81 Journal of ICSAR ISSN (print): 2548-8619; ISSN (online): 2548-8600 Volume 1 Number 1 January 2017 THE EFFECT OF SCRAMBLE GAME TOWARDS THE ABILITY OF COMPOSING SENTENCES FOR STUDENTS WITH INTELLECTUAL DISABILITY Noverita Surya Dewia, Agung Kurniawanb aDepartment of Special Education, State University of Malang, Indonesia bFaculty of Sport Science, State University of Malang, Indonesia Email: kurniawan1974agung@gmail.com Abstract: Children with intellectual disability have limitations in language acquisition mainly in processing vocabulary that is less functioning as it is expected, that is why they fell difficulty in preparing sentence. The purpose of this study was to describe the effects of the scramble games toward capability of sentence composition for students with intellectual disability. The method used is a quasi-experimental design with time series design. This study showed there was a difference capability of sentence composition for students with intelllectual disability before and after treatment with scramble game. It is shown from the results of t arithmetic < t table at significant level of 0.05 is 0 <1. The conclusion of this study was the scramble game affect toward capability of sentence composition for students with intellectual disability. Keywords: scramble game, sentence composition, intellectual disability According Branata in Efendi (2006:88) someone who is categorized into intellectual disabilities or mental retardation, if he has a level of intelligence is so low (below normal) to pursue development tasks requiring specific assistance or services, including in the educational process. Retarded children have limitations in language acquisition. They have difficulty in articulation, the processing center (vocabulary) works less properly. For that reason, they need concrete words that are often heard. Besides, the differences and similarities must be shown repeatedly. Simple exercises to teach concepts such as big and small, hard and weak, first, second, and last, it is necessary to use concrete approach (Soemantri, 2007:106). Suparno in Dames (2012:4) states that the scramble method is one of the language games. Basically, the language game is an activity to acquire specific skills in a way of encouraging. Budinuryanto in the Guntur (2013:21) states that the technique scramble is a game development or sorting a language structure that previously has been confused arrangement deliberately. Fitriyah in Saputra and Fatmasari (2015:173) states that in this scramble game, the students’ activeness and creativity are important because these two components make the students not growing. The game is also able to optimize the students to think more creatively to define and construct a new thing or structure so that it can increase knowledge and understanding because students are active in the game. The accuracy and speed of thinking in answering the question becomes one of the key games in scramble learning methods. At the time of observation in retarded students of class VIII in SLB Lawang, researchers discovered the problem as follows: students find difficulties to make simple sentences based on the pictures in textbooks. To overcome this difficulty, the researchers took the initiative to facilitate the students to do the work by writing down all of the objects in term of the pictures in textbooks. For example, in the picture there are flowers, cat, house, yard, and others. Then the researchers asked the students about one of the objects. What was the cat doing? And the student answered the cat was eating. Then the researchers asked where? Then students answer on the terrace home. From that question then the students can make sentences based on the pictures in textbooks. Therefore, the researcher conducted a study with a titled “The Effect Of Scramble Game Towards The Ability Of Composing Sentences For Students With Intellectual Disability In The Grade VIII in SLB Pembina Nasional, Lawang”. The purpose of this study was to describe the Effect of Scramble Game towards the Ability of Composing Sentences for Students with Intellectual disability of the Grade VIII in SLB Pembina Nasional, Lawang”. This research is expected to be a reference for teachers and schools to solve the problems in learning activities in the classroom. METHOD Sugiyono (2014:72) mentions that experimental research is defined as research methods used to find a specific treatment effect towards the other in 82 Journal of ICSAR; Volume 1, Number 1, January 2017: 81-84 uncontrolled conditions. So, this study was aimed at investigating the effect of the game scramble usage towards the ability of composing sentences. The quasi experimental method was used in this research with time series design. It was given eight tests before and after the intervention. The 4 test before the intervention (O1, O2, O3, O4) was called a pre-test and the 4 test before the intervention (O5, O6, O7, O8) called a post-test. The subjects used in this study were 5 students with mild mental retardation of class VIII in SLB Pembina Nasional C, Lawang. The instruments were 10 points the written test. The test was given before being given intervention (pre-test) and after being given intervention (post- test). The data analysis was quantitative data with non parametric technique. For determining differences of the ability to compose sentence for students with intellectual disability before and after the Scramble game usage with Wilcoxon rank test. FINDINGS AND DISCUSSION Findings From this research, it was obtained two kinds of data such as beginning and final capabilities for students with intellectual disability to compose sentences. The preliminary data is a data that shows the ability of the students before being given interventions. Students’ initial capability that was obtained from the pre test was done before the given intervention. The pre test were 10 questions. The pre test was done four times in order to get stability. Then, the final data was the student’s ability to construct a sentence after being given the intervention. The data that was obtained from the ability of the student’s final post-test results are being given after intervention. The post test were 4 times with the aim to determine the effectiveness of interventions. Table 1. Pre Test and Post Test Value No N a me Pre Test Value S U M Post Test Value Sum I II III IV I II III IV 1 ZM 7 8 7 8 30 8 8 8 9 33 2 TA 3 4 3 4 14 7 7 8 8 30 3 FA 5 5 5 5 20 7 7 8 9 31 4 RJ 3 4 3 4 14 7 7 8 8 30 5 FR 9 9 9 9 36 10 10 10 10 40 average 5,7 Average 8,2 From the above table, there was only one of 5 students who get very good value. The average value of the initial capability class was 5.7. The result of post- test from 5 students was a very good. The average value of the final capability was 8.2. Graph 1. The value result of Pre Test and Post Test From the above graph, it can be seen that there is an increase learning outcomes of the students’ ability to compose sentences after being treated by using a scramble game. The data obtained from the pre-test and post test was then analyzed by using the Wilcoxon signed rank test as follows: Table 2. Wilcoxon Test No P r e test P o s t test diff Absolut diff Rank dif absolut S i g n e d ranks 1 7.5 8.25 0.75 0.75 2 2 2 3.5 7.5 4 4 4.5 4.5 3 5 7.75 2.75 2.75 3 3 4 3.5 7.5 4 4 4.5 4.5 5 9 10 1 1 1 1 T (positive) = 15 T (negative) = 0 From the table 4.2, t table with for 5 samples with significance level of 0.05 is 1 and t counting is 0 of the smallest rank. T counting