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Journal of Education, Teaching and Learning 

Volume 1 Number 2 September 2016. Page 71-75 

p-ISSN: 2477-5924 e-ISSN: 2477-4878 

 

71 

 

Effect of Motivaton and Creativity on Students’ Psychomotor Ability 

 
Muhamad Arpan1), Dewi Sulistiyarini2), Danar Santoso3) 

1)  IKIP PGRI Pontianak, Pontianak, Indonesia 

E-mail: arpanmuhamad@gmail.com  

 
2)  IKIP PGRI Pontianak, Pontianak, Indonesia 

E-mail: dhewysulis@gmail.com 

 
3)  IKIP PGRI Pontianak, Pontianak, Indonesia 

 E-mail: danar.santoso21@gmai.com  

 

 

Abstract. This research aims to determine: (1) the effect of motivation on students’ psychomotor ability; (2) the effect of 

creativity on students’ psychomotor ability; (3) the effect of motivation and creativity as in aggregate on students’ 

psychomotor ability; and (4) the contribution of motivation and creativity on students’ psychomotor ability in the subject of 

Web Programming. This research is an ex-post facto type. The population was sixth semester students of TIK Education 

Research Program of PGRI Pontianak totaling 217 students. The sample was 135 students with proportional random 

sampling techniques that determined by the Issac and Michael table. Data collection using a questionnaire. The data was 

analyzed using regression analysis to test the hypotheses. The results showed that: (1) motivation has a positive and 

significant effect on students’ psychomotor Ability; (2) creativity has a positive and significant effect on students’ 

psychomotor Ability; (3) motivation and creativity as in aggregate had a positive and significant effect on students’ 

psychomotor Ability with 68.88%; and (4) the contribution of motivation is 12.5% and creativity is 32.5% on students’ 

psychomotor Ability in the subject of Web Programming. 

 

Keywords: Motivation; creativity; psychomotor ability. 

 

I. INTRODUCTION 

 
Information and Communication Technology (ICT) in 

education has been growing rapidly. It can be seen the use of 

technology in education as a learning resource, assist in the 

dissemination of information and knowledge without limits 

of time and space. Improvement of the quality in education 

can be seen from various aspects such as through the 

assessment process of learning which is divided into three 

areas: cognitive, affective, and psychomotor. The success of 

students in the learning process can be influenced by factors 

of intern and extern. The factors of intern includes physical 

and psychological.  

One of the example of psychological factors is 

motivation. If students’ learning motivation is high, it can 

support the success of learning outcomes. But if students’ 

learning motivation is low, it will become an obstacle in 

learning outcomes. Lecturers must be able to choose the 

right variety in order to create an attractive learning 

situations. If lecturers can do that, the students’ motivation 

will be increase and students’ learning outcomes will be 

achieved.  

Web Programming is a subject that requires the students 

to think creatively and able to develop a web-based program. 

In this subject, students learn about the basic concepts and 

design the web with a basic structure of Web  Programming. 

In the learning process of understanding the Web 

Programming, the student obtained not only in terms of the 

cognitive domain, but the main goal in this research is to 

develop psychomotor ability of students.  

 

A. Motivation 
Motivation can be defined as everything that drives 

behavior that requires or encourages a person to make ends. 

Motivation is the driving force that caused  the habbit to the 

spesial purposes[1].  

Motivation is essential to learning [2]. Motivation is an 

essential component required in the learning process. For 

students learning motivation can foster the spirit of learning 

so that students are encouraged to conduct learning 

activities. Students who have high motivation is able to 

achieve higher performance. For professors find the 

motivation to learn from the students was very necessary to 

maintain and enhance the spirit of learning greater the 

motivation that created the achievement of learning goals 

will be even greater. 

 

B. Creativity 
Creativity is an experience in express and actualize 

individual identity in the form of an integrated relationship 

with oneself, with nature and with others [3]. Processing the 

power of creativity to do with some of the activities 

associated with the environment society or family society, 

time, facilities and infrastructure, and more. Such activities 

mailto:arpanmuhamad@gmail.com
mailto:dhewysulis@gmail.com
mailto:danar.santoso21@gmai.com


Journal of Education, Teaching and Learning 

Volume 1 Number 2 September 2016. Page 71-75 

p-ISSN: 2477-5924 e-ISSN: 2477-4878 

 

72 

 

can be a source of learning is effective in enhancing 

creativity. 

Creativity consists of common traits and processes are 

different in each person, but there are some common features 

that define creativity, which includes fluency, flexibility, 

originality and elaboration. Although the general features of 

creativity and the process differ from person to person there 

are some common features that define creativity. They are 

fluency, flexibility, originality and elaboration as follows [4]. 

Confidence, dare to take risks, enterprising, ambitious, 

active adventure, curiosity, consideration, different, 

tolerance, flexibility are some of the traits of creative people 

[5]. 

 

C. Psychomotor Ability 
Psychomotor ability is also known as process skills, the 

skills that lead to the development of mental ability, 

physical, and social fundamental as a driver of higher 

capability within the individual students [6]. 

 Psychomotor components, the dimensions of physical 

action, in the form of the skills to do, can be trained with the 

following activities: through select, prepare, assemble and 

use a set of instruments appropriately and correctly. 

Limitations of time and facilities in the lab is often a 

constraint psychomotor development. To resolve these 

matters, students should take advantage of spare time outside 

the regular time schedule to train yourself to use the 

equipment, of course, with the guidance of instructors [7]. 

Psychomotor learning outcomes can be seen directly in 

some form of skills. Forms of psychomotor skills, namely: 

(1) Movement reflex (movement skills at the unconscious); 

(2) Skills in the unconscious movements; (3) The ability to 

provide perceptual including visual, auditory distinguish 

motor, and others; (4) The ability of the physical field, for 

example, strength, harmony and precision; (5) Movements 

skills, ranging from simple skills to the complex skills; and 

(6) capability with respect to non sursive communications 

such akspersif movement, interpretative [8]. 

Based on the background that has been described, this 

research aims to determine: (1) the effect of motivation on 

students’ psychomotor ability; (2) the effect of creativity on 

students’ psychomotor ability; (3) the effect of motivation 

and creativity as in aggregate on students’ psychomotor 

ability; and (4) the contribution of motivation and creativity 

on students’ psychomotor ability in the subject of Web 

Programming on ICT Education of  IKIP PGRI Pontianak. 

 
II. METHOD 

A. Types of Research 
This research uses a quantitative approach with ex-

post facto type.  

B. Time and Place of Research 
The research was conducted in ICT Education of 

IKIP PGRI Pontianak with the address at Jalan Ampera No. 

88 Pontianak, Kalimantan Barat, Indonesia. Data collection 

and processing of research conducted on March until July 

2016. 

C. Population and Sample of Research 
Population of the research is the sixth semester of the 

students of  ICT Education on Web Programming subject. 

Population numbers are 217 students. The research sample is 

138 students. The sampling technique is using proportional 

random sampling with Isaac and Michael table with level 

error is 5%. 

 

D. Data Collection Techniques and Research Instruments 
The data that collected is related to students’ 

motivation, creativity, and psychomotor ability in Web 

Programming. Data collection techniques using 

questionnaires and documentation.  

Questionnaires were completed by giving to the 

students to get the value of motivation and creativity. 

Documentation used to get the value of students’ 

psychomotor ability  in Web Programming. 

 

E. Data Analysis Techniques 
Data analysis is used to process the data of research 

variables. The analysis of this research is using descriptive  

and inferential statistics. 

Descriptive statistics are used to describe the data 

without making a decision. Descriptive analysis include the 

mean, median, mode, standard deviation, variance, and 

skewness. 

Inferential statistics are used to perform data 

calculations and then the results are targeted at populations. 

The inferential statistics in this research is simple and 

multiple linear regression.  

Before doing the data analysis, the data should tested 

with the requirements analysis. Requirements analysis is 

used to see the condition of the data is feasible or not, 

including normality, linearity and multicollinearity test. Here 

are the results of the test requirements analysis. 
Table 1. Results of Testing Requirements Analysis 

Variable Data Normality  Data 

Linearity 

Data 

Multicolinearity 

Motivation 0,327 0,000 1,929 

Creativity 0,089 0,000 1,929 

Based on Table 1, the data of motivation and 

creativity are normal, linear, and not correlated. Thus, the 

data can continue to perform descriptive and inferential 

statistical analysis. 

III. RESULTS AND DISCUSSION 

A. Results 
The data of the research have been obtained and 

tested its requirements, then the next step is make 

calculations and analysis to answer the research hypothesis. 

Here are the results of data analysis of the research. 



Journal of Education, Teaching and Learning 

Volume 1 Number 2 September 2016. Page 71-75 

p-ISSN: 2477-5924 e-ISSN: 2477-4878 

 

73 

 

1) Descriptive Statistics Analysis 
Descriptive statistics analysis describes the variables 

in generally that consists of variable motivation, creativity, 

and psychomotor ability. Based on questionnaires that given 

to 138 students on Web Programming subject, the results are 

are described as follows:  

The results of data analysis of motivation that is 

obtained by the mean is 76.95, median is 77, mode is 78, the 

standard deviation is 8.745,  variant is 76.482, and skewness 

is -0.265.  

 

Fig. 1 Histogram of Motivation 

The results of data analysis of creativity that is 

obtained by the mean is 68.50, median is 67, mode is 62, 

standard deviation is 11.484, variant is 131.879, and 

skewness is 0.422.  

 
Fig. 2 Histogram of Creativity 

The results of data analysis of psychomotor ability is 

obtained by the mean is 75.44, median is 76, mode is 70, 

standard deviation is 4.786, variant is 22.905, and skewness 

is -0.090.  

 
Fig. 3 Histogram of Psychomotor Ability 

 

2) Inferential Statistics Analysis 
Inferential statistics analysis is use to see whether or 

not the correlation between the variables and determine the 

correlation of the variables. Based on the analysis, the result 

showed that the correlation value (r) of motivation (X1) and 

psychomotor ability (Y) is 0.801 with the coefficient of 

determination (r2) is 0.642.  

The correlation value (r) of creativity (X2) and 

psychomotor ability (Y) is 0.711 with the coefficient of 

determination (r2) is 0.506. The correlation value (r) of 

motivation (X1), creativity (X2), and psychomotor ability (Y) 

as aggregate is 0.830 with the coefficient of determination 

(r2) is 0.688. The details of the values can be seen in Table 2. 
Table 2. Result of Model Summary 

Variable R R Square Adjusted 

R Square 

Std. Error of 

the Estimate 

X1 – Y 0,801 0,642 0,639 2,875 

X2 – Y  0,711 0,506 0,502 3,378 

X1,X2 – Y  0,830 0,688 0,568 2,693 

 

To see whether or not the effect can be seen from the 

sig. of Anova table. The value of Sig. variable < 0.05 can be 

used to see if the multiple regression model can be used to 

predict the students’ psychomotor ability.  

Here is the Anova summary of variable motivation 

(X1), Creativity (X2), psychomotor ability (Y). 
Table 3. Result of Anova 

Variable F Sig 

X1 – Y 238,287 0,000 

X2 – Y  136,016 0,000 

X1,X2 – Y  145,650 0,000 

Based on Table 3, significance value to the 

psychomotor ability (Y) of motivation (X1), creativity (X2), 

and motivation and creativity (X1, X2) as in aggregate is 

0,000. It means that the variables of motivation and 

creativity can be used to predict the psychomotor ability (Y).  

Furthermore, the next step is looking for the value of 

simple and multiple linear regression. The correlation value 

of motivation on psychomotor ability and creativity on 

psychomotor Ability can be seen in Table 4.  
Table 4. Summary of Simple Linear Regression Coefficient 



Journal of Education, Teaching and Learning 

Volume 1 Number 2 September 2016. Page 71-75 

p-ISSN: 2477-5924 e-ISSN: 2477-4878 

 

74 

 

Variable 
Unstandardized 

Coefficients 
T Sig 

 Constant X Constant X Constant X 

X1 – Y 41,703 0,438 18,961 15,437 0,000 0,000 

X2 – Y  55,139 0,296 31,249 11,663 0,000 0,000 

Based on Table 4, the simple linear regression 

equation obtained for motivation and psychomotor ability  is: 

Ŷ = 41,703 + 0,438X1 

Meanwhile the simple linear regression equation for 

creativity and psychomotor ability is: 

Ŷ = 55,139 + 0,296X2 

The correlation value of motivation and creativity as 

in aggregate on psychomotor ability can be seen in Table 5 
Table 5. Multiple Regression Coefficient 

Model 
Unstandardized Cofficients 

T Sig. 

B Std. Error   

 (Constant) 

Motivation 

Creativity  

41,906 

0,125 

0,325 

2,060 

0,028 

0,037 

20,340 

4,431 

8,791 

0,000 

0,000 

0,000 

Based on Table 5, the multiple linear regression 

equation obtained for motivation and creativity as in 

aggregate on psychomotor ability  is: 

Ŷ = 41,906 + 0,125X1+ 0,325X2 

B. Discussion 
1) Effect of Motivation (X1) on Psychomotor Ability (Y) 

Motivation plays an important role in the learning 

process for both lecturers and students. Knowing the 

students’ learning motivation is necessary for lecturers to 

maintain and enhance the learning spirit of students. For 

students’ side, learning motivation can increase the spirit of 

learning on Web Programming. 

Based on the analysis of the data, the motivation had 

a positive and significant effect on students’ psychomotor 

ability of Web Programming at 0.801 and coefficient 

determination of 0.642 or 64.2%, that classified as good and 

high. This  is confirm the previous result that motivation had 

a positive effect on students’ learning achievement of 

Economic at 39.3% [9]. 

The regression equation of motivation (X1) on 

psychomotor ability (Y) of Web Programming is Ŷ = 41.703 

+ 0,438X1. It means that any increase in scores of student 

learning motivation, it will be followed by a rise in scores of 

students’ psychomotor ability of  Web Programming.   

2) Effect of Creativity (X2) on Psychomotor Ability (Y) 
Creativity is an activity that raises high imaginative in 

doing something so that it can get the good results. 

Creativity in Web Programming is helping students to 

improve psychomotor ability.  

Based on the analysis of data, the creativity had 

positive and significant effect on students’ psychomotor 

ability of Web Programming at 0,711 and coefficient 

determination at 0.506 or 50.6%, that classified as good and 

high. This  is confirm the previous result that creativity had a 

effect on students’ learning achievement of Accounting at 

21.9% [10]. 

The regression equation of creativity (X2) on 

psychomotor ability (Y) on the subject of Web Programming 

is Ŷ = 55.139 + 0,296X2. It means that any increase in 

scores on the creativity of the students, it will be followed by 

a rise in scores of psychomotor students’ ability of Web 

Programming. 

3) Effect of Motivation (X1) and Creativity (X2) as in 
Aggregate on Psychomotor Ability (Y)  

Psychomotor ability is a skill possessed by the 

students. Psychomotor ability can improve the ability of the 

students in critical thinking, synthesis and act that will be 

more effective and efficient for the students in achieving a 

good learning outcome of  Web Programming.  

Based on the results, the coefficient determination is 

0.6888. It means that the motivation and creativity as in 

aggregate give the effect of 68.88% on psychomotor ability, 

while 31.12% effected by other variables outside of 

motivation and creativity. 

Multiple linear regression equation the effect of 

motivation (X1) and creativity (X2) on psychomotor ability 

(Y) on the subject of Web Programming is Ŷ = 41,906 + 

0,125X1+ 0,325X2. It means that any increase in score of 

motivation and creativity of students learning as in aggregate, 

it will be followed by a rise in scores of students’ 

psychomotor ability of Web Programming. 

4) The Value of Contribution of Motivation (X1) and 
Creativity (X2) on Psychomotor Ability (Y) 

Students’ psychomotor ability of Web Programming 

effected by motivation and creativity. Based on the multiple 

linear regression equation, it can be seen the contribution of 

each variable of motivation and creativity are 12.5% and 

32.5%. The greatest contribution of students’ psychomotor 

ability based on the results of the research is the students’ 

creativity. This shows that creativity is an important factor in 

improving the students’ psychomotor ability on Web 

Programming. 

IV. CONCLUSIONS 

Motivation had positive and significant effect on 

students’ psychomotor ability of Web Programming with 

regression equation Ŷ = 41.703 + 0,438X1. The correlation 

coefficient (r) is 0.801 and coefficient determination (r2) is 

0.642. It means that the motivation variable has the effect of 

64.2% of students’ psychomotor ability on Web 

Programming while 35.8% is explained by factors other than 

motivation. 

Creativity had positive and significant effect on 

students’ psychomotor ability of Web Programming with 

regression equation Ŷ = 55,139 + 0,296X2. The correlation 

coefficient (r) is 0.711 and the coefficient determination (r2) 

is 0.506. It means that the variable creativity has the effect of 



Journal of Education, Teaching and Learning 

Volume 1 Number 2 September 2016. Page 71-75 

p-ISSN: 2477-5924 e-ISSN: 2477-4878 

 

75 

 

50.6% of the students’ psychomotor ability while 49.3% is 

explained by factors other than creativity. 

Motivation and creativity as in aggregate had positive 

and significant effect on students’ psychomotor of Web 

Programming with regression equation Ŷ = 41,906 + 

0,125X1+ 0,325X2. The correlation coefficient (R) is 0.830 

and the coefficient determination (R2) is 0.6888. It means 

that the variable of motivation and creativity as in aggregate 

had the effect of 68.88% of the students’ psychomotor 

abilitiy of Web while 31.12% is explained by other factors 

other than  motivation and creativity.  

The contribution value of  students’ creativity on 

students’ psychomotor ability is 0.325 and the students’ 

motivation on students’ psychomotor ability is 0.125. It 

means, based on the variables examined, the biggest 

contribution that affect students’ psychomotor ability of 

Web Programming is creativity. 

 

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