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HYPE SOURCE:
G FUEL’S CONTEMPORARY GAMER
PERSONA AND ITS NAVIGATION OF
PRESTIGE AND DIVERSITY
SIA N TOM KI NS ON T H E U N I V E R S I T Y O F W E S T E R N A U S T R A L I A A N D
JOR DA N A ELL I OTT T H E U N I V E R S I T Y O F W E S T E R N A U S T R A L I A
ABSTRACT
G Fuel, an energy drink marketed towards gamers, performs a
‘contemporary’ gamer persona to interact with its audience, drawing upon an array
of gaming influencers to appeal to fans of these figures. Specifically, this
contemporary gamer persona builds upon the ‘geeky’ male gamer identity that has
been constructed by marketers and adopted by players, utilising elements of esport
such as skilfulness and focus. However, this persona also reimagines the gamer
identity in alternative ways, such as gaming as an athletic activity – one that
requires much mental and physical energy—and as an activity that connects players
to others, and is exciting and glamourous, evocative of the lifestyles of gaming
influencers. Thus, the contemporary gamer persona signals that there has been a
shift in the popular discourses surrounding the ‘gamer’ identity in specific gaming
micro-publics. The energy drink company G-Fuel is aware of this shift and
strengthens this persona by forming partnerships with gamer microcelebrities and
influencers. In this article, we find that in G Fuel’s construction and maintenance of
the contemporary gamer persona, they seek to appeal to the wider gaming audience,
but must constantly negotiate a balance between popular but controversial
influencers and a commitment to diversity.
KEY WORDS
G Fuel; Persona; Gamer; Video Games; Esports; Influencer
INTRODUCTION AND BACKGROUND
G Fuel is an energy and hydration drink brand, first released by New-York based company
Gamma Labs in 2012. G Fuel products are available in a powder, liquid, and “energy crystals”
(candies also known as ‘pop rocks’). While other energy drinks have been marketed towards
gamers, such as Monster and Red Bull, G Fuel is a prominent case for two main reasons. First, it
has trademarked the slogan “the official energy drink of esports”, suggesting that Gamma Labs
sees itself as a leading brand in the industry. Second, G Fuel has established partnerships with
sixty influencers, gamers, and athletes, and others, dubbed ‘Team Gamma’. The most notable
member, PewDiePie, is (to date) the most popular gaming influencer of all time, having broken
numerous subscriber and views records on YouTube. In these respects, G Fuel is successful in
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23
no small part due to how Gamma Labs constructs its persona in relation to some of the most
significant gaming figures.
The ‘gamer’ is one of the most controversial and pervasive public identities in internet
culture, and there has been a considerable amount of scholarly investigation into what
constitutes the identity and how players perform and challenge it. In short, the ‘gamer’ label is
one associated with certain cultural and social capital (so-called ‘hardcore’ styles of play which
are often competitive, challenging, and violent), aggressive behaviour, investment of significant
time and money, as well as being young, heterosexual, White, and male (Shaw 2012; De Grove,
Courtois & Van Looy 2015). There has been much scholarly work exploring on the gendering of
the gamer identity and ill-treatment of women (Paaßen, Morgenroth & Stratemeyer 2017;
Dewinter & Kocurek 2017). It is also important to note that, as well as being produced through
representational media industries, the gamer identity is, in part, produced through and
circulated within the game industry in terms of the kinds of games developed and worker’s
attitudes and behaviours regarding the legitimacy of certain genres and styles of play (Kerr
2019; Dymek 2012, p.51; Johnson 2013). In the context of this paper, we are interested in what
aspects of the gamer identity that G Fuel recognises as aspirational for their intended audiences
and thus draws from in creating its persona.
Video gaming is no longer seen just as an obscure, violent hobby played by antisocial
basement-dwelling teenage boys, and the traditional ‘hardcore’ gamer stereotype does not
represent the majority of players because, as noted during the events of Gamergate in 20141,
such “Gamers are dead” (Alexander 2014). Game communities are experiencing significant
change, and Gamergater’s outpouring of vitriol towards women occurred in no small part due to
certain gamers feeling that their collective identity, community, and culture was under threat,
and their interests were becoming less relevant. Such feelings led to the Gamergate’s outpouring
of vitriol and overt sense of entitlement, and can be traced back to the historic persecution of
video games and players as unhealthy and antisocial, and geeks as bullied outsiders (King &
Borland 2003, p.174). Indeed, in the US, UK, and Australia, women comprise around half of all
players, and the average age of gamers is increasing (ESA 2020; Brand et al. 2020; Borowiecki &
Bakhshi 2017). Further, the availability of indie tools has made game development more
accessible resulting in a greater variety of games created by a more diverse range of
developers2. While such negative characterisations of geeks or gamers still exist (and still
significantly impact the industry and players), the gamer identity is in flux.
The gamer identity is also transforming with the rise of social media and streaming. As
Taylor describes, the development of streaming service Twitch has led to two significant shifts.
First, esports is now not only a sports product but also a media entertainment outlet (2018, p.4).
Second, players can now “transform their private play into entertainment” (Taylor 2018).
Esports and streaming share many traits that have ramifications for the gamer identity as
publicly performed. Both are characterised by a culture where hard work, networking, and self-
marketing are thought to lead to fame and success, and while many aspire to this, in reality only
a few can realise such ambitions (Johnson, Carrigan & Brock 2019). Despite the belief that such
spaces are equalisers and meritocracies, most esports players and enthusiasts are men aged 21-
35 (Newzoo 2014, p.5), and most Twitch users are men aged 18-34 (Twitch 2018). In esports
younger players are favoured due to physical deterioration, while in streaming women are
pressured to appeal to the majority-male audience by presenting an attractive and sexualised
appearance (and are often subsequently denigrated for this) (Zolides 2015, pp.42–43). In both
industries, women face discrimination (Darvin, Vooris & Mahoney 2020, p.43; Ruberg, Cullen &
Brewster 2019) and a lack of monetary compensation compared to their male counterparts
(Kaser 2018; Ricchiuto 2018). Esports and streaming are highly competitive industries where
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the aspiring celebrity is constantly working to produce a persona that will help them attain
fame and success.
The esport industry’s growth has been accompanied by a proliferation of performance-
enhancing vitamins and energy drinks specifically targeted towards ‘gamers’, such as G Fuel.
While little research has been conducted on consumer products aimed towards gamers, there is
a growing interest in the advertising of consumer products such as energy drinks on digital
platforms such as Twitch. Lopez Frias (2020), for instance, explores the ethics of energy drink
promotion through digital platforms, and Pollack et al. (2020) found that energy and caffeinated
drinks were the most common food and beverage advertisements on streamer profiles and
titles. They state that “[e]nergy drink marketing was largely driven by mentions of G Fuel” (p.7),
indicating that G Fuel is currently a prevalent brand on Twitch.
We believe that persona studies provides an insightful lens to explore the gamer identity
as publicly performed through gamer influencers and G Fuel. Persona studies examines “how
the individual moves into…social spaces and presents the self” (Marshall & Barbour 2015, p.8).
It focuses on “how the individual ‘publicises’, ‘presents’ and strategically ‘enacts’ their persona”
(2015, p.290). However, not all work in persona studies focuses on individuals. Fairchild (2019)
examines how museums construct stardom as a process generated between artists and
audiences. Further, Herskovitz and Crystal (2010) note that an essential component to product
branding is persona-focused storytelling, through which the persona becomes a recognisable,
memorable, relatable, and consistent emotional connection with the audience. Such brand
personas try to emulate human traits and draw from archetypes to do so. Gamma Labs’ use of
influencers allows the G Fuel brand to seemingly possess human traits and be embodied
through actual humans, aiding their brand’s recognisability and relatability.
Where G Fuel is particularity interesting is in Gamma Labs’ use of various brand
ambassadors, including Twitch streamers, professional esports players, and YouTube
celebrities. While these influencers share traits and perform common elements of the gamer
identity, they also vary, drawing from their specific audiences in their individual persona
construction. Energy drinks such as G Fuel are of interest because of their alignments and
tensions with the traditional gamer stereotype: on the one hand they affirm that players are
dedicated to intense, high-performance games, but such products are typically associated with
more physical sports and activities. We are therefore interested in how such companies produce
a persona that players connect with and aspire to when consuming their products. This persona
could signal a resurgence of the ‘gamer’ identity with new connotations – we refer to this public
identity from herein as the contemporary gamer persona. To explore this persona, we first
provide a brief overview of G Fuel’s persona construction on its website. Second, we outline
how G Fuel uses social media platforms to perform this gamer persona. Third, we consider G
Fuel’s use of influencers in two dimensions: prestige and diversity. We find that G Fuel works to
appeal to the broader gaming audience in its persona construction and performance but must
constantly negotiate a balance between controversial influencers and a commitment to (or at
least the perception of) diversity.
G FUEL’S WEBSITE
Our first entry point into G Fuel’s persona is its official website. Unlike G Fuel’s social media
presence which focuses on promoting flavours, sponsored influencers, and competitive
tournaments, the website has a strong focus on health. On the website’s FAQ and accompanying
What is G Fuel? video, G Fuel is advertised as “natural”, “clean and healthy”, and “sugar-free,
gluten-free, and packed with tons of antioxidants and b-vitamins”. In comparison, G Fuel claims
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that other energy drinks such as Red Bull have “unknown chemicals” and are “sugar-loaded”
with a risk of side effects (G Fuel 2017a; Gamma Labs 2020a). Using the discourses of health and
applying these discourses to the construction of G Fuel’s brand and image makes sense
considering that energy drinks have somewhat of a stigma for containing caffeine and taurine,
as well as being associated with various physical and mental health problems (Seifert et al.
2011; Richards & Smith 2016). There have been concerns about these ingredients and their
effects on children and adolescents, who comprise a large audience to the influencers
advertising G Fuel (Zwibel et al. 2019; Stout 2015). To counter these concerns, G Fuel’s website
frames the product in opposition to other energy drinks, performing a “search for novelty or
innovation” persona (Marshall, Moore & Barbour 2020, p.65).
A second notable pattern of representation on G Fuel’s website is the depiction and
targeting of people with “active and hectic lifestyles” (Gamma Labs 2020a), a descriptor used to
refer to traditional athletes, as well as non-traditional athletes such as esports players. Video
gaming is still a key feature on the website. The Our Story page explains that G Fuel was
invented by a group of “guys” after they suffered an energy drink crash while “playing CoD,
eating pizza, listening to T-Pain…You know…Gaming and grinding!” (Gamma Labs 2020b).
Further, the FAQ claims that Gamma Labs’ first customer was a “professional eSports athlete
who wanted an immediate increase in Energy, Focus, and Endurance”. Yet there is a clear
attempt to broaden G Fuel’s market to more conventionally energetic lifestyles, with “UFC
fighters, eSports athletes, bodybuilders, skateboarders, YouTube stars, fitness models, and even
NFL players” listed as key consumers. The introductory video What is G Fuel further diversifies
the consumer audience, depicting both ordinary and fitness-oriented people with no specific
connection to gaming (G Fuel 2017a). Another video, What is G FUEL energy?, features upbeat
music and represents numerous young consumers, showcasing various ethnicities (G Fuel
2017b). These consumers include a woman in business attire and sneakers, two men gaming
together with a woman spectating, a man playing a video game wearing a headset, a female
boxer, and a male breakdancer. G Fuel’s website mostly addresses a broad public, one that may
play games or be interested in esports, but also in fitness and health in general. However, as will
become evident throughout the paper, G Fuel’s other branding strategies (the use of social
media and influencers) target a general gaming audience – one that aspires to the
‘contemporary’ gamer persona. This contradiction suggests that G Fuel is targeting two kinds of
audiences: first, broadly anyone who would consume an energy drink, game player or not, and
second, gamers specifically. The core demographic appears to be gamers, and as will be
discussed, this is who the bulk of their advertising targets, but everybody is invited to purchase
the product.
SOCIAL MEDIA PLATFORMS AND INFLUENCERS
Social media platforms are key to G Fuel’s branding strategy, allowing Gamma Labs to capitalise
on the transformation of the gamer persona from geeky, violent, and antisocial to aspirational,
performative, and trendy. G Fuel utilises Facebook, Twitter, Instagram, YouTube, Snapchat and
Tik Tok, and advertises through various influencers on their social media accounts. To discuss
how G Fuel attempts to influence, reconfigure, and utilise this contemporary gamer persona, we
employ the collective and mediatised dimensions of persona. By collective, we refer to the way
online personas “produce some collective or public activity”, typically connections and
networks made on social media (Marshall, Moore & Barbour 2020, p.71). By mediatised, we
refer to how G Fuel uses various media technologies to produce its brand persona, noting that
digital platforms are regulated, perceived as a commercial asset, and utilise elements of popular
culture. As a result, the mediatised persona “is constantly undergoing transformation, revision,
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remediation, and recirculation” on various platforms (2020, p.69). In this sense, the brand is not
just one node in a network, but “part of an evolving and changing arrangement of multiple
overlapping organizations, communities, and micro-publics” (2020, p.171). G Fuel not only
harnesses its respective networks, connections, and ‘micro-publics’ as part of their branding
agenda but also seeks to permeate those of microcelebrity content creators. As the brand
actively appeals to gamers, an audience that is entrenched in popular culture, Gamma Labs must
constantly tweak G Fuel’s presence to engage with the zeitgeist.
The G Fuel persona is performed through various ‘microcelebrity’ figures (Senft 2008).
Microcelebrity can be defined as the strategic cultivation of celebrity online through various
production, distribution, and social practices (and performance) focused on fostering popularity
with specific audiences, and is intertwined with self-branding, the commoditisation of the self
(Senft 2008; Marwick 2013; Khamis, Ang & Welling 2017; Usher 2020). Many microcelebrities
can be described as ‘influencers’, emphasising the use of influence to achieve commercial
agendas and establish strong social engagement with followers (Abidin 2015). Many of G Fuel’s
microcelebrities are gaming influencers. In the online gaming sphere, influencers are not
necessarily expected to share their personal lives with followers to the same extent that a
‘lifestyle’ blogger or social media influencer is, as their value instead derives from their
perceived skill, displayed consumer products, and ‘gaming capital’– a demonstrated knowledge
of games (Consalvo 2007). One way that gamer influencers strengthen their authenticity with
audiences is by utilising nicknames that double as gamertags, a practice which “is important
beyond self-expression, as it becomes intrinsically tied to the gamer and part of a much larger
branding practice” (Zolides 2015, p. 48). This persona also seemingly distances itself from the
‘geeky’ aspects of the classic gamer. Gamma Labs approaches influencers with significant
followerships across their social media platforms to promote G Fuel. These influencers
comprise ‘Team Gamma’, which has 60 members: twenty-two Twitch streamers; thirteen
esports organisations, representatives, or players; and seven YouTube celebrities or vloggers.
Although G Fuel has connections with many microcelebrities, its Facebook page features
less influencer content than their other social media accounts. The page is mostly used for
advertising new flavours and influencer collaborations and address customer issues. While G
Fuel’s website mostly takes on the professional register of performativity, their Facebook
account takes on the personal element, “the performance of rebellion against established norms
and systems” (Marshall, Moore & Barbour 2020, p.65). Some posts reference meme culture,
such as one that features an image of FaZe Clan member, Choosymk, surrounded by G Fuel
products, accompanied by “When that #GFUEL shipment finally comes in…STONKS ” (G
Fuel 2020a). When engaging with customers, G Fuel’s persona is somewhat playful and does not
adopt a customer service attitude: instead, it directly calls out unreasonable complaints. For
instance, in response to a customer’s complaint that a sale began just after they had made an
order, a G Fuel spokesperson responded with “sales can’t be adjusted to accommodate for your
personal schedule for your own convenience – that’s not how life works lol…” (G Fuel 2020b).
Such a statement illustrates the performance of rebellion, not being a typical company, but one
that adopts the sarcastic attitude of an internet commenter. In this sense, the G Fuel Facebook
page performs a rebellious and confident gamer persona – traits that they also seek in the
personas of influencers they collaborate with.
Gamma Labs’ commitment to partnership and collaboration in promoting G Fuel is most
apparent on video platforms such as Twitch, Twitter, and YouTube, where influencers with
substantial audiences are more likely to seek out and be receptive to brands as sponsors. G
Fuel’s use of such platforms illustrates their brand persona's mediated nature, as the content is
created and shared across all accounts. Most of the videos on their YouTube account are short
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advertisements for new flavours, merchandise, and influencer collaborations. There are also
longer videos featuring autograph and behind-the-scenes content from esports tournaments,
collated in their “EXPERIENCE eSports” playlist. The G Fuel Twitter accounts, @GFuelEnergy
and @GFUELesports, also feature gaming and esports-heavy content, the former featuring
similar content to the Facebook account as well as competitions to win merchandise,
advertisements for esport tournaments, and the like. The latter mostly consists of the same
esports content, but also gifs, videos, and links to influencers who have partnerships with the
brand. The presence of influencer content provides a personal element to G Fuel’s
advertisements. It provides a sense of intimacy, a “performance of emotional sensitivity and
intensity” (Marshall, Moore & Barbour 2020, p.65). In the following section, we discuss how
microcelebrities in the online gaming sphere perform the ‘contemporary’ gamer persona in
their promotion of G Fuel.
PRESTIGE AND CONTROVERSY
G Fuel’s collaborations with influencers establish a two-way relationship where prestige is
shared amongst both parties. In the context of persona studies, prestige refers to “the capacity
for an individual to gain widespread respect and admiration through the development and use
of a persona” (Marshall, Moore & Barbour 2020, p.78). Prestige is developed through agency,
value, and reputation: that is, the gamer persona is strategically performed in a space where
gaming skills, knowledge, and product consumption establishes and reaffirms one’s reputation
as a gamer. As well as the scale and number of friends and followers one has, prestige can be
impacted by interpersonal connections, such as liking, sharing, and favouriting by other users.
Such actions “demonstrate the respect and admiration other users have for the content and
substance of a persona” (2020, p.78). The partnership relationship between G Fuel and an
influencer, then, in the creation and maintenance of the persona, is a dialectical. G Fuel as a
brand accumulates fame and recognition from its association with exceptionally famous gaming
influencers. In turn, influencers extend their collective network reach and may receive attention
from the G Fuel consumer base. Here we examine three of G Fuel’s major ‘partnerships’3— FaZe
Clan, PewDiePie, and Keemstar—and consider the extent to which they provide prestige to the
brand through the performance and expression of the contemporary ‘gamer’ persona.
FaZe Clan
FaZe Clan is an esports organisation that boasts some of the most competitive gaming teams
globally and has a long-term partnership arrangement with Gamma Labs. FaZe team members
arguably present the most desirable persona sought by G Fuel – the ‘contemporary’ gamer. This
gamer identity values the cognitive skills required to play competitively; is interested in
athleticism and dedicated to appearance, such as having a robust PC setup, RGB lighting, and
gaming chairs; is interested in broader Internet and popular culture; and desires to play games
for a living, feeding into neoliberal ideologies concerning individual employment. Still, this
persona maintains elements of the classic gamer in the sense that those who are male and
highly dedicated to the hobby more easily gain legitimacy compared to women and minorities,
as well as those who have a more relaxed attitude to gaming, play less often, or play so-called
“casual” games. Of course many women are highly dedicated and many men play more
‘casually’, but the perceived correlation between maleness and dedications remains common.
The contemporary gamer persona is more of a cool, competitive, prankster who happens to
enjoy gaming and related products, as opposed to an awkward, enthusiastic hobbyist. FaZe Clan
is able to perform this contemporary gamer persona – they express the qualities valued by their
collective and individual micro-publics, the agency to skilfully construct this persona, and the
reputation to legitimise it. Further, some members of FaZe Clan live together. Referred to as
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‘content houses’, this is a recent phenomenon where microcelebrities of similar content genres
live and collaborate with one another to increase their content output, to access and connect
with external micro-publics and networks, and to reinforce their persona’s prestige through
group membership. FaZe Clan has utilised this strategy to construct their gamer personas,
accumulating and maintaining prestige through FaZe membership, house presence, and
collaborations.
As of 2020 FaZe Clan has seven official flavours with G Fuel. In contrast to other major G
Fuel influencers, FaZe Clan produces significant amounts of promotional material, with notable
members hosting G Fuel videos on their respective YouTube channels, many of which have
millions of followers. G Fuel’s YouTube channel also contains numerous videos featuring FaZe
Clan, including interviews with members and teams, and behind-the-scenes footage from
competitive tournaments. G Fuel often tweet about FaZe Clan’s participation in tournaments,
special events such as recruitment challenges, and their G Fuel flavours and merchandise, many
of which are accompanied by the catchphrase “Faze up!”. In their partnership with FaZe, G Fuel
capitalises on the organisation’s prestige in competitive gaming, and their consequent need to
perform well. For example, their video Fuel Your Life – FaZe Censor sees former FaZe Clan
member Censor at a park, creating a G Fuel drink, consuming it, and then cuts to fast-paced clips
of him working out at the gym, gaming, playing basketball, studying, swimming, and very briefly,
relaxing. The advertisement ends with Censor walking out of the frame, the words “Fuel Your
Life” appearing on-screen (G Fuel 2015). This advertisement presents the value associated with
FaZe Clan as aspirational figures (strong, motivated gaming athletes), fitting neatly into their
reputation for success. Consequently, G Fuel and FaZe Clan have accrued significant amounts of
prestige through their eight-year partnership. In sponsoring FaZe Clan, Gamma Labs achieves
the persona that it wishes to graft to the G Fuel brand – competitive, high-performing,
dedicated, and stylish gamers that distance themselves from geekery.
PewDiePie
Another key collaboration is between G Fuel and PewDiePie (Felix Arvid Ulf Kjellberg).
PewDiePie is one of the most recognisable figures in online gaming culture, having the second-
most subscribed to channel on YouTube, and a significant amount of value, agency, and
reputation within his micro-public that has helped him to maintain prestige. The partnership
between PewDiePie and G Fuel mostly features on YouTube, where G Fuel promotes its
collaboration through numerous quirky promotional videos that reference PewDiePie’s content.
Since these videos are on G Fuel’s channel instead of his own, PewDiePie is promoted to G Fuel’s
micro-public on YouTube and their other social media channels. Such sharing of micro-publics is
further bolstered by PewDiePie’s interaction with this channel. For instance, on the G FUEL
PEWDIEPIE | Ready-To-Drink Can! comment section, he writes: “I can finally share my latest
addiction, we made a drink thats [sic] too good! im [sic] scared help” (Kjellberg 2020). This
comment currently has 14K likes, demonstrating PewDiePie’s prestige as a microcelebrity, and
approval from G Fuel’s micro-public concerning their collaboration.
Although PewDiePie’s video content is not based on competitive play, in partnering with
G Fuel he is able to associate with the clout of competitive gaming to maintain his gamer
persona within his micro-publics. For example, in his announcement that he had signed G Fuel
as a sponsor, presented mid-way through one of his meme-focused ‘Reddit Review’ videos, he
states:
I don’t know about you guys but I used to drink energy drinks, and I tested out
G Fuel, and like genuinely, I was sceptic to it, but I find it to be a healthier
solution to just drink a G Fuel instead. It also doesn’t make me — I mean I don’t
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know if this is true or not — but generally my experience, when you drink-
when I drink an energy drink I get hyped for like ten minutes and then it goes
away, but with G Fuel, I generally don’t feel that, I just feel like I get more energy
and it boosts me throughout the day. Wow, epic! (Kjellberg 2019)
PewDiePie’s comments paint G Fuel as a way of providing energy throughout his day, as
opposed to improving his skills during gaming. He also focuses on its taste, describing his
favourite flavours. While a focus on taste is common among sponsored influencers, PewDiePie’s
emphasis on product quality, trust, and (somewhat vaguely) ‘healthiness’ differs to that of
competitive gamers such as members of FaZe Clan. It is also interesting to note that PewDiePie
repeatedly mentions “sceptic/al” throughout his announcement, indicating that he is wary of
alienating the part of his micro-public that may be concerned about energy drinks’ impact on
health. PewDiePie is afforded the opportunity to gain further prestige through connection to G
Fuel’s micro-publics and networks, and therefore, he is still aware of his reputation within his
audience and the need to maintain his gamer persona and the values associated with it. Overall,
PewDiePie performs a more relaxed, Internet-culture orientated, and quirky persona in contrast
to FaZe’s cool and competitive persona, but still conforms to most elements of the
contemporary gamer persona (such as gaming frequently). In scoring a partnership with
PewDiePie, G Fuel as a brand increases its value and reputation among the wider gaming
community who are not competitive players, and presents itself as a quality product consumed
by microcelebrities, a product that is potentially necessary to their success. This establishes and
reinforces their prestige with micro-publics.
Keemstar
Prestige, however, goes both ways – a company can suffer when a connected influencer
becomes embroiled in controversy and vice versa. An example of this is the breakdown of G
Fuel’s collaboration with YouTuber Keemstar (Daniel Keem). Keemstar is known for making
inflammatory videos about internet celebrities on his DramaAlert channel, as well as his gaming
content that includes coverage of online tournaments that feature popular microcelebrities.
Keemstar maintains a contemporary gamer persona that is expanded by a negative reputation
for emphasising aggressive social interaction and spreading gossip. His persona, despite the
controversy, or perhaps because of it, has experienced exceptional success and associated
prestige. In May 2020, another YouTuber, h3h3Productions (Ethan Klein) published a video
connecting Keemstar to the suicide of gaming YouTuber, Etika (Desmond Amofah) (Klein
2020a; Tenbarge 2020). In the video, h3h3Productions discusses G Fuel’s ongoing collaboration
with Keemstar despite his numerous transgressions which include falsely accusing a streamer
of being a paedophile: “G Fuel, brought to you by false paedophilia accusations! Chug a G Fuel!
Get it now at gfuel.com…” (Klein 2020a). Following this, G Fuel was heavily criticised for
collaborating with Keemstar. One upset customer posted on G Fuel’s Facebook page: “Hey gfuel,
how can you sponsor someone who has had a known video of themselves saying the n word
over and over.... that video has been around for a while now, yet you still sponsored him” (G Fuel
2020c). This audience outcry resulted in Keemstar terminating his contract with G Fuel (he
claims)4 (Tenbarge 2020). Subsequently h3h3Productions stated on Twitter:
Keemstar wears g in every video & has gfuel on his desk in every video, its [sic]
as much a part of him as his beard, its [sic] part of his identity. I didnt [sic] go
after any of his other sponsors but this one is part of who he is. If gfuel dropped
keemstar it's keemstars fault. (Klein 2020b)
h3h3Production’s observation can be supported. G Fuel and Keemstar actively engaged in each
other’s networks and micro-publics, with Keemstar maximizing his “meta-collective complex”
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(Moore, Barbour & Lee 2017, p.6). It is also important to note that G Fuel was aware of
Keemstar’s polarising reputation, once promoting Keemstar merchandise with a tweet:
“Introducing…The ‘KEEMSTAR KARNIVAL’ Shaker! Time to take your mouth on a roller coaster
of internet drama!” (G Fuel 2019). Thus, it appears that Gamma Labs forgives certain
transgressions, or at least that Keemstar’s persona conformed to G Fuel’s expectations.
However, following the release of h3h3Production’s video, Keemstar’s reputation had been
damaged to the extent that even networks and publics beyond his had begun to feel the impact,
and therefore experienced a significant decrease in prestige. If Gamma Labs had remained
associated with Keemstar, they could have risked their other influencer’s reputations, impacting
the strength of the networks and publics that had been created around this shared gamer
persona. However, G Fuel did not release a statement on the termination of Keemstar’s
partnership, only removing his products and merchandise from their store. Content that
includes Keemstar remains on G Fuel’s YouTube channel, signalling that G Fuel still benefits
from Keemstar’s collaboration. Similarly, while Keemstar has experienced significant
controversy throughout his career, these controversies have seemingly not had a negative long-
term impact on his prestige. It is possible that if h3h3Productions had not criticised G Fuel
directly in his video, the short-term nature of Internet outrage and prestige loss, as well as
Keemstar’s seeming ability to avoid the major consequences of ‘cancel culture’, would have seen
Keemstar remain in Team Gamma.
Although it is unknown whether G Fuel intended to end their partnership with
Keemstar, the termination was the result of lost prestige. In comparison to Keemstar, it seems
that PewDiePie’s relentless popularity, particularly amongst young men, outweighs his personal
controversies. PewDiePie has engaged in anti-Semitism, relying on a kind of anti-political
correctness ‘trolling’ attitude to defend himself as ‘just joking’ (Hokka 2020). It appears that his
level of prestige is high enough to mitigate any potential damage G Fuel’s reputation might
experience by partnering with him. Additionally, FaZe Clan has experienced a number of
controversies, both collectively (restrictive contracts, gambling) and individually (game bans,
drug abuse, sexism). A possible explanation for why PewDiePie and FaZe Clan are able to get
away with controversy is their respective levels of prestige. While the DramaAlert YouTube
channel has 5.6 million subscribers, PewDiePie’s channel currently sits at over 100 million. The
FaZe Clan YouTube channel currently has 8.3 million subscribers, but this number becomes far
more significant when the YouTube channels of popular members of the group are included
(Rug, for example, currently has 16.6 million). Another explanation for why PewDiePie and FaZe
Clan can mitigate reputational damage to G Fuel comes from the specifics of the controversies.
PewDiePie has made numerous racist, antisemitic, and sexist comments, and has a few
somewhat tenuous connections to alt-right figures (Roose 2019). However, it seems his actions
have yet to be received (by his own micropublics, as well as the Internet's greater sphere) as
inflicting overt and explicit harm upon others to the extent of drama content creators such as
Keemstar - or at least, PewDiePie’s controversies and ‘cancellations’ have not significantly
impacted his prestige as a creator, as he continuously enters into new partnerships. FaZe Clan’s
long-term relationship with G Fuel and their status as an institution allow them to distance
individual members’ behaviour from the greater team. These influencers share similar values
associated with the contemporary gamer persona, and have moved on from gaming-only
content. However, PewDiePie and FaZe Clan still closely perform the gamer persona desired by
Gamma Labs for the branding of G Fuel and its associated persona.
In high-profile partnerships such as those Gamma Labs has with FaZe Clan, PewDiePie
and (formerly) Keemstar, it is evident that it is not only G Fuel as a product that receives
increased prestige in a competitive market. Influencers are able to maintain their accumulated
prestige by performing a form of a contemporary gamer persona – one that is specifically
Persona Studies 2020, vol. 6, no. 2
31
gendered male, dedicated to creating (at least initially) gaming-related content distanced from
traditional depictions of geekery, and has the potential to be involved in controversial
situations. Further, in viewing the higher echelons of G Fuel’s squad, which include the hyper-
popular YouTuber KSI and live streamer Dr Disrespect, it becomes apparent that it is
strategically better for Gamma Labs to take on risk and engage in relationships with
controversial figures if they have high prestige. As this gamer persona currently dominates on
popular online platforms and their communities, Gamma Labs is able to take risks with these
creators, as they are routinely legitimised by their massive, gaming-enthusiast audiences –
audiences that Gamma Labs eagerly wishes to bring into their micro-publics.
DIVERSITY
A final important aspect of G Fuel’s gamer persona is its negotiation and representation of
gender. Gamma Labs presents itself as being aware of women’s underrepresentation and poor
treatment in multiplayer spaces, esports, game development and publishing, journalism, and
content creation. G Fuel’s website contains a blog section that regularly publishes a “Women of G
Fuel” series, consisting of interviews with female content creators. These interviews offer
insightful details into the history and lives of women streamers, specifically how and when they
started gaming, and what obstacles linked to their gender they have faced in their journey. For
example, in their interview with variety Twitch streamer Cahlaflour, the interviewer notes
“Cahla has also learned to brush off haters who question her legitimacy as a gamer due to her
gender—a disappointingly common occurrence for the horror-game streamer” (Lee 2019).
Similarly, in their interview with fighting game streamer ARUUU (Alanya Hikaru Alisha), the
interviewer states that “[t]hough she had played Tekken for years before EVO 2018 [a fighting
game tournament], some haters openly questioned how genuine her interest in fighting games
was” (Lee 2020). In these examples, Gamma Labs is eager to highlight the issues women face in
competitive and community gaming spaces.
It is clear that Gamma Labs is attempting to diversify the types of creators it collaborates
with and frame itself as a brand that champions diversity. However, it is difficult for women to
become cultural intermediaries for gaming culture. The power dynamics and cultural norms
created and maintained within and alongside the game industry radically deplete the value,
agency, and reputation that women have in establishing persona in these spaces. Consequently,
there are few female creators in the online gaming space that have managed to attain similar
levels of prestige as the likes of PewDiePie, and so 1) there are fewer female influencers to
choose from to promote G Fuel and to help it establish its persona, and 2) these influencers have
less prestige to offer (although it does indicate some recognition of female players).
Consequently, only ten of G Fuel’s sixty sponsors are women, and only one currently inhabits
the role of major brand ambassador at G Fuel – variety streamer NoisyButters.
NoisyButters
In July 2020, G Fuel announced that NoisyButters (Hannah Bryan) would be releasing her own
official G Fuel flavour, ‘Star Fruit’, and a branded shaker. This was the first time a female
sponsor had received an official flavour, and the accompanying press release legitimised her
higher-level partnership by noting the number of her social media followers and views on
YouTube – her prestige. What makes NoisyButters particularly interesting is that, in comparison
to PewDiePie, Keemstar and other male influencers partnered with Gamma Labs, her persona is
in direct contrast to their ‘troll-like’ or otherwise controversial personas. Gamma Labs’ press
release on NoisyButters’ flavour states that “[w]hether she's gaming, streaming, building PCs,
giving her fans a tour of her gaming setup, or spending time with her family, Hannah lives by
Tomkinson & Elliott
32
and promotes positivity and happiness, an integral part of her personal brand” (PR Newswire
2020, emphasis added). By establishing a partnership with NoisyButters, G Fuel’s persona can
take on some of her positive brand traits.
Further, NoisyButters appears to present a representation of a female gamer persona
that is publicly unaffected by attention to her gender. For example, in a video posted to her
YouTube channel, “GIRL GAMER” Stereotype | SoaR Butters, she shares a situation where she was
categorised as a ‘girl gamer’ (in this context a girl who is not interested in video games, but
performs a gamer persona in order to accrue male attention):
But just to clarify, this whole ‘girl gamer’ stereotype doesn’t really bother me at
all, I’ve been told that I’m a girl gamer ever since I was like, what, fourteen, so it
literally just goes right over my head ‘cuz I don’t give a damn. I will say having it
happen to me in person was really…interesting? I had never really been defined
by my gender that much in the gaming realm in person but hey, you know,
whatever, I thought it was hilarious… (Bryan 2018)
Yet NoisyButters also commented on the discrimination she has experienced as a woman in an
interview with tech brand Republic of Gamers: “Bryan never let the discrimination bring her
down because she knew she was skilled at the game, and she stood strong in the belief that
everyone should be there for the same reason—to have fun” (Republic of Gamers 2019).
NoisyButters has not experienced the types of mass controversy that other popular women
content creators such as Pokimane (Imane Anys) and Kaceytron (Kacey Kaviness) have
experienced due to their gender. Further, NoisyButters has an interest in competitive gaming –
she is a member of esports team Atlanta FaZe – but her persona is organised around content
creation as a player and not an esports competitor. By avoiding stigma and controversy,
NoisyButters creates value for her persona through playing mainstream titles such as Call of
Duty with great attention to game mechanics, and establishing a strong reputation through her
consistent affirmance of personal values such as “positivity” and “happiness”.
NoisyButters performs a gamer persona that exudes positivity and enjoyment, with her
content almost exclusively focused on playing games. As a member of Team Gamma, her
persona appears to exist as a tempering force alongside the sometimes-controversial gamer
personas performed by Keemstar, PewDiePie, and the FaZe Clan, rather than directly
challenging them. In comparison to these other figures, her persona aligns more closely and
exclusively with the dedication to games aspect that the contemporary gamer persona preserves
from its classic iteration, rather than courting controversy. Gender plays a complex role here.
Though NoisyButters has shared her experiences with discrimination as a woman in games, she
does not configure gender as part of her persona, or at least, she attempts to avoid doing so. At
the same time, her focus on positivity is a sound approach for a female content creator, who
would be hard-pressed to perform a similar persona to, for example, PewDiePie, without
backlash when appealing to broader gaming audiences.
The gamer identity is in flux, and this has afforded creators such as NoisyButters a
greater ability to successfully construct, maintain, and perform a gamer persona, despite gender
discourses that constrict what performances of persona are seen as legitimate by gamer
audiences. However, in having to constantly manage the structural and cultural conditions that
seek to oppose them, it is unsurprising that female gaming microcelebrities are disadvantaged
compared to male creators, who are able to manage their personas to further their careers
without strong pushback. Female content creators can exercise decision-making and hold
agency over their gaming personas, which are highly defined by their expression of femininity
(whether intentionally expressed or not). As a result, while they can perform aspects of the
Persona Studies 2020, vol. 6, no. 2
33
contemporary gamer persona, this persona is still highly associated with, and legitimised
publicly by male figures. The few major partnerships Gamma Labs has with female gaming
microcelebrities, for example, strongly suggests that famous women are not afforded the same
opportunities to grow their careers as men with similar personas and followerships online.
Until this occurs, it is likely that the perception of the gaming persona, as supported by G Fuel, is
likely to be perceived as inherently masculine. As a significant gaming product, G Fuel has the
ability to make meaningful change in the wider gaming industry by signing female influencers
with high levels of prestige.
CONCLUSION
This paper provides a snapshot of some of the ways that G Fuel constructs and performs a
contemporary gamer persona, which has a reciprocal relationship with their chosen sponsees,
and, in turn, is impacted by the sponsees’ audiences. On its website Gamma Labs does not solely
focus on gaming, instead emphasising an exciting, busy life for anyone consuming G Fuel, which
is offered as a healthy alternative to other energy drinks. It is in G Fuel’s social media pages
where a collective and mediatised gamer persona is evident, fuelled by engagement with a
variety of gaming influencers. Our investigation brought forward two themes relating to these
influencers: the balancing of prestige and risk, and the inclusion of diverse influencers. The
gamer identity, while in a sense being ‘dead’, is undergoing a resurgence. Gamers, in the context
of G Fuel, are no longer conceptualised as antisocial and lazy, but cool, energetic, and constantly
engaging with media such as esports and popular culture. They are still, however, seen as
predominantly young men dedicated to gaming. Consequently, female streamers and esports
players remain much less prominent in terms of microcelebrity and prestige.
Overall, the G Fuel persona illustrates that while there have been significant cultural
shifts, trends, and patterns in the gaming industry, there is still space for improvement when it
comes not only to increasing diversity, but also in deciding who receives attention, and
therefore, can foster prestige and benefit financially. Keemstar, PewDiePie, and FaZe Clan are
considered some of the key faces of contemporary gaming, and their inflammatory content as
well as promotion of G Fuel is popular amongst younger viewers. Considering the sometimes-
controversial nature of their content and the health concerns regarding energy drinks, brands,
microcelebrities, and platforms must consider the impact that such content (and the way it is
presented) has on consumers and, more broadly, the impact it has on the gaming sphere. Future
research into product marketing towards gamers, as well as gamer personas, would further
benefit our understanding of how popularity, prestige, and influence are formed and utilised by
individuals within the online gaming space.
END NOTES
1. In 2014 Eron Gjoni accused his game developer ex-partner Zoë Quinn of having
affairs with numerous games journalists in order to obtain positive reviews of
their game Depression Quest. After posting these accusations on a blog and
numerous forums, Quinn became a target of intense vitriolic bullying. This
developed into a chaotic harassment campaign targeting mostly women in
gaming.
2. Crowdfunding platforms such as Kickstarter and Patreon, as well as social media,
have enabled developers to become more visible to their audiences. Further,
many tools such as Unity and Blender are free or offer scaled pricing, enabling
individuals and small studios to engage in game development with lower barriers
to entry.
Tomkinson & Elliott
34
3. G Fuel’s advertising material refers to such arrangements as ‘partnerships’,
however, it’s worth noting that G Fuel appears to ‘sponsor’ content creators also.
Throughout this paper we have chosen the term ‘partnership’ to describe the
relationship G Fuel has with gamer influencers, although each arrangement may
have its own particular conditions.
4. Following criticism sparked by hshsProduction’s video, Keemstar stated that he
”walked away” from his contract with G Fuel due to the criticism G Fuel was
receiving for sponsoring him (Tenbarge 2020). To our knowledge, G Fuel has not
publicly commented on the situation.
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Sian Tomkinson The University of Western Australia and
Jordana Elliott The University of Western Australia
Abstract
Key Words
Introduction and Background
G Fuel’s Website
Social Media Platforms and Influencers
Prestige and Controversy
FaZe Clan
PewDiePie
Keemstar
Diversity
NoisyButters
Conclusion
End Notes
Works Cited