Jurnal Pendidikan Jasmani dan Olahraga Volume 2 Nomor 2. SePTEMBER 2017 JPJO ® http://ejournal.upi.edu/index.php/penjas Page 8 DEVELOPMENT CREATIVITY STUDENTS THROUGH THE APPLICATION OF PROBLEM BASED LEARNING MODEL IN PHYSICAL EDUCATION IN REVIEWED OF ADVERSITY QUOTIENT Edi Setiawan 1*, Tite Juliantine 2, Komarudin 3 1Universitas Pendidikan Indonesia, email : edisetiawan@student.upi.edu Abstrak The purpose of this research is to develop students' creativity through the application of problem based learning model in physical education in review of adversity quotient. The research method used is experimental method with 2x2 factorial designs. The population in this study are the students of 10th grade in SMK 1 Cipanas Cianjur Regency consists of 10th grade as many as 8 classes with a total of 375 students. The sample in this research is as many as 60 students, consists of 30 students with high adversity quotient skills and 30 students with low adversity quotient skills. The sampling using cluster random sampling technique. The instrument used is a questionnaire to measure the level of adversity quotient by Stolz (2000) and the creativity by Guilford (1950). The result of data analysis Two Way Anova showed that: (1) the development of students' creativity through problem based learning model is higher than direct instruction model. (2) There are differences of creativity between students who are given problem-based learning model and direct instruction model in groups of students who have high adversity quotient ability.(3)There are differences of creativity between students who are given problem-based learning model and direct instruction model in groups of students' who have low adversity quotient ability. (4) There are interactions between the learning model and the adversity quotient on students' creativity. The findings of this study confirmed that learning with problem based learning model gives more effective impact and can be applied by physical education teachers in an effort to develop student' creativity. Key word: Learning Model, Problem Based Learning, Direct Instruction, Adversity Quotient & Creativity Development INTRODUCTION In this globalization era, creativity is an important element in development and it is a basic capital in building a better quality of human resources in a country (Bereczki, 2016; Cheung, 2016). The term creativity is very difficult to define because creativity is a multidimensional concept so that many experts are advocating the meaning of creativity (Turpin, Matthee, & Kruger, 2015). The difference in the definition of creativity put forward by experts is a complementary definition, But the term that is often used in the world of education that creativity can be interpreted as a person's ability to create something new both in concepts or real work (Cheung, 2016; Rasmussen & Østergaard, 2016). Creativity is the result of the process of interaction between individuals and their environment. A person can be influenced by the environment in which he is located. It means, the creativity that is owned by a person can develop depending on the environment he is in. Student creativity can grow and develop well, if family environment, society, especially school environment also support them in expressing their creativity (Zimmerman, 2009). Related to the explanation, then one of the efforts to bridge the development of student creativity is through learning physical education in the school JPJO ® http://ejournal.upi.edu/index.php/penjas Page 9 environment (Cheung, 2010). But unfortunately, research on creativity is still rarely done in the world of education, especially physical education (Konstantinidou, Michalopoulou, Agelousis, & Kourtesis, 2013). There is a learning model that is expected to be able to increase the creativity that is owned by students is by applying problem based learning model. Because problem based learning is a learning model, where physical education teachers provide a problem and give students the freedom to learn to solve problems and find solutions to the problem independently (Bethell & Morgan, 2011). Thus, it can be concluded that in addition to external factors that is by applying the model of problem based learning into learning physical education is able to facilitate students to improve their creativity (Awang & Ramly, 2008; Folly Eldy & Sulaiman, 2013). Nevertheless it cannot be denied that the quality of adversity quotient students themselves in the face of a problem is an internal factor is crucial to the development of a creativity. The role of adversity quotient in physical education is to help students not to give up easily and not easily despair of the learning problems they face. Adversity quotient can be interpreted as the intelligence of a person in the face of difficulties or problems and help students to increase the potential within him that includes various components such as performance, motivation, empowerment, creativity, productivity (Parvathy & Praseeda, 2014). The better the adversity quotient the student has, the higher the creativity or the better the student is able to give a good response and able to survive in overcoming a difficulty, the higher the spirit of creation (Zhi-hsien, 2014). According to the problems that have been described above, the purpose of this research is to develop students' creativity through the application of problem based learning model in physical education in review of adversity quotient. Based on the analysis of previous research showed no one ever to study and try to apply problem based learning model and adversity quotient in an effort to develop students' creativity in physical education. This study confirm that learning with problem based learning model is more effective impact and can be applied by physical education teachers in an effort to develop student creativity. METHOD Participants This research will be conducted at SMK 1 Cipanas Cianjur. The population used was 10th grade student at SMK 1 Cipanas, Cianjur Regency in the academic year of 2016-2017 consisting of 10th grade of 8 classes with details: X TPHP 1 and 2, X TN 1 and 2, X TKJ 1 and 2, X TKR 1 and 2, the total sample are 375 students. Its using cluster random sampling technique. The sample in this study were 60 students, consisting of 30 students who have high AQ and 30 students who have low AQ. Procedures The research method used is experimental method with 2x2 factorial designs. The study was conducted for 5 weeks, while the learning was done 14 times as a whole, With details for the treatment of 12 meetings and 2 times that is one to perform the pretest and one to perform the posttest, with frequency 3 times a week, the treatment was given to the experimental group using problem based learning model, while in the control group using direct instruction model. The instrument used is a questionnaire to measure the level of adversity quotient theory proposed by Stolz (2000) and the theoretical creativity put forward by Guilford (1950). This instrument is not known with certainty to have the validity and reliability of how much, therefore the authors will reexamine this instrument to find validity and reliability upon high school students of class X TKJ and X TKR in SMK 1 Cipanas Cianjur.\ JPJO ® http://ejournal.upi.edu/index.php/penjas Page 10 RESULTS dan DISCUSSION 1. Descriptive Statistic Learning Model with High and Low AQ Table 1. Descriptive Statistics Learning Model with High Adversity Quotient Model Type Type of Test Mean Std. Deviation Minimum Maximum Learning model PBL Pretest 136.07 20.954 106 165 Posttest 139.80 20.892 109 170 Learning model DI Pretest 129.00 19.567 100 160 Posttest 139.67 20.725 120 190 Based on the analysis of descriptive statistics with the help of SPSS version 17.0, on the learning model with high AQ data obtained from the results of pretest group problem based learning model, the mean value is =136.07, std. deviation =20.954, minimum value is =106 and maximum value is =165, Then for post test result in group problem learning model, the mean value is =139.80, std. deviation =20.892, minimum value is =109 and maximum value is =170. While the results of the pretest group of direct instruction model, the mean value is =129.00, std. deviation =19.567, minimum value is =100 and maximum value is =160. Then for posttest result in group of direct instruction model, the mean value is =139.67, std. deviation =20.725, minimum value =120 and maximum value =190. Table 2. Descriptive Statistics Learning Model with Low Adversity Quotient Model Type Jenis Tes Mean Std. Deviation Minimum Maximum Learning model PBL Pretest 131.53 19.026 106 157 Posttest 136.13 19.932 108 160 Learning model DI Pretest 136.47 22.293 100 170 Posttest 141.53 21.970 110 175 Based on the analysis of descriptive statistics with the help of SPSS version 17.0, on the learning model with low AQ data obtained from the results of pretest group problem based learning model, the mean value is =131.53, std. deviation =19.026, minimum value is =106 and maximum value is =157, Then for posttest result in group problem learning model, the mean value is =136.13, std. deviation =19.932, minimum value is =108 and maximum value is =160. While the results of the pretest group of direct instruction model, the mean value is =136.47, std. deviation =22.293, minimum value is =100 and maximum value is =170. Then for posttest result in group of direct instruction model, the mean value is =141.53, std. deviation =21.970, minimum value =110 and maximum value =175. JPJO ® http://ejournal.upi.edu/index.php/penjas Page 11 Tabel 3. Results of the First Hypothesis Calculation with Two-Way Anova No Variable Name Sig (2-tailed) α 1. Learning model PBL with DI 0.004 0.05 Based on table 9 it is known that the Sig (2-tailed) value is 0.004, since the Sig (2-tailed) value is 0.004 <α 0.05, then Ho is rejected. This means that there is a difference of creativity between students who are given learning model problem based learning and students who are given direct instruction model. Tabel 4. Results of the second Hypothesis Calculation with Two-Way Anova No Variable Name Sig (2-tailed) α 1. Learning Model with High Adversity Quotient 0.000 0.05 Based on table 10 it is known that the Sig (2-tailed) value is 0,000, since the Sig (2-tailed) value is 0.000 <α 0.05, then Ho is rejected. This means that there is a difference of creativity between students who are given learning model problem based learning and direct instruction model in groups of students who have high adversity quotient ability. Tabel 5. Results of the Thrid Hypothesis Calculation with Two-Way Anova No Variable Name Sig (2-tailed) α 1. Learning Model with Low Adversity Quotient 0.000 0.05 Based on table 11 it is known that the Sig (2-tailed) value is 0,000, since the Sig (2-tailed) value is 0.000 <α 0.05, then Ho is rejected. This means that there is a difference of creativity between students who are given learning model of problem based learning and direct instruction model in groups of students who have low adversity quotient ability. Tabel 6. Results of the four Hypothesis Calculation with Two-Way Anova No Variable Name Sig (2-tailed) α 1. Interaction between learning model and adversity quotient on student creativity 0.003 0.05 Based on table 12 it is known that the Sig (2-tailed) value is 0.003, since the Sig (2-tailed) value is 0.003 < α 0.05, then Ho is rejected. This means that there is an interaction between learning model and adversity quotient on student creativity. To be more clear about the interaction between learning model and adversity quotient on students' creativity can be seen in graph form as follows: JPJO ® http://ejournal.upi.edu/index.php/penjas Page 12 Figure 1. Interaction Chart Based on the graphic above, it can be concluded that there is interaction between learning model and adversity quotient toward student creativity. CONCLUSION The findings of this study confirms that learning with problem based learning model has more effective impact and can be applied by physical education teachers in an effort to develop student creativity. 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