University-Level of eLearning in ASEAN The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 63 The World of “Gigi” Game DesyNurFitriana Department of Information System,Soegijapranata Catholic University Semarang, Central Java - Indonesia fitrianadesyn@gmail.com T. Brenda Chandrawati, ST., MT., IPM Department of Information System,Soegijapranata Catholic University Semarang, Central Java - Indonesia brenda@unika.ac.id Abstract— The cont inuously increasing oral and dental problems in Indonesia as well as t he l ack of cul tivation of edu cation provided i s a probl em t hat oc curs. P lanting early in children is an appropriate solution as a s tep to maintaining he althy t eeth and mouth. Kids can further explore the game by playing w hile l earning s o that edu cation as outlined i n the g ame w ill be qui ckly absorbed b y t he c hild. Through t he g ame “The World of Gigi” became one medium of learning for children who are not at school or dentist a bout maintaining he althy t eeth and mouth. The positive impact after playing the game “The W orld ofGigi”to 40 r espondents obtained as m any as 97.5% or 39 respondents s tated that af ter pl aying the game “The World of Gigi”,they can know or understand a bout education around the t eeth and m outh. A nd t he whole of t he respondents a gree that t he g ame be comes interesting l earning m ethods. Keywords- Educational, Games, Dental and Oral Health I. INTRODUCTION Lack of publ ic a wareness of t he importance of m aintaining or al he alth is a problem t hat doe s not g o ov er. T his i s supported b y t he l ack of know ledge a nd ignorance of t he com munity t he i mportance of m aintaining he althy t eeth and mouth. Disease caus ed by or al he alth also varied, supported by the expensive treatment of oral health pr oblems. Society ne eds educ ation as a m easure t o maintain and prevent t he e asy way regarding oral health as early as possible so as to prevent the diseases that arise in the long t erm, and early pl anting i s expe cted as an attempt ag ainst the publ ic a bout oral health awareness [1]. II. LITERATURE REVIEW 2.1 Dental, Oral and Children Teeth area component i n t he body which are i nterrelated. Dental he alth affects t he health of the body, so that if there is damage to the teeth will affect the health of t he body and can cause various diseases. Dental health is also supported from the mouth. The mouth is t he pa rt t hat p asses the food f irst, t hen from t he mouth is an i deal s pot b acteria t o grow. If not cleaned properly, the rest of t he food is not chewed perfect causing problems with the t eeth and affect or al he alth [2]. From an early ag e, the app lication of d ental and oral hygiene is an effort to maintain oral health in children. By meeting the nutritional intake of children even from the times of the womb. S trong t eeth ha ve a s trong i ntake of phosphorus s o t hat i t c an ke ep t he t eeth of fragility. [3] As for some application that can be applied to children about how to maintain healthy t eeth and mouth is a he althy s nack that contains vitamins, brus hing their t eeth daily rout ine, c onsult y our doc tor re gularly every 6 months [4]. Children who are able to maintain oral h ealth is a hi gh appreciation for e arly a wareness of t he ora l a nd de ntal health can play strong role in their communities and in their families [5]. mailto:fitrianadesyn@gmail.com� mailto:brenda@unika.ac.id� The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 64 2.2 Games According t o Big Indonesian D ictionary (KBBI) game or play are activities including actions aimed at fun, with particular tools or not. M eanwhile, a ccording t o t he di ctionary definition Macmillan game, the g ame i s an activity that is fun or fun with the rules there are no w inners a nd l osers. I n a ddition, t he game i s a cont est or phy sical or m ental event us ing cer tain rules and a iming recreation or just to win [6]. 2.3 Educational Games and Kids Educational g ame h as m any t ypes of games that are implemented i n such as card games, board g ames i n, a nd t he v ideo g ame [7]. One of t he be nefits o f edu cational g ames is to visualize the real problems that are poured into the g ame. People w ho play the educational game will keep it longer to store the material delivered through the game than with conventional de livery m ethods [8]. With the game could affect the child's psyche up such that i t c an change t he pe rception of the chi ld to the env ironment [ 9]. Interactive learning s ystem and innovative, combining text and visuals e .g. pictures, video s upports the learning achievement of children through the g ame [10]. A nother be nefit of the education system through the game creates a sense of exc itement to the chi ldren so as t o provide maximum learning motivation [10]. III. RESEARCH METHODOLOGY 3.1 Questionnaire and Samples A que stionnaire w as us ed to determine h ow the response of pot ential users to the idea of making educ ational g ames i ntroduction of nutritious foods . Q uestionnaires w ere distributed to 40 re spondents of c hildren with t he a ge g roup of 4 -12 years. A questionnaire w as di vided into two, the f irst being di stributed t o t he re spondents before playing a game and the second questionnaire distributed t o re spondents a fter pl aying the game. Aims t o measure t he i mpact of educational g ames f or chi ldren with age has been determined. 3.2 Software used Software is a t ool in making an instructional media de sign that g ame. Game eng ine i s a software t hat can be us ed creating ne w software, such as games [11]. Software game engine t hat w ill be us ed i s t he Cons truct II . The game will be developed to be played in a mobile device or smartphone. IV. RESULTS AND DISCUSSION 4.1 The World of Gigi Games After ana lyzing the pr oblems t hen designed a game that will be used to achieve the g oals t hat ha ve be en made. Educational game about t he t eeth and m outh, dubbed “The W orld of G igi”. Game i s one of the media t o educate chi ldren about or al he alth in orde r to i ncrease know ledge a nd m ore conscious of or al he alth care early. Game i s focused on platform or g adget t hat aims t o facilitate any one cl oser and easier t o use media t his g ame. The g ame us es t wo languages, Indonesian a nd E nglish. Adventure t heme c hosen by i nformants of this re search, s upported by t he c hildren will be more like an adventure game than a game tutorial on oral h ealth that ha s b een circulating i n the com munity. Visual-based game de sign with interesting pictures and colors t hat w ill be pr eferred b y children [12]. T herefore, t he g ame “The World o f G igi”is m ade by u sing com pelling imagery and color t hat v aries w ith the intention that children can be happier to play and be abl e t o receive t he i nformation conveyed t hrough t he g ame. Germs a re usually s ynonymous of something disgusting, will be pr esented more creative presented i n c artoon form . Game “The World o f G igi” i s m ade w ith 4 selection stage. The f irst s tage i s t he c ategory of t he original caus e cavities, bacteria that app ear in this l evel i s t he i nitial g erms t hat ca use dental caries i s t he ul timate g oal t he completion of t he g ame “The W orld of Gigi”. The s econd stage i s t he cat egory of plaque and gum disease, bacteria that appear The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 65 in this l evel ar e t he g erms t hat caus e pl aque and gum di sease. The t hird stage i s a category of diseases that occur in the mouth, the germs that appear in this level are mouth disease-causing g erms, such as b ad bre ath, trade and swelling t hat oc curs i n the m outh. The fourth stage is a very dangerous disease categories and caus es d ental c aries o ccur i n, germs appe ared in a g erm de stroyer l evel structure of the teeth and cause dental caries. If t he us er c an fi nish the s tage, will be educated about oral health which can then be advanced to the next stage. In the game “The World of Gigi” user w ill be pl ayed into the teeth s o that the us er a lways g et i nto the story i s t o maintain oral he alth. After completing ha lf o f s tage g ear av ailable, doctors will change gears into a tooth fairy in charge of m aintaining or al he alth named Gigi Hii. The end of t his g ame i s t o defeat the e vil doc tor w ho m asterminded the destroyer t eeth and mouth, so that l ater "HiiGigi" will f ight t he ev il do ctor t o finish the game contained in the final stage. a. The World of Dental Education Each stage game "The World of Gigi" has any as sets s erving educ ation as a m eans of learning. A sset pop -up i s a n e xplanation of the germs that exi st i n each stage game and presented in the appropriate language options that the user has selected at the beginning of the g ame. Feature popup i n t he game “The World O f G igi” is pr esented t o allow a u ser to know any germs that cause damage to the teeth a nd m outh. I n t he popup t hat c ontains information a bout a g eneral ov erview of germs, a nd a s a re sult of t he germ. S o e very germ i n this g ame w ill ha ve a popup informing you a bout germs s tretcher. In addition to the feature popup that contains a g eneral ov erview of g erms, popup fe ature that a ims t o provide educ ation on the g ame “The World of Gigi” is t he feature popup a t the end of each level t he g ame s cene. I t contains educational popup feature that gives conclusions i n every game t hat ha s b een played b y t he us er. Cont ent education the conclusion of ea ch game on the g ame “The World of Gigi”. Education as out lined i n popup fe ature on the g ame “The W orld of Gigi” is cat egorized into t wo languages, Indonesian a nd E nglish a t t he be ginning of the game the user will choose what language to use in the g ame “The W orld of G igi”. Two options are presented language intended that i n addition t o know ledge a bout oral health, the us er is al so given the choi ce of language in order to train the knowledge and vocabulary i n the l anguage. Here i s how i t looks: Figure 4.1 “The World of Gigi”pop-up object Figure 4.2Display pop-up “The World of Gigi” Figure 4.3Display education on the game “The World of Gigi” a. programming game Programming of the game “The World of Gigi” consists of 9 event sheet with the name of t he i nitial l oading, menu, level, comics, The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 66 level 1, level 2, level 3, level. Here are a few tables exi sting programming from s ome of the sheet event.Event sheet menu Figure 4.4 programming event sheet menu game “The World of Gigi” The abov e pi cture explains t he programming i n the ev ent s heet m enu that consists of how t his as set di splays the language selection and the start button which will t hen be stored by t he selected choice of language t hat next will be h eading t o the layout of the com ic. Here i s a game di splay with menu sheet events: Figure 4.5 Display on the game event sheet menu b. Event sheet comic Figure 4.6Display on the game event sheet comik The abov e pi cture explains t he programming i n the ev ent of a com ic s heet consisting of how t his as set comic f eaturing a series of stories on the game “The World of Gigi” is t he d isplay l anguage t hat ha s b een selected in the s tart m enu. Event this sheet contains t he t imer pr ogram as a dr iver of asset com ic on e to the ot her co mics, with added t ap on obj ects that func tion w hen the user pr esses t he i mage t hen drawing t he comic will switch to the next page. Here is a view of the game with a comic sheet events : Figure 4.7Display on the game programming event sheet comic c. Event sheet menu level Figure 4.8 progammingevent sheet level game “The World of Gigi” The abov e pi cture exp lains t he programming l evel i n the ev ent s heet consisting of a selection of programming levels t hat ha ve di scount any l ink to the game level selection and how if the user has completed the game, the levels will be open, if not then the level will be unlocked. Here is a game to see the sheet event level: The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 67 Figure 4.9Display on the game event sheet level d. Event sheet game Figure 4.10programming event sheet game 1 The abov e pi cture explains t he programming i n the ev ent the g ame s heet that cons ists of pr ogramming i n every l evel of t he g ame “The W orld of G igi”. E vent sheet at a 4:10 i mage pro gramming on h ow the m ain cha racter w hen pa ssing g erms w ill display a popup with content t hat expl ains the germ. Here to see the results of the above programming : Figure 4.11Display on the game about event sheet game e. Event sheet end of game Figure 4.12Programming about end of game The abov e pi cture explains t he programming in the event final game sheet is programs where the characters will go to the clinic at the end of each stage i n the g ame, and will app ear f urther educ ation and direct the pl ayer t o the n ext s tage. Here t o see the results of the above programming: Figure 4.13Display on the game about event sheet end game 4.2 Impact Game After pl aying t he game “The W orld of Gigi” The g ame i s expe cted to provide knowledge t o the he alth of t he t eeth and mouth. Post-testresults are as follows: Figure 5.1Result of post-test “The World of Gigi” 1 Post-tests conducted on the game “The World of G igi” gaining 97.5% or 39 respondents s tated that af ter pl aying t he The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 68 game “The World of Gigi”, they can know what germs that cause gum disease. Figure 5.2 Result of post-test “The World of Gigi” 2 Post-tests c onducted on “The W orld of Gigi” gaining 97.5% or 39 re spondents stated that af ter pl aying t he g ame “The World of Gigi” can know how t he s teps of brushing properly. Figure 5.3 Result of post-test “The World of Gigi” 3 Post-tests c onducted on “The W orld of Gigi”gaining 97.5% or 39 respondents stated that t he g ame i s us eful as a m ethod of teaching children about oral health. Figure 5.4 Result of post-test “The World of Gigi” 4 Post-tests c onducted on “The W orld of Gigi” acquiring 100% or 40 re spondents stated that the game helped them learn about oral he alth. S o a ll r espondents agreed t hat with the g ame “The W orld of G igi”is an educational g ame t hat pr ovides know ledge on oral h ealth, and pa ckaged in a cr eative learning media and interested children. V. CONCLUSIONS Game The World of Dentistry is a method of l earning t hrough g ames a ppropriate for children, w ith a c hildren's pl ayground can also learn about any germs that caus e gum disease as well as knowledge about the teeth and m outh. Here ar e t he be nefits chi ldren who played the g ame Th e W orld of Dentistry, among others : 1. As oral health education. 2. Presenting an attractive de sign s o t hat interested children. 3. Visualize the design of a child's brain hone existing characters and germs. 4. More en couraging chi ldren t o m aintain healthy t eeth and mouth w ith a routine v isit to the dentist. ACKNOWLEDGMENT DesyNurFitriana S cholarship recipient i s a student at the M inistry of Educ ation and Culture of Indonesia in 2012 for I nformation Systems S oegijapranata C atholic U niversity, Semarang. REFERENCES [1] Dr. dr. T rihono, M Sc. B. Penelitian and D. a N . Pengembangan, “Riset Kesehatan Dasar,” 2013. [2] D. C. Maulani, Kiat merawat gigi anak. Elex Media Komputindo, 2005. [3] M. Artuti, “ Gambaran K onsumsi Kalsium D an Aktivitas Fisik Serta Kepadatan Tulang P ada K aryawan PT. I ndosat T bk. T ahun 2011,” Universitas Sumatra Utara, 2011. [4] N. Indivara, 200 Tips Ibu Smart Anak Sehat. Pustaka Anggrek, 2009. [5] U. K awuryan, “Hubungan Pengetahuan Tentang Kesehatan Gigi dan Mulut D engan Kejadian Karies The World of “Gigi” Game Sisforma vol.3 no.2 November 2016 : 63-69 69 Gigi Anak SDN Kleco II Kelas V Dan VI K ecamatan Laweyan Surakarta.” Universitas M uhammadiyah Surakarta, 2008. [6] U. S. Utara, “Bab 2 tinjauan pustaka 2.1.,” 2011. [7] V. F . I nsanittaqwa, I . 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