Copyright©2018

P-ISSN: 1978-8118
E-ISSN: 2460-710X

383

Lingua Cultura, 12(4), November 2018, 383-388
DOI: 10.21512/lc.v12i4.4911

ANALYZING HUMOR IN NEWSPAPER COMIC STRIPS
USING VERBAL-VISUAL ANALYSIS

Fallianda1; Rani Yuni Astiti2; Zulvy Alivia Hanim3

1,2,3Magister Ilmu Linguistik, Fakultas Ilmu Budaya, Universitas Airlangga
Jl. Dharmawangsa Dalam, Airlangga, Surabaya 60286, Indonesia

1fallianda.yand@gmail.com; 2rani.yuni.astiti@fib.unair.ac.id; 3zulvy.alivia.hanim-2016@fib.unair.ac.id

Received: 20th August 2018 /Revised: 06th September 2018 /Accepted: 17th September 2018 

How to Cite: Fallianda., Astiti. R. Y., & Hanim, Z. A. (2018). Analyzing humor in newspaper comic strips
using verbal-visual analysis. Lingua Cultura, 12(4), 383-388. 

https://doi.org/10.21512/lc.v12i4.4911

ABSTRACT

The researchers aimed at analyzing the meaning of humor in newspaper comic strips within a variety of incongruous 
combinations of multimodal rhetoric. The current research focused on how humor was produced via verbal medium only, via 
both verbal and visual media, as well as via visual only. The source of data was 74 political comic strips featured in Kompas 
newspaper. The General Theory of Verbal Humor (GTVH) was adapted as a framework of analysis. The analysis of the data 
confirms the following categorization: 49 humors appear only in text, 22 humor result from the interaction of text and image, 
and three humor come from images. In addition, humor which appears in text only and cases of the interaction between the 
two semiotic modes (either complementary or contradictory) is based on puns, exaggerations, contradictions, analogies, 
parallelisms, or verbal metaphors. Special attention is given to humor produced by the interaction of both text and image 
and by the images only which cause the hyperdetermination of humor, which can produce two or more humorous utterances. 
Meanwhile, the humor appeared in visual comic strips is produced exclusively by the visual language of knowledge resources.

Keywords: humor, comic strips, verbal analysis, visual analysis

INTRODUCTION

Comics is a medium to represent a person, place, 
thing, or idea through images that are often combined with 
words or other visual information (McCloud & Martin, 
1993). According to the definition of the comic in the 
Oxford English Dictionary (Mitchell, 2014), comics lie in 
the frame of comedy interpretation rather than tragedy.Thus, 
comics convey the communicative goal presenting humor. 
In addition, comic strip conveys a sequence of illustrations 
arranged either in single or multiple panels with text in 
balloons or captions (Cohn, 2013).

The popularization of comic strips has been 
distinctively recognized in certain communication contexts, 
such as newspapers and magazines. While comic can have 
different genres which may not have a humorous tone (e.g., 
adventures, relationship, etc.), political comic strips appear 
in newspaper pages need elements of humor to pass the 
ethical or moral judgment on individuals, institutions, or 
groups (Eko, 2007). In short, the pages are expected to be 
the funniest, and indeed a reader can expect the context to 
be humorous, let alone the original intention of the content 
it has in the strips.

Tsakona (2009) has analyzed the humorous effects 
via visual and verbal modes of 561 political cartoons of the 

most popular weekly and daily Greek newspaper. A General 
Theory of Verbal Humor (GTVH) framework of analysis 
is used and based its assumption that image and language 
may or may not collaborate for the creation of humor. The 
research has found that humor mostly results from the 
interaction of verbal and visual elements in the political 
cartoons (66,84%), and followed by humor produced 
via verbal elements only (31,01%). Meanwhile, humor 
produced via the visual elements only are found with the 
lowest percentage (2,13%).

In special cases, the interaction of the two 
semiotic codes might result in both textual and punctual 
hyperdetermination of humor, which might result in 
multiple active opposed scripts. Textual hyperdetermination 
contains only one context which causes multiple script 
oppositions, for example in a comic duet figure of political 
opponents. Meanwhile, punctual hyperdetermination 
produces multiple humor in different levels and contexts of 
text and image interaction, for example, changing a page 
is viewed differently with turning a page into a folder and 
can be considered as a failure in political views (Bounegru 
& Forceville, 2011). Finally, Tsakona (2009) has suggested 
that the GTVH framework is a potential linguistic device to 
transmit humorous political, social, or other messages.

Another research conducted by Fägersten (2017) 



384 LINGUA CULTURA, Vol. 12 No. 4, November 2018, 383-388   

who has investigated the humor of English-language 
swearwords in Swedish-language comic strips. The research 
thus represents interdiscourse humor based on incongruity 
via the intercultural clashes. It employs the encryption 
theory of humor. This fact is encrypted in the comic strips 
which show incongruity of two discourse systems under 
different norms of appropriateness. The analysis of the 
selection of examples of Swedish comic strips featuring 
English swearing switches has suggested that humor created 
via English swearwords is a function of shared background 
knowledge. In spite of considering the comic strip frame 
as playful, the inappropriateness is resolved by the Swedes 
speakers’ common knowledge in that they are inactively 
concerned with the native (English speakers) norms of 
swearword usage. To conclude, certain communities like the 
Swedes unlikely experience offense or impropriety by using 
English swearwords.

Abdel-Raheem (2018) has examined multimodal 
humor in editorial/political cartoons by combining the 
incongruity-resolution theory in humor studies, as well 
as blending and relevance theory. The researchers aim 
to analyze humorous components in political cartoons. 
A corpus of 45 West political cartoons in Egypt’s two 
influential state newspapers covers political dissatisfaction 
over the US decision to cut aid to Egypt. The results 
have claimed incongruities in multimodal humor (e.g., 
Rambo-Obama) are resolved by the blending theory which 
based its interpretation on the input mental spaces and its 
antonym (e.g., fighting versus sponsoring; hand versus 
barrel). Concerning how relevance theory work, it is when 
readers pragmatically infer explicatures via visual codes 
and implicatures via individual’s background knowledge, 
cultural values, psychological traits, and the broader social 
context. Finally, the analysis in the research emphasizes 
in that the theories are fundamental in the interaction of 
readers’ linguistic and cognitive system for cartoons.

There are two significant differences between 
the current research and the three related researches that 
are explained above. First, the difference is the source of 
data which will explain different graphic styles in which 
sequential patterns of images are created. For example, 
Tsakona (2009) has analyzed Greek political cartoon; 
Fägersten (2017) has conducted humor research on Swedish 
comic strips; Abdel-Raheem (2018) has analyzed political 
cartoons on the West by Egypt’s newspapers. Meanwhile, 
the current research particularly analyzes Indonesian 
political comic strips which may result in more exclusive 
verbal or visual sources.

Second, the difference is the theories applied. The 
current research uses the General Theory of Verbal Humor 
(GTVH) (Attardo, 2017) which has been developed from 
focusing on semantic scripts to pragmatic model. The 
interaction between the pictorial and textual components 
is particularly important since humor can appear in either 
one of the modes or both of them. In addition, humorous 
components can appear in different levels and contexts due 
to the language and image interaction, which means humor 
can appear in the middle (jab line) or at the end of the text 
(punch line) or sequences of images (Tsakona, 2009).

Reflecting the background of the research, the 
current research aims to analyze multimodal humor of 
comic strips in one of Indonesian influential state newspaper. 
The researchers expect that the research can contribute to 
humor study found in comic strips. The theories employed 
are the Script-based Semantic Theory of Humor (SSTH) 
and the General Theory of Verbal Humor (GTVH). Since 

a comic has its language grammar, the way a comic artist 
creates sequences of illustrations in one or more panels, the 
multimodal analysis is especially important.

Known as humorous picture-stories, the comic has 
the different graphics style that distinguishes it from gag 
or editorial cartoon. There are panel arrangements, gutter 
or panel frames, body types and sizes, postures, facial 
expressions, speech or thought balloons, onomatopoeia 
and written words in the story (e.g., ), pictograms 
(e.g., ) and pictorial runes (e.g., spikes ) 
(Forceville, Refaie, & Meesters, 2014). In addition, comics 
are often accompanied by textual devices, such as caption 
or dialogues.

Raskin (2017) further develops the SSTH theory that 
has been commonly associated with the opposition of two 
distinct scripts. Raskin (1987) postulates the possibilities 
of script oppositions, yet not limited to; normal/abnormal, 
actual/non-actual, possible/impossible, good/bad, life/
death, non-sex/sex, money/non-money, high stature/low 
stature. In other words, a story is found to be funny or not 
when readers can find violations of expectation of the other 
opposed script, for instance, if people see or do things that 
hardly happen in real or normal life.

Incongruity occurred in the opposed scripts also 
demonstrates a fully-cognitive linguistic, vis-à-vis semantic, 
and pragmatic theories (Yus, 2003). In this case, readers’ 
knowledge of the most relevant information is inadequate to 
resolve the humor effect; therefore the information has to be 
replaced with a more unlikely but eventually turns out to be 
the correct interpretation (Refaie, 2011; Yus, 2017). In short, 
readers can find unpredictable situations while they expect 
a more likely situation. The unpredictability has been set 
up into six knowledge resources (KR) in the GTVH theory.

Moreover, the resources can be described as follows; 
(1) script opposition (SO) is the opposed scripts that are 
explicitly stated and inferentially understood by readers. 
(2) The logical mechanism (LM) accounts for the playful 
and non-serious logic to resolve the incongruities from the 
opposed scripts. (3) Situation describes the background of 
events, such as participants, objects, activities, or places. 
(4) Target (TA) talks about human and their activities, 
such as practices or beliefs. (5) Narrative strategy (NS) 
refers to text organization, such as narratives, dialogues, 
riddles, or puns, and presents a jab line or a punch line in 
the text. (6) Language (LA) contains linguistic resources, 
for example phonological, morphological, syntactic, and 
lexical description.

METHODS

The data collection is done by gathering comic strips 
in one of Indonesian state newspaper, KOMPAS (2017), 
from February to November 2017. The newspaper is chosen 
because the comic strips can represent the nation in general. 
For instance, there are Panji & Koming in which the setting 
takes place in the old Javanese times featuring Javanese 
aristocrats and peasants’ family, Timun which has its special 
characteristics of body figures, Sukribo which features an 
ordinary boy who pays attention to Indonesian social and 
political conditions, Konpopilan which only relies on visual 
communication instead of words. Those strips have one 
similarity in that they appear as political commentary.

The methods of data analysis consist of three steps. 
First, the researchers classify the comic strips based on a 
variety of incongruous combinations of multimodal humor  



385Analyzing Humor in Newspaper... (Fallianda et al.)      

(Samson & Huber, 2007). There can be opposition in text 
only, between text and image, or in images only. Second, 
the researchers identify two opposed scripts with the SSTH 
theory. Third, the researchers observe the resolution (namely 
as Logical Mechanism in Knowledge Resources) of the two 
opposed scripts, hence produce humor, based on readers’ 
KR in GTVH theory. Consider the following KR analysis 
for the example of the joke or verbal humor: A skeleton 
walks into a bar and says, “I’ll have a beer and a mop.” 
(Attardo, 2017).

The situation portrays ‘patronizing a bar’ script. 
However, incongruities are found in the real/unreal script 
of ‘walk into’, ‘talk’, and ‘drink’ that are done by a skeleton 
as an agent. Needless to say, the script opposition breaks 
the expectation of normal activity in a bar (e.g., drinking) 
by setting up a new yet abnormal action (e.g., mopping). 
The humor is based on the analogy of the opposed scripts, 
in which one can hardly imagine a skeleton, via metonymy 
replaces a human, walks into a bar and, asks for a beer and 
a mop.

The analysis of the data confirms that comic strips 
can be categorized based on the assumption that language 
and image may or may not collaborate for the creation of 
humor (Samson & Huber, 2007). More specifically, in 49 
out of total 74 (66,2%) humor appears only in the text; in 
22% out of total (29,7) humor results from the interaction of 
text and image; and in 3 from total (4,05%) comic strips the 
image is the only source of humor. In the following section, 
each category will be analyzed separately, in order to 
identify the creation of humor within the GTVH framework.

RESULTS AND DISCUSSIONS

In the first category, the verbal language is 
responsible for the production of humor in the comic strips. 
The script oppositions are conveyed in the text. Sequences 
of images in this particular case support the production of 
humor by providing the background of the event; hence 
those elements reflect readers’ knowledge of the situation.

Figure 1 A Comic Strip by Rachmat Riyadi (Libra), 
Published in Kompas (08 January 2017)

(Source: https://kompas.id/baca/hiburan/)

The strip in Figure 1 contains only one panel which 
portrays situations and events that happen at the beginning 
of the New Year. There are three Timun characters that 
are famously recognized portraying a wide range of 
personalities, such as a citizen, government official, a man 
spreading hoax and hatred, as well as skulls as the metaphor 
of death. The first man figure, as the main character in the 
strip, is cautiously watching several people shouting over 
the New Year’s resolution by saying, ‘they’re still partying 

in the new year...’ The ‘partying’ script is incongruously 
associated with the other attributes of things the other 
characters refer to (e.g., corruption, tragedy, drugs, or hoax). 
The normal script of partying is to have new resolutions 
for a better future, while the strip presents misfortunes 
and troubles. The humor is thus resolved by using the 
exaggerating expression. This strip thus criticizes certain 
responsible parties that cause disorders for the country. 
Finally, the humorous effects are created via text only 
in which pictorial elements supports the humor with its 
exaggerated expressions and human-like figure.

Figure 2 A Comic Strip by Faisal Ismail, Published in 
Kompas (11 June 2017)

(Source: https://kompas.id/baca/hiburan/)

In Figure 2, Sukribo tells his friend that he will wear 
formal shoes with heels for Eid Mubarak. To his friend’s 
surprise, Sukribo is expected to present a plausible reason 
for his decision. Sukribo’s last utterance then becomes the 
punch line of the strip as he incongruously refers ‘hak’ 
(heels) to two opposed scripts, which can have two different 
meanings both of ‘heels’ and ‘rights’. The humor here is 
produced based on one of the language components that 
is a pun (homonymy) which refers to the same words but 
with different meanings. Readers, therefore, can understand 
the humor meaning if they can find the analogy or contrast 
meaning of ‘hak’ script. Indeed, the strip captures the 
situation where the Indonesian House of Representatives 
tries to weaken The Corruption Eradication Commission 
(Komisi Pemberantasan Korupsi; henceforth KPK).

Figure 3 A Comic Strip by Rachmat Riyadi (Libra), 
Published in Kompas (09 April 2017) 

(Source: https://kompas.id/baca/hiburan/)

In Figure 3, a boy character named Terong is 
indignantly telling his parents that he is accused of stealing. 
The boy reacts, hence is equivalent to that of Setya 
Novanto, when he is accused of the e-ID graft case. The 
mother’s response, “our child is consumed with news about 



386 LINGUA CULTURA, Vol. 12 No. 4, November 2018, 383-388   

the e-ID graft case” becomes the punch line of the strip as 
the utterance concludes the incongruous actions of her son. 
In the actual politic practice, the obsession with stage play 
becomes the aesthetic side of political behavior. As a result, 
such play in the strip is presented in an exaggerated manner.

From the three comic strips presented in Figure 1, 2, 
and 3, humor exclusively appears within the text, while the 
images support the language expressions between the comic 
characters. The humorous effects identified in the data are 
the same as the ones found in other humorous genres (e.g., 
in narrative jokes or political cartoons), namely as puns, 
exaggerations, contradictions, analogies, parallelisms, or 
verbal metaphors. Finally, the analytical tools of the GTVH 
can account for the creation of humor in comic strips.

In the second category, the examination of humor 
production in comic strips is more complex since the 
interaction of text and images is not so straightforwardly 
addressed or appears within the sequences of panels. The 
humor in this category is created by either producing or 
enhancing humorous effects. In other words, there are 
two kinds of interaction which either be a contradictory 
or complementary one. In addition, humor can also create 
hyperdetermined humor, since there can be more than one 
humorous utterances in different panels (evoking a different 
but thematically script oppositions).

Figure 4 A Comic Strip by Dwi Koendoro, Published in 
Kompas (12 March 2017) 

(Source: https://kompas.id/baca/hiburan/)

In the background of Figure 4, an administrator 
announces an official decision made by Javanese 
authorities. The official decision is about the suspension of 
one of the Javanese authorities (portrayed as the character 
of Denmas Aryo Kendor) who is responsible for the graft 
case of identity card. The script opposition is caused by the 
incongruity between the administrator’s words and results 
of one’s words in images. The image in panel 4 (the first 
panel appears in the left top, continuing from the left bottom 
as well) shows the contrast between the authority’s and 
common people’s intention. The contrast script indicates 
the normal versus abnormal scripts of the KR analysis. 
The punch line is concluded by the last utterance of the 
two peasants witnessing the contradiction of the antagonist 
characters. 

In cases such as contradiction depicted in Figure 
4, humor can be produced via the interaction of verbal 
and visual elements. The examination of data in Figure 4 
indicates that there is a kind of humorous production that 

is counterpointing or contradictory one. Depending on the 
degree and distribution of different information presented, 
a counterpointing dynamic develops words and images 
collaborating to communicate meaning.

Figure 5 represents Indonesian government officials 
or House of Representatives to comic characters of Javanese 
authorities, which can reflect that particular events take place 
between the two periods. The characters are very popular 
with their incongruous actions, dialogues, and personalities 
in general. The incongruity of this strip emerges from the 
overlap and contrast between the normal script which 
involving the government officials concern for the country’s 
problems (see panels 1-4), and the abnormal one involving 
the authorities’ indifference for the country’s problems. The 
opposed scripts show that such actions are rarely exposed to 
the present time. The punch line comes from the peasants’ 
exaggerated reactions over the authorities’ exaggerated 
actions. Finally, the interactions of the image and text are 
complementary since the real-like portrayals of characters 
are explicitly inferred via the pictorial components (e.g., 
pictorial runes indicating movement) and implicitly 
understood by readers with similar common knowledge of 
certain behaviors.

Figure 5 A Comic Strip by Dwi Koendoro, published in 
Kompas (17 September 2017)

(Source: https://kompas.id/baca/hiburan/)

In Figure 6, the figure of KPK’s top investigators 
Novel Baswedan is represented like Timun character. The 
character is famously recognized to create laughter with 
their odd actions, dialogues, and personalities. In this strip, 
the artist creates a visual metaphor which combines the 
physical traits of Novel, for example, his half-baldness, with 
that of Timun. In addition, though the visual metaphors of 
a crocodile figure the cartoonist aim to criticize the nation’s 
criminals. The first opposed script appeared here is resolved 
by the analogy that contributes to the creation of the same 
visual metaphor.

Furthermore, the metaphor is verbally realized 
through a pun of the monologue. The second humor emerges 
from the incongruity between the actual script involving 
the seriousness of some unfortunate event, and the non-
actual one suggesting the comicality inherent with Timun 
hyperbolic actions and words.

Moreover, it can be claimed that, in the former 
cases of figure 4 and 5, the combinations of pictures and 
words may complement or contradict to each other to create 
the humorous meaning, while in the latter case (Figure 



387Analyzing Humor in Newspaper... (Fallianda et al.)      

6) a kind of hyperdeterminated humor may occur. More 
specifically, the analysis of Figure 6 proposes that textual 
hyperdetermination which can occur where the script 
opposition and the logical mechanism coming from the 
verbal means differ from the ones coming from the visual 
ones, hence there may be two (or more) script oppositions. In 
other words, the above cases reflect the examination of data 
where verbal humor (usually a pun or a fixed expression) 
co-occur with visual metaphors.

Figure 6 A Comic Strip by Rachmat Riyadi (Libra), 
Published in Kompas (07 May 2017).

(Source: https://kompas.id/baca/hiburan/) 

In the third category, there are comic strips which 
solely based on its humorous effect on their pictorial 
elements. The strip in Figure 7 is one of the visual 
communications depicted via the interaction of human and 
animal characters. There are certain kinds of animals which 
symbolize certain parties in Indonesian politics. In this case, 
one can assume from the first panel and the first animal 
cartoon character (e.g., a lion) that the situation happens in 
a circus show. Although a bear does not normally jump over 
a hula hoop (see panel 2), a bear is still a part of trained 
animals which usually performs a show in a circus (which 
refers to the ‘normal’ script of the SO in KR analysis). From 
all information presented in panels 1-2, a rat can expect the 
same treatment, even though the animal is not normally part 
of the trained animals in a circus show. The first opposition 
is thus resolved by metaphors of the rat as corruptors figure.

Figure 7 A Comic Strip by Ade R, Published in Kompas 
(19 March 2017) 

(Source: https://kompas.id/baca/hiburan/)

Just like humor examined in a multimodal strip (text 
only or text and image), the punch line in visual humor is 
based on information presented in the set-up which is not 
identical. It reveals no information that will ruin the final 

surprise of a new and unexpected event. In addition, the new 
script opposition (refers to the possible and impossible scripts 
in Script Opposition below) can be illustrated as follows; 
although a rat is illustrated as a trained animal and will get 
the same opportunity as the others, the same opportunity 
does not come for the rat. The possibility of escaping the 
obstacle is compared – in an exaggerated manner – to which 
readers can infer that the hole is intentionally set up to fit the 
rat’s body or the rat is expecting the similar size of a hula 
hoop that has been given to the other animals. Finally, the 
cartoonist intends to represent the nation’s view on political 
stands.

The results of the current research may contradict 
with the previous research, for example in terms of theories 
applied and sources of data. First of all, the examination of 
the data in this current research is based on The General 
Theory of Verbal Humor (GTVH). The theory systematically 
explains how readers can identify incongruous inputs of 
both textual and pictorial elements, then implicitly infer 
humor based on their common knowledge. This view is also 
supported by Sosa-Abella and Reyes (2015) in which they 
explain that humor represented not only the mental process 
of audiences but also a fairly complex view of social 
interaction. The theory is different from that of Fägersten 
(2017) and Abdel-Raheem (2018). Even though they 
emphasize multimodal issues in their research, they do not 
present distinctive importance of the interaction of the two 
semiotic modes, whether humor appears on text only, text 
and image, or image only. Particular attention should have 
been given to humor found in text and image in which many 
kinds of interaction, whether it will be complementary rather 
than contradictory interaction or result in hyperdetermined 
humor that can be made.

Moreover, different sources of data may create 
different results. Since the current source of data in the 
current research is different from Tsakona (2009). The 
current researchers can expect different results. While 
Tsakona has found that the production of humor in the 
editorial cartoon is primarily as a result of the interaction 
of image and text, the current research confirms that humor 
in comic strips is mostly produced by the textual features 
only. In this case, Shifman (2007) agrees that humor is a 
statistic and moving image, as well as written language and 
oral communication.

CONCLUSIONS

The current analysis reveals three significant 
results. First, in 49 out of 74 comic strips (66,2%), humor 
is based solely on their texts, while images support humor 
by providing the background or situation of the humorous 
utterance or text. In such cases, humor is based on puns, 
exaggerations, contradictions, analogies, parallelisms, or 
verbal metaphors. Second, in 22 out of the total 74 comic 
strips (29,7%), humor results from the interaction of text 
and image which is either contradictory or complementary 
to each other. In this case, linguistics combines with 
multimodal analysis to be able to explain the process of 
communication in humor (Brock, 2017). The interaction of 
the two semiotic modes also makes the analysis becomes 
more complex and not so straightforward.

An interesting result emerges from the knowledge 
resources where the interaction of text and image creates 
a textual hyperdetermination of humor occurs. The 
hyperdeterminated humor particularly present multiple 



388 LINGUA CULTURA, Vol. 12 No. 4, November 2018, 383-388   

analysis of the script opposition and logical mechanism, 
and language resources of the comic strips, hence there may 
be two (or more) jab lines present. Such humorous effects 
can also result where verbal humor (usually a pun or a fixed 
expression) co-occur with a visual metaphor. Finally, there 
are 3 out of 74 comic strips (4,05%) which are based solely 
on pictorial elements. The humor appeared in visual comic 
strips is produced exclusively by the visual language of 
knowledge resources.

The current research covers only a particular range 
of time, which is from February to November 2017. Further 
research on multimodal humor studies, more specifically the 
diachronic one will be interesting to discuss. It may assist the 
researchers to gain a better understanding of which type of 
multimodal rhetoric used to retell important political events. 
Besides, further research can also focus on thematic-based 
studies of multimodal humor. In this case, there will be 
more themes, other than political strips, for example themes 
of social and culture, corruptions, law, economy, pers, and 
many others. Further research can find that humor produced 
via text and image may be more appropriate than humor 
created via text only within a particular time or theme.

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