University-Level of eLearning in ASEAN Education Game of Javanese Language for 2nd Grade of Elementary Schools Sisforma vol.3 no.2 November 2016 : 39-43 39 Education Game of Javanese Language for 2nd Grade of Elementary Schools Irse Surya Bagaskara Unika Soegijapranata Jl.Pawiytan Luhur IV, Semarang, Indonesia irsemoticon@gmail.com Abstract— Local language isoften used to communicate in daily life, but in the case offormal study it is very different. Some kids are more frequently using Indonesian language to communicate with each other, sothe kids don’t understand Javanese language lessons at school. Therefore, we hope this game "Si Nau" can be the alternate of learning media, so that kids can more understand about Javanese language lessons at school. This research contains the resultsof how to formulate an interesting game forJavaneselanguage, to formulate a game that include gameplay under delivery method so that kids can understand about Javaneselanguage, and also the impact of game "Si Nau" on children. The research result shows that the most of children become interested in Javaneselanguage lessons at school or in the neighborhood they live, the children are also able to understand the Javaneselanguage lessons at school, and some parents also makes this game "Si Nau" as the alternate of learning media at home. Keywords—Game, Education, Learning Media, Si Nau, Java Language I. INTRODUCTION Elementary education is an education that intend to educate and make kids love and be proud of their na tion a nd country, to make them creative and able t o solve t he pr oblem in their n eighboorhood. Elementary school are required for kids 6-12 years old. Some of the l esson learned in elementary s chool are, religious educ ation, education of P ancasila and citizenship, Indonesian, mathematics, science, s ocial, art and culture, pysical education, local l anguage, etc. Local languages al so play important ro le i n primary school e ducation because i t inderectly bui ld kids’ characteristics, and introduces the hi story a nd c ultures o f a particular r egion, etc. Because t his l ocal language i s of ten used in daily l ife, the lesson should be easier to learn. The co mmon pr oblems t hat a re of ten encountered, kids more often use Indonesian language t o comunicate w ith friend or o ther people. E ven i f ki ds us e Javaneselanguage, kids a re m ore of ten use ngokoJavaneselanguage t han kramaJavaneselanguage t hat i s m ore pol ite. This i s be cause t here ar e s everal f actors including, s chool t eachers us e I ndonesian a s an i ntroduction to learning t he J ava language, learning m ethods ar e l ess attractive so that kids become less motivated to learn Java l anguage, some f amily environment ki ds a re onl y given Indonesian as a l anguage of da ily com unication and some pa rents ar e using ngoko Java language to communicate with their kids. As a cas e s tudy t aken in S DN S rondol Wetan 02, S DN S rondol Wetan 03, S DN Srondol W etan 04, S DN Srondol Wetan 05, children's 2nd grade at e lementary school i s still di fficult t o learn the l esson of J ava language. Problems f aced by t eacher ar e, kids ar e less abl e t o unde rstand krama Java language, a nd m ore fre quent us e Indonesian or ngoko Java. In fact kids are easier to learn English language t han Java l anguage. This could be be cause k ids r arely r eceive t he knowledge of Javaneselanguage at home. So at school, kids found it difficult. Because of t hat, we need a m edia t o help kids of el ementary s chool in t he proc ess of learning t he Javaneselanguage.The development of t echnology t odaycan be Education Game of Javanese Language for 2nd Grade of Elementary Schools Sisforma vol.3 no.2 November 2016 : 39-43 40 helpful i n l earning m edia. O ne of t hem through t he game, with game w e can p ack into an insteresting l esson. Children’s 2nd grade of el ementary s chool ar e still interested to pl ay g ame, so with the g ame kids do not just play but al so learn the lesson. I n a ddition,parents can still guide their children. II. LITERATURE REVIEW 2.1 Javanese Language Education in 2nd Grade of Elementary School Javaneselanguage i s one of t he l ocal languages from I ndonesia w hich is part of Indonesian culture, that s till con tinues t o be used by t he com munity l angauges concerned. Javaneselanguage s hould be preserved so that its existence isn’t lost.[5] 2.2 The Purpose of Java Language Education Javaneselanguage educ ation i n elementary s chool ha s s everal obj ectives, including [6]: a. Student c an a ppreciate a nd be proud of t he Javaneselanguage as l ocal language, so s tudent obl iged to preserve that language. b. Student c an unde rstand Javaneselanguage i n t erm of form language, m eaning a nd func tion of the Javanese language. c. Student can use t he Javanese language properly. d. With the ability t o use Javanese language, student are expected to use them t o impove s kills, intellectual ability, emotional and social maturity. e. Students are abl e t o be pos itive i n daily life 2.3 The Function of Javanese Language According to Sabdwara (S upartinah, 2010L24), the function of Javanese language includes: a. Javanese language i s a l anguage of culture, be cause o f t hat Javanese language not onl y use to comunicate, but al so means t he embodiment of cultural attitudes. b. Knowing the l imits of cour tesy, knowing how t o us e it and ha ve a sense of re sponsibility for t he improvement of living together. c. To achieve t hat po liteness, the conditions t hat m ust be taken as follows: 1) Can be s tressful f eelings of others in the association. 2) Be a ble t o honor fri end a nd fo e alike. 3) Can ke ep t he s peech, no t ha rsh and don’t hurt other people. III. RESEARCH METHODOLOGY 3.1 Game Development Methods This r esearch begins with literature review. The purpose of literature review is to sharpen t he probl em, f ind information, problem s olving. After doi ng l iterature review, fol lowed b y s urvey of l earning method in schools to get interesting learning method. Then proc eed t o de sign gameplay and making of the game. After that the game can be t ested. A nd a fter t esting i s done , we can publish it. ..................................................................................... Fig. 1 Flowchart Framework Education Game of Javanese Language for 2nd Grade of Elementary Schools Sisforma vol.3 no.2 November 2016 : 39-43 41 3.2 The Concept of Submission Game Later, after t he g ame is completed, it will be pub licized to parents and his child. Of c ourse,parents are simply t old that thisJavanese language l earning g ame gives less impact on their children. Therefore made the con cept of de livering g ames t o children from t heir pa rents, so that chi ldren can understand some things, both of how to play the g ame unt il t he l esson is de livered. T his game not onl y m ake ki ds unde rstand a bout Javanese language, but al so make pa rent- child relationship closer. IV. RESULTS AND DISCUSSION 4.1 The Making of Game After formulating the game, both in terms of gameplay and display interface, we started to manufacture the game. In making required some s upporting s oftware s uch a s Cons truct 2 g ame e ngine a nd Adobe P hotoshop a s the graphics proc essing s oftware. We ch ose Construct 2 a s a game eng ine be cause t he software w as eas y t o operate, light on the results of t he g ame and multi-platform (applications c an be run s everal ope rating systems). The selection of Adobe Photoshop as t he g raphics proc essor for c olor s election and c olor m anipulation i n the s oftware i s very diverse. Here to see the results of game: (a) (b) ..................................................................................... Fig.2 Screenshoot of the game ..................................................................................... 4.2 Delivery Method The purpos e of m aking t his g ame is t o make this game as alternative learning media at home. So in that case, the suitable method for de livery t o ki ds i s to use di scussion method. It m eans that pa rent and their k ids interact di rectly i n learning Javanese language while playing this game [14].When the chi ldren at home, parents will teach and educate t hem [15]. Anyway, pa rent c an not let their kids learn on their own. It just makes them b ecome add icted to the g ame without having t o unde rstand or c omprehend the essence of learning in the game. 4.3 Review Game a. Impact of Game Having conduc ted trials i n children, i t is expected after p laying t his g ame that the children's i nterest i n learning t he Javanese language i s i ncreasing. Here ar e t he r esults of a que stionnaire on the i mpact of t his game. Table 1. Respondents Result Review percentage YES percentage NO Child's i nterest i n learning t he Javaneselanguage with this game 87,5% 12,5% Kids m ore 82,5% 17,5% Education Game of Javanese Language for 2nd Grade of Elementary Schools Sisforma vol.3 no.2 November 2016 : 39-43 42 understand a bout Javanese language t hrough this game Game can help in learning Javanese language 87,5% 12,5% With the g ame method c an be useful i n l earning the Javanese language 87,5% 12,5% b. About this Game Then the qu estionnaire con tinues on the game itself, which is about the ease of chi ldren i n playing t his game and understand t he instructions g ame i n this g ame. Here ar e t he r esults of t he questionnaire. Table 2. Respondents Result Review percentage YES percentage NO Ease i n playing this game 89,7% 10,3% The i nstruction can be understood 84,6% 15,4% V. CONCLUSIONS Game "Si N au" i s a game t hat is created as a m eans of l earning m edia about t he Javanese language t o c hildren of 2nd g rade elementary s chool.This g ame com bines t wo types of games i.e. trivia and adventure.We hope i t m akes kids i nteresting t o play t his game. There are 2 characters in this game, a boy and a girl, so anyone can play i t.Game "Si N au" is successfully de signed a nd bui lt to be pl ayed on Android-based ope rating systems and can be downloaded on the Play Store. This g ame ha s be en implementing mentoring a nd di scussion a s a l earning delivery methods that make children become active and enthusiastic i n learning the Javanese language. It al so makes chi ldren become more unde rstanding of t he Javanese language l essons and add alternative educational g ame t o be p layed with parents at home. With the g ame " Si N au", make t he children understand about Javanese language lessons a t s chool or i n t he ne ighborhood he lives and children to become i nterested i n learning t he Javanese language. This g ame also introduces the child that games could be a learning media. In future we hope that this game can help directly t o educate ki ds i n schools ACKNOWLEDGEMENT The authors g ratefully a cknowledgeto Beasiswa Unggulan scholarship and Ministry ofEducation and Culture of Indonesia. REFERENCES [1] Pusat B ahasa D epartemen Pendidikan Nasional, Kamus B esar B ahasa Indonesia, Jakarta: Balai P ustaka, 2002. [2] Republik I ndonesia, 2003, U ndang – Undang No. 20 T ahun 2003 P asal 3 tentang Pendidikan, Jakarta. [3] Adminsidiknas, “Sekolah Dasar”, Kementerian Pendidikan da n Kebudayaan Re publik I ndonesia, 26 Maret 2012, [O nline]. Tersedia: http://www.kemdiknas.go.id/kemdikb ud/peserta-didik-sekolah-dasar [Diakses: 24 Agustus 2015]. 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