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Journal of Education, Teaching, and Learning  

Volume 7 Number 1 March 2022. Page 108-120 

p-ISSN: 2477-5924 e-ISSN: 2477-8478 

 

108 

 
Journal of Education, Teaching, and Learning is licensed under  

A Creative Commons Attribution-NonCommercial 4.0 International License. 

 

THE DEVELOPMENT OF INTERACTIVE LEARNING MULTIMEDIA BASED ON 

THE WEBSITE FOR MATHEMATICS’ SUBJECT IN JUNIOR HIGH SCHOOL  

Irmawan1), Aloysius Mering2), Indri Astuti3) 

1) UNTAN, Pontianak, Indonesia 

E-mail: irmawan88@student.untan.ac.id 
2) UNTAN, Pontianak, Indonesia 

E-mail: aloysiusmering@fkip.untan.ac.id 
3) UNTAN, Pontianak, Indonesia 

E-mail: indribk91@yahoo.com 

 

 

Abstract. This research aims to develop interactive learning media based on the website for mathematics subjects in 
junior high school. The research and development (R&D) method was applied to this research to achieve that goal and 

the model used is ADDIE. ADDIE model consists of five phases: (1) Analyze, (2) Design, (3) Develop, (4) Implement, 

and (5) Evaluate. The research was conducted in grade 8 students of SMPS Kristen Makedonia Ngabang with 27 

participants and six people for a validity test based on media design experts, media experts, and mathematics content 

experts. Questionnaire instruments and attitude scales were used to analyze the quantitative and qualitative data. Overall, 

according to the data analysis (with the frequency range of 1 to 5), it is found that the media design has met very valid 

criteria with an average value of 4,76. Nonetheless, the analysis result of empirical assessment for individual, small 

group, and field try procedures for 27 students in SMPS Kristen Makedonia (Makedonia Junior High School) Ngabang 

grade 8 expressed that the students are very happy to use interactive learning multimedia based on the website with an 

average value of 6,25 with the frequency range of 1 to 7. Furthermore, according to the result of the effectiveness 

attitude questionnaire towards media and the pre-treatment and post-treatment analysis that involved 30 students, there 

was a significant difference as , ( ). Therefore, the interactive learning multimedia based on 

the website for mathematics subjects in junior high school can be implemented for mathematics-related topics in junior 

high school. 

Keywords: Learning Multimedia; Interactive Learning; Based on the Website 

 

 

I. INTRODUCTION 

Mathematics is one of the important fields of study in 

education. It is proven that mathematics learning is carried 

out at all levels of education. In learning mathematics, 

students are trained continuously to be able to solve 

problems of everyday life. The mathematical abilities that 

are trained include the ability to count, think critically, 

carefully, logically, and thoroughly. Hence, Mathematics 

learning is one of the subjects that needs more attention to 

improve its quality. Students find mathematics very difficult 

and a frightening specter (Siregar, 2017; Fahrudin, Zuliana, 

& Bintoro, 2018). Mathematics which is considered a 

difficult and unpleasant subject become the main reason that 

directs the students’ attitude who are lazy, avoid and do not 

want to learn mathematics. The students’ attitude describes 

that they do not like mathematics. 

Based on the data of the 2020/2021 New Student 

Admissions (PPDB) math test scores of SMPS Kristen 

Makedonia Ngabang (Makedonia Junior High School) 

showed the average basic numeracy score for students on the 

alumni path was 37.28, the regular path was 57.53, and the 

roadshow path was 19.12. The average of all scores from all 

paths was 37.97. Meanwhile, the average score of students 

who are selected and accepted at SMPS Kristen Makedonia 

Ngabang, and currently are in 8 grades, was 48.96. The 

scope of the basic arithmetic test questions in PPDB only 

includes addition, subtraction, multiplication, and division. 

Therefore, it can be concluded that students’ numeracy skill 

is still in the low level.  

A simple survey conducted on March 12, 2021, showed 

that the learning outcomes of 8 grade students were directly 

proportional to the response of happy attitudes towards 

mathematics. That means, students who have a happy 

attitude towards mathematics have good learning outcomes, 

http://creativecommons.org/licenses/by-nc/4.0/
mailto:irmawan88@student.untan.ac.id
mailto:aloysiusmering@fkip.untan.ac.id
mailto:indribk91@yahoo.com


Journal of Education, Teaching, and Learning  

Volume 7 Number 1 March 2022. Page 108-120 

p-ISSN: 2477-5924 e-ISSN: 2477-8478 

 

109 

and conversely, poor learning outcomes show a displeased 

attitude towards mathematics. Attitude is very important in 

the world of education. Students' attitudes are predictors to 

predict success in learning (Gbore, 2013). According to 

Susilo & Agustin (2015), there is an influence between 

attitudes towards mathematics and mathematics learning 

outcomes in junior high school. If students' attitudes towards 

mathematics are high, then students' mathematics learning 

outcomes are high and if students' attitudes toward 

mathematics are low, then students' mathematics learning 

outcomes are low. Likewise, Hartanti's findings (2015), that 

groups of students who have positive attitudes towards 

mathematics have higher mathematics learning outcomes 

than groups of students who have negative attitudes towards 

mathematics. Therefore, attitudes towards mathematics will 

greatly determine the learning outcomes of mathematics. In 

line with the problem of students’ attitudes who do not like 

learning mathematics affect student learning outcomes, it is 

necessary to have multimedia learning innovations for 

teachers in having learning activity. 

In terms of social psychology, according to Lahey (2012, 

p.538), attitudes as evaluations that predispose us to act and 

feel in certain ways. That is, attitude as an evaluation that 

influences a person to act and feel in a certain way. The 

attitude that is generated is also influenced by past 

experiences, present situations, and expectations in the 

future. Attitudes can be formed for the occurrence of desired 

behavior or actions (Asrul, Ananda, & Rosnita, 2014). The 

attitude structure has three main components that support 

each other, namely cognitive-beliefs, emotional-feelings 

(affective), and dispositions in conative behavior 

(dispositions to behave) (Lahey, 2012; Azwar, 2016). Also 

emphasized by Azwar (2016), this is because attitudes have 

components of trust, feelings and tendencies to behave 

(Lahey, 2007). 

Educational innovation is really important and need to be 

constructed by the teacher. Therefore, it is very important for 

teachers to be able to develop interactive multimedia 

learning. According to Garrand (2006, p.5), multimedia is a 

combination of many media into a single work where media-

altering interactivity and linking are made possible to the 

user via the computer. According to Wibawanto (2019, 

p.1.27), online learning is a teaching and learning process in 

which teaching materials are available and accessible via 

computers connected to the network and the process is 

mostly managed through a network. Futhermore, based on 

Rusman (2018), website-based learning is a learning activity 

that utilizes web page media (website) which can be 

accessed via the internet network. Website-based learning or 

web-based learning is one of the applications of electronic 

learning (e-learning). The benefits and advantages of using 

interactive multimedia in learning include: more, innovative 

and interactive learning systems, able to combine text, 

images, audio, music, animated images or videos in one unit 

to achieve learning objectives, increase student motivation 

during the learning process, able to visualize material that 

has been difficult to explain only with conventional 

explanations or teaching aids, and to train students who are 

more independent in acquiring knowledge (Meyer, 2009; 

Silaban & Tanjung, 2015; Munir, 2015). Furthermore, Munir 

(2015) also provides reasons that make learning to be 

supported by interactive multimedia, namely the message 

conveyed by the material feels real, can stimulate various 

senses so that interaction occurs between the senses, 

visualization of material in multimedia components is easier 

for students to catch, the learning process is more practical. 

and controllable, and save time, cost and energy.  

The development of this multimedia contains the 

Pythagorean theorem material. The Pythagorean theorem is 

one of the materials from the 2013 curriculum of 

mathematics taught in grade 8 of junior high school. The 

Pythagorean theorem is an abstract teaching material that 

requires tools or multimedia. The material for the 

Pythagorean theorem has sub-materials, namely, the truth of 

the Pythagorean theorem, identification of Pythagorean 

triples, sides of right and isosceles triangles, triangles with 

special angles, and solving real problems in the Pythagorean 

theorem. This material is in accordance with (a) the 

characteristics of the multimedia developed, (b) the learning 

time of the material according to the time of the study, (c) 

the willingness of mathematics teachers to be involved as 

research participants, and (d) the multimedia required for 

learning the Pythagorean theorem is not yet available. The 

material selection procedure is carried out through (a) needs 

analysis with interviews and documentary studies on the 

2013 curriculum, (b) the feasibility of the material to be 

translated into multimedia. Thus, it can be explained the 

relationship between the characteristics of multimedia, the 

benefits of multimedia, and learning materials. 

Research on the development of interactive learning 

multimedia based on website has been conducted by several 

researchers. The results of research on the development of 

learning media based on website, Rhomdani (2017), found 

that website-based learning media are very practical and 

interactive to be used as learning media. It is also reinforced 

by the findings of Oktaria, Zulkardi, & Somakim (2013) that 

the use of websites can increase students' interest in learning 

mathematics. Likewise, the findings from Setyadi & Qohar 

(2017) which show that website-based learning media 

receive a positive response from every aspect that is assessed 

so that students are motivated in learning. Therefore, the use 

of website-based learning media is more likely to increase 

interest in learning, mathematical abilities, and student 

learning outcomes. 

Previous relevant research using a general design website 

was limited to delivering material content that was difficult 

to change the framework and did not yet have interactive 

features to accommodate the activities of teachers and 

students. When compared with previous research, this study 

has several differences. The development of this website 

offers several features that did not exist before, namely 

having a material bank, question bank, grade list, and guided 

activities that can be designed by teachers. The next feature 

is an interactive website that offers interactive feedback 

given by students and teachers in the comments column for 

each material that is launched. So that the development of 



Journal of Education, Teaching, and Learning  

Volume 7 Number 1 March 2022. Page 108-120 

p-ISSN: 2477-5924 e-ISSN: 2477-8478 

 

110 

this interactive learning multimedia website is expected to 

offer a more complete learning environment. 

Based on previous problems and research, this study aims 

to develop an interactive multimedia learning based on 

website for junior high school mathematics subjects. This 

research is very important to do so that students can be 

enthusiastic, like, and easily get learning resources for 

mathematics, especially the Pythagorean theorem material. 

 

II. METHODS 

This research was conducted at SMPS Kristen Makedonia, 

Ngabang, Landak Regency, West Kalimantan, from April 

12th to May 31st, 2021. The participants of this study 

consisted of one teacher as a researcher companion and 

eighth grade students of the SMPS Kristen Makedonia 

Ngabang.  

The research method used is The Research and 

Development Method (R&D). ADDIE model was used in 

developing interactive multimedia learning based on website 

through 5 phases. According to Branch (2009), the phases of 

ADDIE development are described in detail as follows: 

Analysis Phase: 

In this analysis phase, the researcher collects the required 

data before developing a website-based interactive 

multimedia learning. It is important to know the main 

problems faced by teachers and students in learning 

mathematics in junior high school. The analysis phase is a 

very important phase to do. The analysis phase must contain 

literature study (literature review, curriculum review, and 

relevant research), instructional analysis, and analysis of 

student characteristics. The three stages of the analysis must 

contain validating the real and ideal performance gap, 

knowing the number of students in the study (number of 

students), knowing the location of the research subject 

(location of students), knowing the data on the distribution 

of student abilities or research subjects (experience/Skills 

levels-Skills that impact potential), knowing the content of 

the curriculum, knowing the technology that can be used 

(technology resources), and knowing the facilities owned by 

students and schools (instructional facilities). 

 

Design Phase: 

At the design phase there are stages of planning and 

product design. Planning activities include plans to develop 

research and formulate learning objectives. At the design 

phase by compiling the initial product concept of interactive 

web-based learning multimedia on the Pythagoras theorem 

material. The initial product concept design of website-based 

interactive multimedia learning begins with the initial 

concept of storyboards, product interfaces, and is designed to 

be a visual prototype or conceptual product. This initial 

product concept design is ready to enter the initial product 

development phase which will be validated by experts. 

 

Development Phase: 

The development phase starts from the initial product 

creation, expert review and revision, as well as three trial 

stages (conduct a pilot test) accompanied by revisions to 

produce the final product. Some of the details of the steps 

carried out include: 

Initial Product Development. At the development phase, 

what is done is to realize the web-based interactive learning 

multimedia product design that has been designed in the 

previous phase so that at this phase it produces an initial 

product. 

Expert Review. Expert validation is carried out to 

determine the feasibility of the interactive learning 

multimedia concept that has been prepared. Validation 

involves several professional and experienced experts who 

can validate the materials, media, and product designs 

developed. 

Revision and Initial Product. After having expert 

validation, revisions are made based on expert input. The 

results of the revision become the initial product 

accompanied by instructions for using website-based 

interactive multimedia learning. This stage is done to make 

the product better and feasible to be applied in the individual 

trial stage (one to one trial). 

One-to-one Trial. Individual trials were conducted on 1 

(one) student with average ability. This trial is to obtain an 

initial reaction from the use of products that have been 

revised from expert validation tests. 

Revision of one-to-one Trial. After conducting individual 

trials, the initial product was revised. Product improvement 

is carried out by considering input from individual trial 

students. 

Small Group Trial. Small group/class trials were 

conducted on 6 (six) students. This trial is more complex in 

terms of input given by students from the experience of 

using the initial product. 

Revision of Small Group Trial. After conducting a small 

group/class trial, the product was revised again. Product 

improvement is carried out by considering input from small 

group trial students. 

Field Try. Field trials/large classes were conducted on 20 

students. This trial is more extensive and the inputs given by 

students from the experience of using the initial product are 

very important to produce the final product. 

Revision of Field Try. After conducting field trials/large 

classes, the product was revised again. Product improvement 

is carried out by considering input from large group trial 

students to produce a website-based multimedia learning 

final product. 

The Final Product. The researcher made revisions and 

improvements from every input from students during the 

trial, until the final product of interactive multimedia 

learning based on the website was obtained for junior high 

school mathematics subjects. 

 

Implementation Phase: 

In this phase, the main thing that need to be done is to 

prepare the teacher and students in using web-based 

interactive learning multimedia products. 



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Volume 7 Number 1 March 2022. Page 108-120 

p-ISSN: 2477-5924 e-ISSN: 2477-8478 

 

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Prepare The Teacher. Teacher is trained to be able to use 

website-based interactive multimedia learning as teaching 

materials. 

Prepare The Students. Students are trained to be able to 

use website-based interactive multimedia learning as 

teaching materials. 

 

Evaluation Phase: 

The evaluation in this study focuses more on whether 

product development can have good effectiveness for 

teachers and students in learning. To find out the 

effectiveness of multimedia, students received an initial 

attitude questionnaire (cognitive) and pretest questions 

before using multimedia, treatment of the use of website-

based interactive multimedia learning final products, and 

then a final attitude questionnaire (affective-conative) and 

posttest questions after using multimedia (both before and 

after using multimedia). after implementation). This phase is 

carried out on 30 students. The results of the attitude 

measurement data were calculated for the total average and 

the attitude norm scale while the results of the pretest and 

posttest scores were carried out by a t-test to determine the 

difference before and after the use of interactive multimedia 

learning web-based learning. 

 

Data collecting techniques. This research used three data 

collecting techniques such as interviews, questionnaires, and 

written tests. In this study, the data collection tools were 

interview guidance, question items/questionnaire statements, 

and test questions. Descriptive qualitative data analysis and 

quantitative analysis is used in this study. 

Expert validation questionnaire. Qualitative descriptive 

data is used by the researcher to show the data analysis of 

expert validation results in using website-based interactive 

multimedia learning. The data is presented by tables and 

graphs. The criteria for the validity of the material, media, 

and design are as follows: 

 

Table 1. Likert Scale 

No Criteria Score 

1 Excellent 5 

2 Good 4 

3 Average 3 

4 Poor 2 

5 Very Poor 1 

Here is the formula to calculate the average score; 

 

    

(1) 

Where; 

      = Average Score 

 = Total Score  

N      = Total participants  

 

To find the interval range between categories Widoyoko 

(2018) using the procedure in (Mering, 2020):  

 

(2) 

 

Where; 
Highest Score = 5 

Lowest Score = 1 

Total Class = 4 (criteria) 
 

The interval range is , thus the categories 

obtained are: 1.0 – 2 = “Invalid”, 2.1 – 3.0 = “Less valid”, 3, 

1 – 4.0 = “Valid”, and 4.1 – 5.0 = “Very Valid”. To make it 

easier to use the validity criteria, it can be seen in table 2 

below. 

Table 2 Multimedia validity criteria 

No Criteria Score 

1. Very Valid 4,1 – 5,0 

2. Valid 3,1 – 4,0 

3. Less Valid 2,1 – 3,0 

4. Invalid 1,0 – 2,0 

 

Differential semantics of attitude questionnaire. An 

attitude statement item towards multimedia is used to 

measure students' attitudes towards the use of website-based 

interactive multimedia learning using. The measurement 

scale uses a semantic differential technique. Negative 

(unfavorable) adjectives are on the left and positive 

(favorable) adjectives are on the right (Azwar, 2016, p.172; 

Periantalo, Fadzlul, & Saputra, 2014). The following format 

is the differential semantic scaling of two opposite adjectives: 

 
If a scale contains k items, then the individual scores will 

move between (1 × k = k) to (7 × k = 7k). The closer the 

score to 7k, the individual's score can be interpreted as more 

positive or more favorable. Conversely, the closer the score 

to k, the more negative or unfavorable the attitude is. If the 

individual score is around 4k, then the intensity is low and 

indicates that the respondent is neutral (Azwar, 2016, p.174). 

To assist in the scaling, intervals between categories of 

Widoyoko (2018) can also be made using the procedure (in 

Mering, 2020) from the attitude norms obtained from the 

respondents. This is the formula to get the interval distance 

is , thus the categories are obtained: 1.0 – 

2.5 = “Unhappy”, 2.6 – 4.0 = “Less Happy”, 4.1 – 5.5 = 

“Happy”, and 5.6 – 7.0 = “Very Happy”. To make it easier 

to use the validity criteria, it can be seen in table 3 below; 

 

Table 3 Student Attitude Norms 

No Kriteria Penilaian Skor 

1. Very Happy 5,6 – 7,0 

2. Happy 4,1 – 5,5 

3. Less Happy 2,6 – 4,0 

4. Unhappy 1,0 – 2,5 

 

One group pretest – posttest design. To find out how 

much influence of the use of interactive multimedia, the 

researcher design one group before and after the use of 

website-based interactive multimedia. The pretest was 

conducted before the treatment on using the multimedia. 

While a posttest was carried out after the treatment on using 

interactive multimedia learning based on the website. The 



Journal of Education, Teaching, and Learning  

Volume 7 Number 1 March 2022. Page 108-120 

p-ISSN: 2477-5924 e-ISSN: 2477-8478 

 

112 

following is the one group pretest-posttest design scheme 

(Sugiyono, 2016): 

 

   Pretest   Treatment   Posttest  (3) 

                  
Where:  
X = Treatment 

O1= Pretest conducted before treatment 

O2= Posttest conducted after treatment 
 

T-test. The t-test was conducted to test the differences in 

the average of the two samples obtained from the learning 

outcomes before being given treatment and learning 

outcomes after being given treatment. The t-test conducted 

for the sample correlated with a small study subject (n≥30) 

so that the data were single or not grouped. Here are the 

steps in using t-test; (1) T-test was conducted on a sample of 

30 participants; (2) Microsoft Excel is used to calculate the 

data; (3) The error rate used is 5% (0.05) or 95% confidence 

level (0.95); (4) Provide conclusions on the results of the t-

test. From the results of the comparison of learning 

outcomes before treatment (pretest) and after being 

treatment (posttest), it was concluded whether interactive 

multimedia learning website-based for junior high school 

mathematics subjects had an influence on the learning 

process. 

Hypothesis; 

 

 
With the provision that if  then H0 is rejected, it 

means that there are differences in student learning outcomes 

before and after using website-based interactive multimedia 

learning, and vice versa if  then H0 is accepted. 

For the t0 test, it can be calculated using the following 

formulation (Mering, 2020, p.90): 

 

(4) 

 

The above formulation can be assisted by the following 

formulation: 

 

(5) 

 

(6) 

 

 

(7) 

 

Where; 

 = observation t value 

 = total data 

 = score difference  

= mean initial attitude score before multimedia is used 

 = mean final attitude score after multimedia is used 

 = mean D 

 = error of measurement standard 

= deviation standard D (score difference  
 

III. RESULT AND DISCUSSION 

Result 

Analysis Phase. The findings of the literature review show 

that Mathematics is one of the subjects that students do not 

like. Therefore, the students tend to have low learning 

outcomes. In other words, the group of students who had a 

positive attitude towards mathematics had higher learning 

outcomes than the group of students who had a negative 

attitude towards mathematics. 2013 Curriculum is 

implemented in SMPS Kristen Makedonia Ngabang. 

Pythagorean Theorem is one of the topics that is taught in 

even semester of grade 8. The Minimum Completeness 

Criteria (KKM) is 62 which is applied for all subject in 

grade 8 including for Mathematics Subject. The 

development of interactive web-based learning multimedia 

was developed for Pythagorean Theorem topics which based 

on the 2013 Curriculum. Field findings also show that 8 

grade students age 12-13 years old. Most of the student are 

discipline, and independent since they live in boarding 

school model. During the Covid-19 Pandemic, students tend 

to access internet by their smartphone since having online 

class and they enjoy it. Moreover, the researcher found that 

average score for the Mathematics Even Mid-Term Test of 

Grade 8 students is 53 (with a range of 0-100) and the 

average score for the Mathematic final Even Semester test is 

57 (with a range of 0-100). The total students of grade 8 are 

57.  There are 86% students (46 people) who are able to 

have online class while the rest of 14% students (8 people) 

are having the class by module. The learning method used 

by the teacher is lecturing, discussion and group activity. 

Online class is carried out by some platform such as google 

classroom, google meet, and google form. To support the 

process of online learning, SMPS Kristen Makedonia 

provide laptop/computer and internet network. Thus, the 

students do not have internet access from their home, can be 

invited to come to the school in order to join the online class. 

Design Phase. In this phase, the researcher concern to 

design the lesson plan, Pythagorean Theorem materials, and 

set the learning objective that need to be achieve by the 

students through the use interactive learning multimedia 

based on the website. The materials are designed based on 

the Pythagorean Theorem topics in even semester of 8 grade. 

Blended learning is applied to carried out this material. The 

media used is the internet with web page access 

https://matematikaku.com/ , the allocation of learning time is 

two meetings with the duration of each meeting 3 x 40 

minutes. The students are given 25 questions in the form of 

multiple choice in order to measure their ability. The initial 

product concept design stage is done by creating a website-

based interactive multimedia learning landscape storyboard. 

The general and specific views are as follows: 

 

 

 

 

 

 

 

https://matematikaku.com/


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113 

 

 

 
Picture 1 General product section Storyboard display 

 

 

 

 

 

 

 

 

 

 
Picture 2 Custom product section Storyboard display 

 

Development Phase. The development phase is started by 

creating the initial product, expert review and revision, three 

trial stages (conduct a pilot test) and revisions to produce the 

final product. Here are some of the details of the 

development results stage (product display): 

 
Picture 3 Main page display image 

 
Picture 4 Teacher’s page view image 

 
Picture 5 Students’ page view image 

 

Expert Review. The involved experts consist of 6 people 

who are experts in the field of contents, learning media and 

learning design. Validation of the product is performed on 

April, 26th 2021 until May, 5th 2021. The validation results 

are shown in the following table; 

Table 4 The validation result from expert on content 

No Aspect of 

Assessment 

No Indicator Ai 

A Feasibility of 

content 

1 Suitability of basic 

competencies 

4.83 

2 Material accuracy 4.93 

3 Encourage curiosity 4.84 

B Feasibility of 

Presentation 

4 Presentation technique 4.67 

5 Presentation support 4.92 

6 Learning presentation 4.75 

C Feasibility of 

Contextual 

7 Contextual nature 4.17 

8 Contextual component 4.42 

Average of content validation 4.68 

 

Where: 
Ai = Average expert validation score 

 

The result of validation from expert on content shows that 

Pythagorean Theorem topics in the interactive multimedia 

based on website is “very valid”. The revision is performed 

based on the inputs given by the experts. 

Table 5 The validation result from expert on media 

No Aspect No Indicator Ai 

A Feasibility of 

usability 
1 

Easy of accessing the 

website address  
4.92 

2 
Easy of use of the 

website menu 
4.92 

3 
Efficiency of using 

website 
4.92 

4 
Website content 

updating 
4.33 

B Feasibility of 

functionality 
5 

Using the menu before 

logging in 
4.89 

6 Use of home menu 5.00 

7 Use of menu about 5.00 

8 
Use of log in & log out 

menu 
5.00 

9 Use of L I N K menu 5.00 

10 Use of dashboard menu 5.00 

11 
Use of admin mode 

menu 
4.91 

12 
Use of the material 

menu after logging in 
5.00 

13 

Use of material bank 

menus and material title 

hyperlinks 

5.00 

14 
Using the question bank 

menu 
5.00 

15 
Use of the add material 

menu 
4.97 

16 
Use the menu add 

questions 
4.93 

17 
Use the add activity 

menu 
5.00 

18 
Use of the list activity 

menu 
5.00 

19 Use of value list menu 5.00 

20 Using the settings menu 4.92 



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21 Using the search menu 4.83 

C Feasibility of 

visuality 

22 Communication 4.67 

23 
Simplicity and 

attractiveness 
4.33 

24 Visual Quality 4.17 

25 Use of mobile media 4.50 

26 Use of audio 4.50 

27 Use of layout 4.75 

Average of media validation 4.85 

 

Where: 
Ai = Average expert validation score 

  

The result of media validation shows that interactive 

learning multimedia based on website is “very valid”. The 

revision is performed based on the inputs given by the 

experts. 

Table 6 The validation result from expert on learning design 

No Aspect No Indicator Ai 

A Feasibility of 

Characteristic 
1 

The suitability of 

learning theory in 

interactive learning 

multimedia  

4.83 

2 Learning objectives 5.00 

3 

Multimedia learning 

has an impact on 

increasing interest in 

learning in the 

classroom 

5.00 

4 Interactive system  4.83 

5 
Specific ways of 

learning 
4.33 

B Feasibility of 

learning 

activity design 

6 
Preliminary activity 

plan 
4.83 

7 Core activity plan 4.83 

8 Closing activity plan 4.83 

C Feasibility 

Stages of 

multimedia 

learning 

9 

Systematics of 

interactive learning 

multimedia 

4.33 

10 

Continuity of material 

and sample questions 

for students 

4.83 

11 

Continuity of sample 

questions and practice 

questions for students 

4.83 

12 

Continuity of each 

stage of learning 

activities 

5.00 

D Feasibility 

Assumed 

implementation 

of the design 

13 
Easy of concept 

application  
4.67 

14 
Interactive learning 

multimedia efficiency 
4.67 

15 

Improve the attitude of 

happy learning 

mathematics 

4.67 

16 

Improving 

mathematical ability 

can be seen from 

4.00 

learning outcomes 

E Feasibility of 

Assessment 

strategy 

17 
Assessment aspect 

relationship 
5.00 

18 
Assessment of 

theoretical material  
4.83 

Average of learning design validation 4.74 

 

Where; 
Ai = Average expert validation score 

 

The result of validation from expert on learning design 

shows that the interactive multimedia based on website for 

Mathematic subject in junior high school is “very valid”. 

The revision is performed based on the inputs given by the 

experts 

 

Initial Product Trial  

The Result of Individual Trial (one to one trial) and 

Revision. Individual trial (one to one trial) is conducted after 

revision done agree with the inputs given by the expert. The 

implementation of the interactive multimedia based on 

website for individual trial is done on May, 17th – 18th 2021. 

It is implemented to a student with average Mathematics 

ability. The following are the result of individual trial (one-

to-one trial): 

Table 7 The Result of one-to-one trial 

No 

Attitude 

Object 

Component 

Average Total Attitude Score 
Aver

age Cognitive Affective Conative 

1. Multimedia 

function 
5.50 5.75 6.33 5.68 

2. Easy of use of 

multimedia 
7.00 6.25 6.67 6.64 

3. Multimedia 

content 
6.25 6.71 6.38 6.45 

4. Multimedia 

display 
6.50 6.25 6.75 6.50 

Average 6.31 6.24 6.53  

Average Score 6.36 

 

 From the table above, it can be concluded that students 

show very happy attitude toward the use of interactive 

multimedia based on website for Mathematics subject in 

learning Pythagorean Theorem. The inputs given in 

individual trial are used for product improvement that will 

be applied in small group trial. 

 

Table 8 The Result of Small Group Trial 

No 

Attitude 

Object 

Component 

Average Total Attitude Score 
Aver

age Cognitive Affective Conative 

1. Multimedia 

function 
6.08 6.25 6.22 6.18 

2. Easy of use of 

multimedia 
6.50 6.50 6.50 6.50 

3. Multimedia 

content 
6.25 6.50 6.54 6.43 

4. Multimedia 

display 
6.58 6.58 6.58 6.58 

Average 6.35 6.46 6.46  

Average Score 6.42 

 



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115 

The result of small group trial shows very happy attitude 

toward the use of interactive multimedia based on website 

for Mathematics subject in learning Pythagorean Theorem. 

The inputs given in small group trial are used for product 

improvement that will be applied in field try. 

 

Table 9 The Result of Field Try 

No 

Attitude 

Object 

Component 

Average Total Attitude Score 
Aver

age Cognitive Affective Conative 

1. Multimedia 

function 
5.15 5.58 5.63 5.45 

2. Easy of use of 

multimedia 
5.83 6.04 6.18 6.02 

3. Multimedia 

content 
5.61 6.22 6.13 5.99 

4. Multimedia 

display 
5.80 6.05 6.19 6.01 

Average 5.60 5.97 6.03  

Average Score 5.87 

 

Based on the result of field try, it can be concluded that 

students show very happy attitude toward the use of 

interactive multimedia based on website for Mathematics 

subject in learning Pythagorean Theorem. The product 

improvement is done based on the inputs given in try field. It 

will become the final product of interactive multimedia 

based on website for Mathematics subject in Junior High 

School. The following are the profile of the final product; 

 
 

Picture 6 General display on the website before log in 

 

This page contains; General Materials, Electronic Book, 

Games, Scientist History, Home, About, Contact, Login. 

 
Picture 7 Page view for teachers after logging in. 

 

This page contains; Home Mode Admin (Teacher, 

Student, Grades), Teaching Materials (Material Bank, 

Question Bank, Activity List, PDF List), Grade List, 

Controls (General, Game, History, About, Contact), Settings, 

Link, About, Contact, and Exit (log out). 

 
Picture 8 Page view for students after logging in. 

 

This page contains; Home, Content, Join, Activity, Grades, 

Settings, Links, About, Contacts, and Logout (log in). 

 

Implementation Phase. At this phase, the final product 

that has gone through expert validation, individual trials, 

small group trials, and large group trials can be implemented. 

In implementation, preparing teachers and students is the 

main thing in using interactive learning multimedia based on 

website products. (1) Prepare the teacher. Teachers are 

trained to be able to use interactive learning multimedia 

based on website as teaching materials. The teacher training 

implementation plan are designed with four components, 

such as identification, tools and materials, time allocation 

(training schedule, duration: 3 hours), and training 

implementation. (2) Prepare the student. Students are 

trained to use interactive learning multimedia based on 

website product as well as the implementation of 

Pythagorean theorem learning material. The preparation of 

students is conducted by designing two lesson plans (RPP) 

which take duration of 4 x 40 minutes each meeting. 

 

Evaluation Phase. At the evaluation phase, each phase of 

analysis, design, development, and implementation of the 

ADDIE model has been done simultaneously. The results of 

the evaluation carried out at each phase will improve the 

quality of development to the next phase. Thus, the results of 

the final evaluation in this study focus more on the results of 

effectiveness after using this product. The results of the 

effectiveness can be seen in detail in the results of the 

effectiveness test. 

Multimedia Effectiveness 

The results of measuring student attitudes. The 

differential semantic measurement scale was used to 

measure students' attitudes before and after learning. This 

attitude measurement was carried out on May, 24th -25th 

2021 at SMPS Kristen Makedonia, Ngabang. This 

measurement was carried out on 30 students in grade 8. The 

results of measuring student attitudes are as follows: 

Table 10 The Result of Student Attitudes 

No 

Attitude 

Object 

Component 

Average Total Attitude Score 
Aver

age Cognitive Affective Conative 

1. Multimedia 

function 
5.83 6.20 6.10 6.04 

2. Easy of use of 

multimedia 
6.18 6.22 6.31 6.24 



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116 

3. Multimedia 

content 
6.33 6.40 6.38 6.37 

4. Multimedia 

display 
6.38 6.34 6.29 6.34 

Average 6.18 6.29 6.27  

Average Total Score 6.25 

 

The measurement result of attitudes towards the 

implementation of the final product shows that students are 

very happy to use interactive multimedia learning based on 

websites for learning mathematics subject in Pythagorean 

theorem materials. 

 

The results of measuring student learning outcomes. The 

acquisition of student learning outcomes is only measured 

from the cognitive aspect (knowledge). Learning outcomes 

are divided into two stages, namely pretest and posttest. This 

pretest stage is carried out by giving 25 multiple choice 

questions to 30 students of SMPS Kristen Makedonia 8 

grade through the google form feature. Students are given 90 

minutes to do it. Likewise with the posttest stage which is 

given to the same student with 90 minutes as well. The 

learning outcomes for the pretest and posttest are as follows: 

 
Picture 9 pretest and posttest result 

 

T-test analysis is conducted to find out the difference of 

students' learning outcomes after the pretest and posttest. 

The t-test calculations are as follows: 

t-Test: Paired Two Sample for Means 

   

  Variable 1 Variable 2 

Mean 43.33333 75.33333 

Variance 554.023 224.092 

Observations 30 30 

Pearson 

Correlation 0.347876  
Hypothesized Mean 

Difference 0  

df 29  

t Stat -7.59208  
 

With df 29 (degrees of freedom = N – 1 or 30 – 1 = 29) 

and the error rate used is 5% (0.05) or 95% confidence level 

(0.95), it is obtained ttable = 2.045. It is known that to=-7.60 

or 7.60 and ttable=2.045, then to>ttable. With the provision that 

if to≥ttable then H0 is rejected, it means that there is a 

significant difference in student learning outcomes before 

and after the use of website-based interactive multimedia 

learning. 

 

Discussion 

The findings of the literature review show that 

Mathematics is one of the subjects that students do not like. 

Therefore, the students tend to have low learning outcomes. 

In other words, groups of students who have positive 

attitudes towards mathematics have higher mathematics 

learning outcomes than groups of students who have 

negative attitudes towards mathematics (Hartanti, 2015; 

Susilo & Agustin, 2015). Students find mathematics very 

difficult and a frightening specter (Siregar, 2017; Fahrudin, 

Zuliana, & Bintoro, 2018). Students are lazy, avoid, and do 

not want to learn mathematics because mathematics is 

considered difficult and unpleasant. The situation described 

above shows that the attitude of students does not like 

mathematics. 

In a relevant research study, it was found the results of 

research on the development of website-based learning 

media by Rhomdani (2017), this study found that website-

based learning media are very practical and interactive to be 

used as learning media. Moreover, the results of research 

from Persada (2017), this study found that website-based 

learning can improve student learning outcomes. It is also 

reinforced by the findings of Oktaria, Zulkardi, & Somakim 

(2013) that the use of websites can increase students' interest 

in learning mathematics. Futhermore, the findings from 

Setyadi & Qohar (2017) which show that website-based 

learning media receive a positive response from every aspect 

that is assessed so that students are motivated in learning. 

Therefore, the use of website-based learning media is more 

likely to increase interest in learning, mathematical abilities, 

and student learning outcomes. The researcher also found 

that research that had been done previously using the 

website only had a general appearance such as learning 

materials and information presented on the website. To 

produce products that have renewable elements, this research 

provides several features that did not exist before, namely 

having a material bank, question bank, list of values, and 

guided activities that can be designed by teachers. The next 

feature is an interactive website that offers interactive 

feedback given by students and teachers in the comments 

column for each material that is launched. 

To design the initial product concept, the researcher uses 

a landscape storyboard because it makes it easier to see the 

interactive multimedia product format clearly. A good 

storyboard is a form of images that are prepared with an 

explanation that is not long-winded (Rusman, 2018). The 

storyboard is made complete from the general display to the 

special display of the developed product. After designing the 

storyboard, the initial product development was carried out 

by realizing website-based interactive multimedia learning 

products. The product is designed with the CI4 framework 

and computer programming language. Then buy hosting and 



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117 

a domain named https://matematikaku.com/ web address. 

After the product has been designed, the teaching materials 

for the Pythagorean theorem are published on the website. 

After the initial product development is carried out, the next 

phase of development is product validation by experts. The 

purpose of this product validation is to determine the 

feasibility of the initial product in the material, media, and 

design aspects before being tested in the field. 

The implementation of interactive multimedia learning 

based on website was conducted on May, 24th – 25th 2021 

for two meetings. At the first meeting, students were given a 

cognitive attitude questionnaire link on google form after 

product explanation to the students in order to observe 

students' attitudes before using interactive multimedia 

learning based on website. After that, students were given a 

pretest which was done on a google form to measure 

students’ prior ability before using interactive multimedia 

learning based on website. Then, the interactive multimedia 

learning was implemented in two meeting of learning 

activity based on different lesson plan that had been 

prepared. At the end of the activity, the researcher gave a 

posttest which was done on google form to determine 

students' abilities after using interactive multimedia learning 

based on website. Then, students were asked to fill in the 

affective-conative attitude questionnaire link on the google 

form that had been prepared to determine student attitudes 

after using the product. 

The use of interactive multimedia learning based on the 

website is intended to help overcome the displeasure and 

difficulties in learning mathematics in the Pythagorean 

theorem material. Based on the observations of researchers 

during the learning process that has been carried out, 

students are very enthusiastic about the new things they are 

doing. Students are actively and continuously open every 

menu and web page. Students also seem happy to participate 

in learning activities by entering tokens first. In general, 

students gave a positive response in learning mathematics 

with the Pythagorean theorem material. Changes in student 

attitudes can be seen from the acquisition of the total score 

of students' attitudes is 320.5 from a total score of 357 with 

51 items. This means that the total score of 320.5 has an 

average score of 6.3. It can be concluded that students' 

attitudes are very happy with the use of interactive 

multimedia learning based on website for junior high school 

mathematics subjects. The change in learning attitude shown 

by the students is related to the use of interactive multimedia 

learning based on website which provides a learning 

experience for students. Students feel happy and motivated 

in learning because of they use of learning multimedia 

(Khalid, Alias, Razally, Yamin, & Herawan, 2010). 

The acquisition of learning outcomes can be seen at the 

cognitive aspects of the learning process. The success in 

improving student learning outcomes is indicated by an 

increase in students' understanding of the learning process 

using interactive multimedia learning based on website 

which shown by the result comparison pretest and posttest. 

Based on the results obtained, it is known that the average 

pretest score is 43.3, the posttest is 75.3 and the standard of 

minimum completeness (KKM) for mathematics is 62, 

which is determined by the school. Thus, the pretest score 

data shows that there are 24 students who are below the 

standard of minimum completeness and the score of 6 

students meet or above the standard of minimum 

completeness. Meanwhile, the posttest shows that the scores 

of 4 students are below the standard while the score of 26 

students meet or above the standard of minimum 

completeness. Existing data shows that the students' ability 

to master the Pythagorean theorem material has been good, 

and the learning objectives have been achieved. 

From the calculation results of the two tests, it can be seen 

that there is an increase in the average score of 32 points. In 

addition, through the t-test of the two-sample paired 

averages (t-Test: Paired Two Sample for Mean) by manual 

calculation and using Microsoft Excel, it was obtained -7.60 

or 7.60. It means that there is a significant difference in 

student learning outcomes before and after the use of 

interactive multimedia learning based on website for junior 

high school mathematics subjects.  

The results of measuring the attitudes of students who are 

very happy with the use of interactive multimedia learning 

based on website and there is a very significant difference 

between students' pretest and posttest results, then the 

interactive multimedia learning based on website for junior 

high school for mathematics subjects is categorized as very 

effective. This can also be seen from the results of 

Caesariani's research (2018), showing that the benefits of 

interactive multimedia include: students can learn 

independently and have fun, students' attitudes are 

enthusiastic and enthusiastic, and improve student learning 

outcomes. It was also confirmed from the results of research 

by Parata & Zawawi (2018), that interactive multimedia can 

increase students' motivation and cognitive learning 

outcomes. That is, interactive multimedia learning is an 

effective tool to improve student learning outcomes or 

achievement (Rajendra & Sudana, 2018; Batubara, 2015; 

Ayda & Widjajanti, 2014). Therefore, it can be concluded 

that the use of website-based interactive multimedia learning 

for junior high school mathematics subjects is categorized as 

very effective. 

 

IV. CONCLUSION 

The results of the research that has been done can be 

concluded as follows: 

The effectiveness of the use of the final product was 

conducted to know about the students’ happy attitude and 

the significant difference before and after the use of 

interactive multimedia learning based on the website. The 

scale for measuring student attitudes uses a semantic 

differential technique (semantic differential technique). The 

average score for students' attitudes is 6.25 from a range of 

1-7, so that students' attitudes are categorized as very happy 

toward the use of interactive multimedia learning based on 

the website. The acquisition of pretest and posttest scores 

from the use of students' multimedia was measured through 

the t-test obtained t_o≥t_table, which is 7,600≥2,045. The 



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118 

results of the t-test shown that there are significant 

differences in student scores before and after the use of 

interactive multimedia learning based on the website. 

Interactive learning multimedia can improve students' 

cognitive abilities in learning mathematics. The results of the 

effectiveness test of the use of interactive multimedia 

learning based on the website carried out through testing the 

attitudes and values of student learning outcomes can be 

categorized as very effective. 

 

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