual
        interactions with the city. One finding which was
        particularly revealing was that the diary-making as a
        whole (i.e. the diary-making and the reflective
        interviews) led to seven out of the eight participants
        reporting a heightened awareness of their knowledge and
        daily use the city. The exception was one diarist, who
        noted being interested in street photography and
        therefore to usually paying close attention to his
        surroundings. This heightened awareness effect, which was
        discussed as part of the post-diary reflective
        interviews, varied in length. For example, one
        participant experienced an enhanced awareness only during
        the diary-keeping week due to an otherwise busy everyday
        life; for another diarist the effect involved taking more
        notice of her surroundings, especially those features she
        omitted to note in the diary although meaningful for her
        impressions of the city. Furthermore, she became more
        aware of the effects her travel choices had on her
        children-specifically, the differences in their
        experience of their surroundings when brought around by
        car rather than by bicycle.
      

      
        This experiment reconfirmed that besides concrete,
        rational factors, such as getting from A to B, people's
        movements throughout the city are also affected by
        experiences embedded in everyday practice, typically
        difficult to be consciously rationalised or recognized
        (Spinney, 2010) because of their habituality. Diarists'
        examples include experiences of noise and the visual
        effects of street litter, which prompted them to avoid
        certain areas; or places from which their children could
        watch trains passing by and which they included as part
        of their everyday routes. Taking part in the diary study
        enabled some of these experiences and related aspects of
        the city to be noted and expressed by the diarists, as
        discussed above. This took place 'on-the-move' through
        the lens of the camera, which brought about an increased
        sensitivity to what was being captured; and was also
        linked to the post-diary activity, by visualising the
        collective GPS-based maps (of all eight diarists), which
        prompted further discussion and reflection. When seeing
        their individual traces in the context of those of the
        other diarists, the maps made participants more aware
        about their own uses and knowledge of the city. They
        realised that they shared their everyday routes with
        others and also that the same space may be seen, known
        and used very differently by different people. For
        example, one diarist realized that he might take the same
        route everyday without properly knowing its resources or
        amenities-as was the case when another participant who
        shared his daily route identified a local park that was
        previously unknown to the first diarist, even though he
        lived nearby (Figure 4).
      

      
        Figure 4: Park photographed by one diarist but unknown to
        another participant who lived nearby (each of the two
        diarists is represented in a different line colour)
      

      
        Thus, even if they were conducted individually with the
        diarists, the map-based discussions suggested the
        importance of sharing experiences and local knowledge
        among the participants, and indicated the potential value
        of expanding the diary-making process to a wider
        audience, which could generate engagement amongst those
        taking part. This was taken forward in the next two
        experiments, which focused on facilitating interactions
        between the participants and exploring tools that are now
        pervasive (e.g., locative technology and collaborative
        online mapping tools) as a way to enable this
        collaborative process.
      

      
        Results of Experiment 2 - Collaborative Workshop
      

      
        While the individual urban awareness walks were more
        passive in terms of participant engagement (i.e.
        individual route mapping), the group walks had the
        important characteristic of concluding with collective
        discussions of the individual experiences through
        organized reflection and brainstorming sessions. These
        workshop discussions indicated that although experienced
        (and reflected upon) individually, the urban walks
        offered a common basis for discussing the local city area
        where the workshop was conducted and opened up ideas
        about its potential by encouraging first-hand
        interactions with urban space. The experiment also led to
        an initial digital prototype8, an online map,
        which served to visualise the collective contributions of
        the diarists (i.e. their GPS traces, photographs and
        notes taken using the EveryTrail app). One of the
        features of this prototype map was the absence of a
        'base-map'. Instead, building on the diary study, the
        city was seen as being 'drawn' by inhabitants' movements
        (i.e. GPS traces) and 'coloured' according to how each
        person experienced it, mediated via their photographs and
        notes about experiences along their routes (Figure 5).
        This recalls the concept of 'city image' (Lynch, 1960),
        which suggests that each person holds a different 'mental
        map' of the city based on how it is experienced. The
        prototype is therefore conceptualized as a re-drawing of
        the city based on inhabitants' movement, and it
        encourages sharing and discussion of individual
        experiences and local knowledge of the city.
      

      
        Figure 5: Digital prototype (image based on existing
        website: http://eclectronics.org/infinitecity/)
      

      
        By providing a space where individually-created maps can
        be shared and visualised together, a digital platform can
        offer opportunities for enriching and expanding
        individual city images. In turn, not being limited by
        one's own experience through a process of learning from
        each other might also increase individual awareness of
        how the city is used and experienced by others, thus open
        up alternative possibilities. Moreover, the prototype
        also allows users to identify, annotate and discuss
        routes and urban spaces that they consider interesting or
        with unused potential. Such spaces, which may be
        neglected by formal planning and policy-making
        procedures, are important for how people move through and
        experience the city; using a digital platform, they can
        be identified by inhabitants (i.e. made visible) and
        brought to the attention of the city council
        decision-makers.
      

      
        Results of Experiment 3 - Online Study
      

      
        The limited time of this experiment (i.e. one week) did
        not allow for deep interaction and extensive
        communication among the participants, their contributions
        consisting mostly in recording and sharing their routes
        through the city. However, there was some dialogue on the
        group website regarding features such as the speed of a
        route and participants' personal knowledge about
        particular places. The possibility of commenting on other
        group members' input (i.e. GPS tracks and photographs) in
        similar ways with other commonly-used social media, e.g.,
        Facebook, proved particularly useful for this. Moreover,
        the collective maps proved useful for visualising all the
        input in one place. Crowdmap, the platform employed to
        create these maps, is particularly suited for localized
        content, e.g., geo-tagged photographs, but less so for
        GPS tracks (Figure 6). This suggested the need for a more
        dynamic platform, which could allow contributors to
        upload both localized and also continuous data points
        (i.e. GPS traces).
      

      
        Figure 6: Localized input (red dots) and static GPS
        layers (routes)
      

      
        The two platforms used in this experiment indicated the
        value of merging the communicative and networking aspects
        of social technology (e.g., Facebook) with the visual
        aspects of maps. This allows bringing conversations
        conducted through social media channels in one place, on
        a map, which makes such conversations locatable and
        easier to relate to. However, while this experiment was
        part of the design process for a platform that could be
        used in planning, feedback from the participants
        indicated that people might actually be more willing to
        use such a tool if it was not targeted specifically, or
        primarily, at urban planning. This concern referred
        particularly to its potential uses as a crowdsourcing
        platform for commercial interests. Instead, what was seen
        to motivate people to use it was the possibility of
        sharing, and finding out about, 'quirky' features of
        routes or spaces in the city (e.g., unusual building
        details, 'secret' gardens or quiet places in the city).
        This could offer a personal interpretation of the city,
        make one's habitual journey more interesting and even
        make it appear shorter when perceived to be long. The
        overall results therefore address the first research
        question and provide valuable findings, which inform the
        'Urban Spacebook' platform concept put forward in the
        next section.
      

      
        THE 'URBAN SPACEBOOK' PLATFORM
      

      
        The three experiments discussed above were conducted as
        part of a co-design approach to devising a participatory
        digital platform, which employed mobility as a
        'conversation starter' for expressing and sharing
        experiences of the city. The first experiment indicated
        the need for increasing awareness of individual habitual
        interactions with the city as a prerequisite to
        communicating such experiences. This was achieved
        'on-the-move', through the lens of the camera, and also
        through the use of collective maps, developed by seeing
        individual mobility traces in the context of others.
        Locative media and collaborative online mapping tools can
        extend this process to a wider audience and enhance
        awareness at a collective level. As illustrated in the
        second experiment, an online collective space offered
        opportunities for enriching one's personal local
        knowledge of the city and it opened up alternative
        possibilities (e.g., routes or uses of space). It also
        allowed for identifying spaces of interest or with unused
        potential from the perspective of their everyday users,
        which can augment the knowledge of city planners.
        Moreover, the last experiment highlighted the value of
        merging the communicative and networking aspects of
        social media with the visual features of maps. This can
        enhance interaction among users so that a collaborative
        process can take place, while making the content of the
        discussions locatable.
      

      
        By alternating between spatial/physical and
        technological/virtual features, and encouraging
        first-hand interactions with urban space, the three
        experiments identified the importance of 'provoking' an
        enhanced awareness of local urban knowledge. This
        highlighted the importance of those urban experiences
        embedded in everyday practice and sometimes taken for
        granted to come to the surface and be expressed. Thus,
        the three experiments indicated the importance of
        complementing technology (e.g., GPS tracking) with
        reflective methods (e.g., written diary) and/or spaces
        for reflection (e.g., collective maps). This approach
        allows individual experiences to be expressed and shared
        among users-and potentially between city inhabitants and
        decision-makers.
      

      
        Based on the results of the three spatial-technological
        experiments, the prototype ICT platform, dubbed Urban
        Spacebook, is discussed here in relation to the
        second research query of this study. As the name
        suggests, Urban Spacebook is conceptualized as an
        interactive map-based platform-essentially a website and
        a mobile app-which merges the communicative and
        networking aspects of social network technology (e.g.,
        Facebook) with visual representations of movement and
        city experiences (e.g., GPS-based maps). At a broad
        level, the concept employs mobility as a starting point
        for discussions about the city and GPS technology as a
        tool that can facilitate a re-mapping of the city from
        the perspective of its inhabitants. The prototype
        consists of an open-source web 2.0 platform (i.e. a
        map-based website and a mobile application) for
        geo-tagging user-generated content. Users can share their
        experiences and connect with others through interactive
        maps that include their uploaded photos and notes (e.g.,
        images, text, sound recordings) plotted along GPS traces
        of their routes. Besides findings from the experiments
        conducted, the website and app features and potential
        uses are also informed by feedback from the participants
        to the experiments, and from DCC planners to whom a
        prototype platform was presented. Each of the two core
        elements of the Urban Spacebook concept are further
        elaborated upon in the two subsections below.
      

      
        Mobile App
      

      
        The mobile app offers improved functionality compared
        with the experiments in two key areas: it allows for the
        provision of location-related information and data
        logging on the move. Drawing on the work in Experiment 2,
        the location-aware feature encourages the user to take a
        detour from his/her usual routes or ways of experiencing
        them, and discover what others may have shared (Figure
        7). As suggested by the participants in Experiment 3,
        this may include 'quirky' features, local uses or
        activities that may be found in the area. This can offer
        an augmented experience of the city, which can break the
        routine of everyday movements and allow users to notice
        features of routes usually taken for granted, as
        discussed in Experiment 1.
      

      
        Moreover, looking at everyday spaces with the eye of a
        tourist (or from the perspective of other residents) can
        enhance one's awareness of the environments people
        inhabit and their familiarity with such places (Gordon
        & Silva, 2011). By becoming more aware of their
        environments through first-hand experiences, users can
        better define existing issues and suggest relevant
        improvements such as through the use of geo-tagged
        photographs and comments. Furthermore, increased
        familiarity with, and attachment to, places in the city
        can motivate efforts to improve them and enhance
        participation in related planning processes (Manzo &
        Perkins, 2006). Rather than promoting 'negative
        objecting' (e.g., FixYourStreet.ie), the mobile app can
        enable a proactive role for those who use it. The
        possibility of proactive engagement was an important
        feature for the planners to whom the prototype was
        presented as it can contribute to a more positive and
        collaborative relationship between them and city
        inhabitants.
      

      
        Figure 7: Location-based suggestions of alternative
        routes and/or places of interest
      

      
        The city council could also use the app to communicate
        with the users 'on-the-move', through a form of
        location-based notifications. By using social media
        instead of surveys, a conversation could take place and
        also expand-not only between the council and the
        individual user, but also amongst other users-in a
        potentially less resource-intensive and more
        comprehensive way than by conducting on-street surveys
        (e.g., Street Conversations). Such discussions would be
        geo-located and time-related, thus allowing the
        contextualisation and documentation of potential issues
        and suggestions. This can make city inhabitants'
        participation more flexible and spontaneous, and offers
        opportunities for transforming their civic engagement
        into an ongoing process, which can enhance current forms
        of participatory planning consultations (presently
        undertaken at discrete moments in the Irish planning
        processes).
      

      
        Map-based Website
      

      
        Building on the findings of Experiment 3, the map-based
        website offers a space where individual users can come
        together through the generation of collective data
        visualisations, interactions and communications among
        users. Besides making visible shared routes (and
        potentially different types of local knowledge regarding
        them), the visual and interactive aspects of the digital
        map website can bring to light shared concerns or ideas,
        and connect users that might not have been able to meet
        or enter a conversation otherwise. This interaction can
        develop into suggestions for improvements that are
        meaningful to them, such as the 'kids'-only garden'
        suggested by some of the participants to Experiment 2
        (Figure 8). While some of these proposals may be dealt
        with by groups of inhabitants, others can be brought to
        the attention of the city council. These may refer to
        spaces, buildings or other urban features that are
        currently outside of formal city plans-yet mediated
        through the map, can make planners aware of their
        importance for the ordinary city users. As noted by the
        planners with whom the prototype was discussed, this
        could offer opportunities for new ideas regarding the
        public realm that might not have occurred to them
        otherwise.
      

      
        Figure 8: Location-related suggestions for improvements
        ('energy points')
      

      
        The visual features of the map-based website also
        represent a way to spatially indicate the outcome of the
        public engagement process and monitor progress. For
        example, an increased concentration of GPS traces could
        show an increased use of a formerly avoided area or
        improved pedestrian links. This was an important feature
        for the DCC Principal City Planner9
        interviewed in relation to the prototype, which he saw as
        a potential way of complementing current quantitative
        metrics with visual representations of 'soft', abstract
        data. The map website also allows the recording and
        documenting of the process through which a proposal has
        emerged, thus improving its transparency-something which
        currently is not possible. The concluding discussion, in
        the section below, addresses the implications of the
        three experiments in Dublin and identifies the
        possibilities raised by the proposed Urban Spacebook
        prototype.
      

      
        DISCUSSION AND CONCLUSIONS
      

      
        This article has discussed how the communication of
        experiences embedded in everyday life practices, such as
        movement through the city, could potentially enhance
        public participation in urban planning. It also described
        a prototype tool-the Urban Spacebook platform- as a
        medium which could facilitate such participation. This
        experimental and co-design approach arguably represent a
        potentially innovative and effective addition to recent
        endeavours to expand the role and means for participation
        of ordinary inhabitants in the planning and development
        of their everyday urban environments.
      

      
        The aim of this work-to understand people's experiences
        of their local urban environments-is not new, as
        illustrated by the renowned work of Kevin Lynch (1960)
        and the more recent developments involving the uses of
        web-based GIS technologies to facilitate the collection
        of location-based experiential knowledge (Kahila &
        Kyttä, 2006, 2009; Kyttä, et al., 2013). The
        Dublin-based research discussed in this paper was
        intended to extend these aims to those everyday
        practices, which are difficult to access, including
        unconscious elements of people's everyday interactions
        with the city (Brown & Spinney, 2010). In order to
        access everyday life experiences of city spaces, our
        study combined spatial and technological aspects with
        qualitative and reflective methods, and undertook this
        process on two levels-the individual; and the collective
        level. The hybrid diary-camera-GPS experiment sought to
        elicit and represent everyday experiences of urban space
        at an individual level. The two subsequent experiments
        investigated possibilities for conducting a similar
        process of digital data collection and spatial
        representation on a broader scale-a collective level. The
        diary study (Experiment 1) indicated the value of
        enhancing awareness of participants' surroundings (e.g.,
        everyday routes) in order to access everyday experiences
        of space. This notion was extended further in the urban
        awareness walks (Experiment 2), which were explored as
        de-constructions of experiential aspects that could be
        transposed into digital features. The alternation between
        physical and virtual features highlighted the need to
        complement technology (e.g., GPS tracking) with
        reflective methods (e.g., written diary) and/or spaces
        for reflection (e.g., collective maps). This allowed
        individual experiences to be expressed and digitally
        shared among users-and potentially between Dublin city
        inhabitants and decision-makers.
      

      
        The experimental co-design process indicated how everyday
        experiences of urban space might be communicated using
        technology. Moreover, the tool put forward, Urban
        Spacebook, offers opportunities for enhancing the
        co-governance of urban spaces which people use in their
        daily lives, by creating a digital arena where they can
        discuss such spaces and their future development with the
        decision-makers. The research employed the notion of
        mobility as a 'conversation starter', which offers a
        common starting point for expressing and sharing
        experiences of the city. When complemented by technology,
        mobility becomes a tool that can facilitate a re-drawing
        of the city from the perspective of its inhabitants-by
        using GPS-tracking, inhabitants can produce
        user-generated maps of the city. While GPS technology has
        already been used in tracing city maps with the help of
        inhabitants (e.g., OpenStreetMaps), this paper suggests a
        new purpose for its use. Sharing mobility experiences and
        drawing city maps can become part of a collaborative
        process between ordinary city inhabitants and city
        decision-makers, aimed at rebalancing power relations and
        at placing inhabitants in a co-productive capacity.
        Rather than using ICTs only to gather or count data,
        technology can become a tool for a collaborative
        production of knowledge for, and about, the city. Beyond
        the present role of data-generators, Urban Spacebook
        offers therefore opportunities for ordinary inhabitants
        to become part of the important process of local
        knowledge production about urban spaces and their future
        development.
      

      
        Thus, the Urban Spacebook encourages a framework for a
        form of urban governance that is based upon a
        collaborative, ongoing and iterative process, as distinct
        from the usual one-time participatory initiatives
        (Jarenko, 2013). This conceptualization is inspired by
        open-source approaches, which place an emphasis on
        collaborative forms of knowledge production rather than
        consumption (Haque, 2007). From this perspective,
        ordinary inhabitants are seen as co-producers of the city
        together with the decision-makers, and not simply as
        passive participants in planning processes or mere
        consumers of services. This suggests that residents can
        become active participants in the development of their
        city, by sharing its quintessential (yet very little
        known) aspects-what city living is about and how it is
        experienced in daily life. Moreover, expanding on the
        notion of GPS-drawing (Wood, 2010), such digital maps can
        become a way of critically engaging inhabitants in the
        development of the city. For example, its visual
        qualities with concentrations of traces and 'energy /
        activity points' clusters can be employed to draw
        attention to those spaces that have been neglected and
        raise awareness of potential solutions, as envisaged and
        needed by their inhabitants and users.
      

      
        In summary, the prototype Urban Spacebook platform
        potentially provides viable opportunities for sharing
        everyday life experiences of urban space and also for
        enhancing the co-governance of such spaces, by creating
        an arena where city inhabitants and city decision-makers
        can come together to discuss and envision possibilities
        for future spatial development. We suggest that future
        work needs to be conducted to develop the platform beyond
        its conceptual stage (outlined here), by potentially
        prototyping it in various urban locations in order to
        compare different contexts and to experiment with
        different types of data; different visualisations; and
        distinct applications such as commercial applications or
        local public initiatives from city governments or
        community groups. Challenges to implementing such ICT
        prototypes are also acknowledged, including issues around
        data privacy and local motivations for initial and
        ongoing participation in urban planning processes. For
        example, GPS data represents a sensitive issue because of
        its potential negative connotations, such as surveillance
        (Crang & Graham, 2007). Participation could also be
        challenging if the platform is perceived as a one-way
        data mining tool, not giving something back to its users;
        or it could be limited to particular groups, thus
        deepening contrasts between city areas and leading to
        biased results. However, based on the findings of the
        experiments conducted in Dublin, it is believed that if
        the platform is carefully designed and offers individuals
        a meaningful exchange for their time and effort these
        challenges could potentially be overcome.
      

      
        Finally, the experimental and co-design approach
        discussed in this paper illustrated how the communication
        of everyday experiences of urban space could enhance
        participation in urban planning. By alternating between
        physical and virtual features, the experiments discussed
        above indicated the need to complement digital
        technologies (e.g., GPS tracking) with physical
        reflective methods (e.g., written diary) and/or spaces
        for reflection (e.g., collective maps). These approaches
        allow individual experiences to be expressed and shared
        among users-and potentially between city inhabitants and
        decision-makers-representing the substance of the
        collaborative approach proposed. By using mobility as a
        conversation starter and GPS technology as a tool,
        ordinary inhabitants can produce user-generated maps of
        the city, which can complement those drawn up by city
        planners. This potentially frames a new form of urban
        governance, which is based on a collaborative, ongoing
        and iterative process, and could expand the role of city
        inhabitants to that of co-producers of the city together
        with the decision-makers. Acknowledging the need for
        deeper cultural and practice changes regarding how public
        participation is implemented in urban planning processes,
        the Urban Spacebook platform embodies the potential for
        enhancing interaction between those who inhabit and those
        who govern cities.
      

      
        ACKNOWLEDGEMENTS
      

      
        I would like to thank the research participants for their
        time and contributions to this study, Dr Niamh Harty and
        Professor Anna Davies (Trinity College Dublin) for their
        support in my work, and the reviewers for their
        invaluable advice and help with this article. Infinite
        thanks also to the Interactivos?'12 workshop
        collaborators: Gabriela Avram (University of Limerick),
        Alessio Chierico (University of Art and Industrial Design
        Linz), Christine Gates (independent artist),
        Eulàlia Guiu (University of Girona) and Kathryn
        Maguire (independent artist); and technical advisors: Tim
        Redfern (independent artist) and Max Kazemzadeh
        (Gallaudet University).
      

      
        This research was part of a Graduate Research Programme
        in Sustainable Development, in conjunction with the award
        of a grant from the Irish Research Council (former
        IRCSET/IRCHSS).
      

      
        ENDNOTES
      

      
        1 A useful discussion regarding the
        differences between the rational, deliberative thinking
        system and the irrational, intuitive and 'auto-pilot'
        system as related to people's decision-making processes
        can be found in the work of psychologist Daniel Kahneman
        (e.g., Kahneman, 2012). In relation to the study reported
        here, this refers to the difference between rational
        considerations such as way-finding and perceptions of
        one's surroundings, and those aspects of everyday
        practices of movement, which are habitually repeated and
        contribute to 'auto-pilot' forms of interaction with the
        city.

        2 The diary participants had been involved in
        the previous research stages of a wider study into
        mobility practices and participatory approaches to urban
        planning (e.g., Baibarac, 2014).

        3 The GPS tracking device used in the diary
        experiment was a Trackstick Mini
        (http://www.trackstick.com/products/mini/intro.html).

        4 The camera model used in the diary
        experiment was a Casio Exilim Hybrid-GPS.

        5 Experiment 2 was conducted during a workshop
        entitled Interactivos?'12, part of "Dublin Hack the City"
        Exhibition. This was organized as an open call by Science
        Gallery, Dublin, together with MediaLab Prado, Madrid
        (http://sciencegallery.com/interactivos).

        6 EveryTrail is a free iPhone and Android app,
        which allows tracing one's route on a map, geo-tagging
        photographs and uploading the GPS files on the user's
        webpage. Users can comment and vote on others' trips and
        photos, create groups and share their trips via Facebook
        and Twitter (http://www.everytrail.com/).

        7 Crowdmap is a ready-to-use online mapping
        platform, which allows users to set up their own projects
        without having to install the platform on a web server
        (https://crowdmap.com/).

        8 The digital prototype was developed with the
        help of Tim Redfern (independent artist) using open
        source code-OpenStreetMap and Leaflet, among others,
        during the Interactivos?'12 workshop in June / July 2012.
        The website was populated with the data collected by the
        participants using EveryTrail.

        9 The DCC Principal City Planner has overall
        responsibility for strategic / forward planning and
        development management in the city, and has introduced a
        sustainability framework as part of the current
        Development Plan, based on Natural Step principles. The
        City Planner was interviewed by the author in January
        2013 in relation to the research reported here.
      

      
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